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Issues with Getting the wastelander to work

Tmitchell7688

New member
Here is my player log for the errors.  I followed a youtube video on how to do this and its the right version of the game. I get to start new game and it just freezes. Any help would be greatly appreciated.  I made sure to put false for EAC as well. 

Mono path[0] = 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
    Vendor:   NVIDIA
    VRAM:     8017 MB
    Driver:   32.0.15.6109
Begin MonoManager ReloadAssembly
- Completed reload, in  5.202 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.460600 ms
2024-09-23T22:53:33 0.023 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-09-23T22:53:33 0.024 INF System information:
2024-09-23T22:53:33 0.024 INF    OS: Windows 11  (10.0.22631) 64bit
2024-09-23T22:53:33 0.024 INF    CPU: AMD Ryzen 7 5800X 8-Core Processor  (cores: 16)
2024-09-23T22:53:33 0.024 INF    RAM: 32691 MB
2024-09-23T22:53:33 0.025 INF    GPU: NVIDIA GeForce RTX 3070 Ti (8017 MB)
2024-09-23T22:53:33 0.030 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-09-23T22:53:33 0.056 INF Last played version: Alpha 21.2
2024-09-23T22:53:33 0.058 INF Local UTC offset: -4 hours
2024-09-23T22:53:33 0.073 INF Command line arguments: C:\Program Files (x86)\7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION\7DaysToDie.exe
2024-09-23T22:53:33 0.083 INF [Platform] Init
2024-09-23T22:53:33 0.167 INF [Platform] Using native platform: Steam
2024-09-23T22:53:33 0.168 INF [Platform] Using cross platform: EOS
2024-09-23T22:53:33 0.168 INF [Platform] Using server platform: Steam
2024-09-23T22:53:33 0.168 INF [Platform] Using server platform: XBL
2024-09-23T22:53:33 0.175 INF Starting PlayerInputManager...
2024-09-23T22:53:33 0.326 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-09-23T22:53:33 0.340 INF [Platform] Initializing Steam
2024-09-23T22:53:34 0.491 INF [Steamworks.NET] SteamAPI_Init() ok
2024-09-23T22:53:34 0.493 INF [Steamworks.NET] Registering auth callbacks
2024-09-23T22:53:34 0.495 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-09-23T22:53:34 0.495 INF [Platform] Initializing EOS
2024-09-23T22:53:34 0.521 INF [EOS] Initialize: Success
2024-09-23T22:53:34 0.553 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-09-23T22:53:34 0.555 INF [Platform] Initializing XBL
2024-09-23T22:53:34 0.752 INF Localization language from platform: english
2024-09-23T22:53:34 0.753 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.878600 ms
Fallback handler could not load library C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/MonoBleedingEdge/data-000001C659F56090.dll
2024-09-23T22:53:42 8.564 INF Awake IsFocused: True
2024-09-23T22:53:42 8.564 INF Awake
2024-09-23T22:53:42 8.787 INF Occlusion: Awake
2024-09-23T22:53:42 8.793 WRN Device name for flag StandaloneWindows is unknown
2024-09-23T22:53:42 8.795 INF ApplyAllOptions streaming budget 7215.3 MB
2024-09-23T22:53:42 8.795 INF ApplyAllOptions current screen 2560 x 1440, 60hz, window 2560 x 1440, mode FullScreenWindow
2024-09-23T22:53:42 8.796 INF Texture quality is set to 0
2024-09-23T22:53:42 8.797 INF ApplyTextureFilter 3, AF Enable
2024-09-23T22:53:42 8.797 INF ApplyTerrainOptions 4
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 11.056200 ms (FindLiveObjects: 0.349500 ms CreateObjectMapping: 0.312300 ms MarkObjects: 10.358000 ms  DeleteObjects: 0.035700 ms)

2024-09-23T22:53:42 9.441 INF [MODS] Start loading from: 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/../Mods'
2024-09-23T22:53:42 9.452 INF [MODS]   Trying to load from folder: '0-XNPCCore'
2024-09-23T22:53:43 9.488 INF [MODS]     Loaded Mod: 0-XNPCCore (21.1.0.20)
2024-09-23T22:53:43 9.488 INF [MODS]   Trying to load from folder: 'FullautoLauncher'
2024-09-23T22:53:43 10.164 INF [MODS]     Loaded Mod: FullautoLauncher (1.3.1)
2024-09-23T22:53:43 10.164 INF [MODS]   Trying to load from folder: 'RandomMainmenuBackground'
2024-09-23T22:53:44 10.537 INF [MODS]     Loaded Mod: RandomMainmenuBackground (1.1.0)
2024-09-23T22:53:44 10.537 INF [MODS]   Trying to load from folder: 'SphereII-Mods-master-0-SCore'
2024-09-23T22:53:44 10.538 WRN [MODS]     Folder SphereII-Mods-master-0-SCore does not contain a ModInfo.xml, ignoring
2024-09-23T22:53:44 10.538 WRN [MODS]     Failed loading mod from folder: 'SphereII-Mods-master-0-SCore'
2024-09-23T22:53:44 10.538 INF [MODS]   Trying to load from folder: 'The_Wasteland'
2024-09-23T22:53:44 10.743 INF [MODS]     Loaded Mod: The_Wasteland (21.2.2.61)
2024-09-23T22:53:44 10.743 INF [MODS] Initializing mod code
2024-09-23T22:53:44 10.743 INF [MODS]   Initializing mod FullautoLauncher
2024-09-23T22:53:44 10.744 INF [MODS]     Found ModAPI in FullautoLauncher.dll, creating instance
2024-09-23T22:53:44 10.744 INF  Loading Patch: FullautoLauncherInit
2024-09-23T22:53:44 10.879 INF [MODS]     Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
2024-09-23T22:53:44 10.879 INF [MODS]   Initializing mod RandomMainmenuBackground
2024-09-23T22:53:44 10.880 INF [MODS]     Found ModAPI in RandomMainmenuBackground.dll, creating instance
2024-09-23T22:53:44 10.880 INF  Loading Patch: RandomMainmenuBackgroundInit
2024-09-23T22:53:44 10.906 INF [MODS]     Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
2024-09-23T22:53:44 10.906 INF [MODS]   Initializing mod The_Wasteland
2024-09-23T22:53:44 10.907 INF [MODS]     Found ModAPI in Wasteland.dll, creating instance
Loading Asset for Menu Music...
Loaded Game Menu music.
2024-09-23T22:53:45 11.730 INF [MODS]     Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2024-09-23T22:53:45 11.730 INF [MODS]     Found ModAPI in Wasteland.dll, creating instance
2024-09-23T22:53:45 11.730 INF  Loading Patch: Harmony.Wasteland
Fallback handler could not load library C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/MonoBleedingEdge/data-000001C65CE7DA40.dll
2024-09-23T22:53:45 11.779 INF [MODS]     Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2024-09-23T22:53:45 11.779 INF [MODS] Loading done
2024-09-23T22:53:45 11.814 INF Pack 4763 us
2024-09-23T22:53:45 12.085 INF Pack 71648 us
2024-09-23T22:53:51 18.253 INF Pack 582334 us
2024-09-23T22:53:52 18.561 INF Pack 25933 us
2024-09-23T22:53:52 18.563 INF [MODS] Loading localization from mod: 0-XNPCCore
2024-09-23T22:53:52 18.574 INF [MODS] Loading localization from mod: The_Wasteland
2024-09-23T22:53:52 18.614 INF Loading permissions file at 'C:\Users\mitch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: apitokens
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: webmodules
2024-09-23T22:53:52 18.648 WRN Ignoring unknown section in permissions file: webusers
2024-09-23T22:53:52 18.648 INF Loading permissions file done.
2024-09-23T22:53:52 18.718 INF GameSense server not found (no props file), disabling
2024-09-23T22:53:52 18.721 INF [PartyQuests] Initialized
2024-09-23T22:53:52 18.721 INF Awake done in 10156 ms
2024-09-23T22:53:52 18.989 INF [XUi] Instantiating XUi from default prefab.
2024-09-23T22:53:52 18.994 INF [XUi] XUi instantiation completed in 5 ms
2024-09-23T22:53:52 19.098 INF [XUi] Loading XUi asynchronously
2024-09-23T22:53:52 19.115 INF Updated culture for display texts
2024-09-23T22:53:52 19.324 INF background name :
2024-09-23T22:53:52 19.324 INF logo name: 
2024-09-23T22:53:52 19.363 INF Reloading serveradmin.xml
2024-09-23T22:53:52 19.363 INF Loading permissions file at 'C:\Users\mitch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-09-23T22:53:52 19.364 INF Permissions file unchanged, skipping reloading
2024-09-23T22:53:53 19.699 INF background name :20220331193939_1
2024-09-23T22:53:53 19.715 INF background name :20220331194049_1
2024-09-23T22:53:53 19.715 INF background name :20220331194141_1
2024-09-23T22:53:53 19.715 INF background name :20220331194333_1
2024-09-23T22:53:53 19.715 INF background name :20220331194537_1
2024-09-23T22:53:53 19.715 INF background name :20220331194619_1
2024-09-23T22:53:53 19.717 INF [XUi] Parsing all window groups completed in 581 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-09-23T22:53:54 21.092 INF [XUi] Initialized all window groups completed in 761 ms total.
2024-09-23T22:53:55 21.752 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-09-23T22:54:00 27.035 INF LoadTextureArraysForQuality took 5.282
2024-09-23T22:54:00 27.074 INF Loaded (local): rwgmixer in 0.03
2024-09-23T22:54:00 27.159 INF Loaded (local): archetypes in 0.09
2024-09-23T22:54:00 27.185 INF Loaded (local): loadingscreen in 0.02
2024-09-23T22:54:00 27.186 INF WorldStaticData.Init() needed 7.000s
2024-09-23T22:54:00 27.205 INF [Steamworks.NET] Login ok.
2024-09-23T22:54:00 27.206 INF [EOS] Login
2024-09-23T22:54:01 27.536 INF AchievementManager: Received stats and achievements from Steam
2024-09-23T22:54:01 27.555 WRN [Steam] Tick took exceptionally long: 86 ms
2024-09-23T22:54:02 28.590 INF [EOS] Login succeeded, PUID: 0002be30b69942d3a49fcbb0390e5539
2024-09-23T22:54:02 28.590 INF [EOS] Getting native user for 0002be30b69942d3a49fcbb0390e5539
2024-09-23T22:54:02 28.592 INF [EOS] CopyIdToken result: Success
2024-09-23T22:54:02 29.096 INF Loading background: menuBackground20220331194619_1
2024-09-23T22:54:02 29.096 INF Loading logo: mainMenuLogo
2024-09-23T22:54:12 39.454 INF NET: Starting server protocols
2024-09-23T22:54:13 39.622 INF NET: LiteNetLib server started
2024-09-23T22:54:13 39.622 INF [Steamworks.NET] NET: Server started
2024-09-23T22:54:13 39.622 INF Started thread SteamNetworkingServer
2024-09-23T22:54:13 39.622 INF [EOS-P2PS] Server started
FieldAccessException: Field `GameManager:windowManager' is inaccessible from method `Patches:Prefix_StartGame_GameManager (GameManager)'
  at (wrapper dynamic-method) GameManager.DMD<GameManager::StartGame>(GameManager)
  at ConnectionManager.StartServers (System.String _password) [0x0000c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiC_NewContinueGame.startGame () [0x0006c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiC_NewContinueGame.BtnStart_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x0002e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at UIEventListener.OnClick () [0x0001c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()

2024-09-23T22:55:06 93.041 INF Preparing quit
2024-09-23T22:55:06 93.042 INF Disconnect
2024-09-23T22:55:06 93.043 INF [NET] ServerShutdown
2024-09-23T22:55:06 93.043 INF NET: Stopping server protocols
2024-09-23T22:55:06 93.183 INF NET: LiteNetLib server stopped
2024-09-23T22:55:06 93.184 INF [EOS-P2PS] Server stopped
2024-09-23T22:55:06 93.184 INF SaveAndCleanupWorld
2024-09-23T22:55:06 93.187 INF [Steamworks.NET] Stopping server
2024-09-23T22:55:06 93.187 INF [Steamworks.NET] Exiting Lobby
2024-09-23T22:55:06 93.367 INF [MODS] Loading localization from mod: 0-XNPCCore
2024-09-23T22:55:06 93.369 INF [MODS] Loading localization from mod: The_Wasteland
2024-09-23T22:55:06 93.388 INF Loading background: menuBackground20220331194333_1
2024-09-23T22:55:06 93.388 INF Loading logo: mainMenuLogo
2024-09-23T22:55:07 94.408 INF Clearing queues.
2024-09-23T22:55:07 94.409 INF Cleared queues.
2024-09-23T22:55:07 94.416 INF Persistent GamePrefs saved
2024-09-23T22:55:07 94.417 INF NetPackageManager Init
2024-09-23T22:55:07 94.460 INF Persistent GamePrefs saved
2024-09-23T22:55:07 94.461 INF Cleanup
2024-09-23T22:55:08 94.586 INF AchievementManager.Cleanup
2024-09-23T22:55:08 94.674 INF Terminating threads
2024-09-23T22:55:08 94.757 INF Exited thread SteamNetworkingServer
2024-09-23T22:55:08 94.757 INF OnApplicationQuit
2024-09-23T22:55:08 94.759 INF Terminating threads
2024-09-23T22:55:08 94.759 INF OnApplicationQuit
Setting up 8 worker threads for Enlighten.
Memory Statistics:
[ALLOC_TEMP_TLS] TLS Allocator
  StackAllocators : 
    [ALLOC_TEMP_MAIN]
      Peak usage frame count: [2.0 KB-4.0 KB]: 12480 frames, [4.0 KB-8.0 KB]: 3 frames, [8.0 KB-16.0 KB]: 1482 frames, [32.0 KB-64.0 KB]: 3 frames, [64.0 KB-128.0 KB]: 8 frames, [128.0 KB-256.0 KB]: 83 frames, [256.0 KB-0.5 MB]: 2 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
      Initial Block Size 4.0 MB
      Current Block Size 7.4 MB
      Peak Allocated Bytes 6.9 MB
      Overflow Count 3
    [ALLOC_TEMP_Loading.AsyncRead]
      Initial Block Size 64.0 KB
      Current Block Size 128.0 KB
      Peak Allocated Bytes 128.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Loading.PreloadManager]
      Initial Block Size 256.0 KB
      Current Block Size 0.5 MB
      Peak Allocated Bytes 511.6 KB
      Overflow Count 15994
    [ALLOC_TEMP_Background Job.Worker 8]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 6]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 0]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 10]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 9]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 5]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 14]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 6]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 11.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 4]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_ReadCacheIndex]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0.5 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 14]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 3]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 13]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 12]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_EnlightenWorker] x 8
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 15]
      Initial Block Size 32.0 KB
      Current Block Size 52.0 KB
      Peak Allocated Bytes 50.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 1]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 2]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 11.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 7]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 11.3 KB
      Overflow Count 0
    [ALLOC_TEMP_UnityGfxDeviceWorker]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 66.4 KB
      Overflow Count 6
    [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 0 B
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 5]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 11.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 9]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 13]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 8]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 17.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 7]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 1]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 151.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 2]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 3]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 11.3 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 11]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 10]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 0]
      Initial Block Size 32.0 KB
      Current Block Size 36.0 KB
      Peak Allocated Bytes 32.0 KB
      Overflow Count 1
    [ALLOC_TEMP_Job.Worker 11]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 38.8 KB
      Overflow Count 0
    [ALLOC_TEMP_Job.Worker 12]
      Initial Block Size 256.0 KB
      Current Block Size 256.0 KB
      Peak Allocated Bytes 39.1 KB
      Overflow Count 0
    [ALLOC_TEMP_Background Job.Worker 4]
      Initial Block Size 32.0 KB
      Current Block Size 32.0 KB
      Peak Allocated Bytes 11.3 KB
      Overflow Count 0
    [ALLOC_TEMP_BatchDeleteObjects]
      Initial Block Size 64.0 KB
      Current Block Size 64.0 KB
      Peak Allocated Bytes 54 B
      Overflow Count 0
[ALLOC_DEFAULT] Dual Thread Allocator
  Peak main deferred allocation count 43932
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 231471
        32B: 15 Subsections = 7680 buckets. Failed count: 175423
        48B: 54 Subsections = 18432 buckets. Failed count: 73060
        64B: 29 Subsections = 7424 buckets. Failed count: 32316
        80B: 152 Subsections = 31129 buckets. Failed count: 47707
        96B: 2 Subsections = 341 buckets. Failed count: 28148
        112B: 2 Subsections = 292 buckets. Failed count: 12433
        128B: 1 Subsections = 128 buckets. Failed count: 16959
    [ALLOC_DEFAULT_MAIN]
      Peak usage frame count: [16.0 MB-32.0 MB]: 9810 frames, [32.0 MB-64.0 MB]: 16 frames, [64.0 MB-128.0 MB]: 4239 frames
      Requested Block Size 16.0 MB
      Peak Block count 4
      Peak Allocated memory 79.0 MB
      Peak Large allocation bytes 55.4 MB
    [ALLOC_DEFAULT_THREAD]
      Peak usage frame count: [8.0 MB-16.0 MB]: 10 frames, [32.0 MB-64.0 MB]: 4210 frames, [64.0 MB-128.0 MB]: 3 frames, [128.0 MB-256.0 MB]: 9842 frames
      Requested Block Size 16.0 MB
      Peak Block count 16
      Peak Allocated memory 226.6 MB
      Peak Large allocation bytes 141.7 MB
[ALLOC_TEMP_JOB_1_FRAME]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_2_FRAMES]
  Initial Block Size 2.0 MB
  Used Block Count 1
  Overflow Count (too large) 0
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  Initial Block Size 2.0 MB
  Used Block Count 2
  Overflow Count (too large) 1
  Overflow Count (full) 0
[ALLOC_TEMP_JOB_ASYNC (Background)]
  Initial Block Size 1.0 MB
  Used Block Count 9
  Overflow Count (too large) 6
  Overflow Count (full) 0
[ALLOC_GFX] Dual Thread Allocator
  Peak main deferred allocation count 6
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 231471
        32B: 15 Subsections = 7680 buckets. Failed count: 175423
        48B: 54 Subsections = 18432 buckets. Failed count: 73060
        64B: 29 Subsections = 7424 buckets. Failed count: 32316
        80B: 152 Subsections = 31129 buckets. Failed count: 47707
        96B: 2 Subsections = 341 buckets. Failed count: 28148
        112B: 2 Subsections = 292 buckets. Failed count: 12433
        128B: 1 Subsections = 128 buckets. Failed count: 16959
    [ALLOC_GFX_MAIN]
      Peak usage frame count: [64.0 KB-128.0 KB]: 9821 frames, [0.5 MB-1.0 MB]: 6 frames, [2.0 MB-4.0 MB]: 1049 frames, [4.0 MB-8.0 MB]: 3188 frames, [256.0 MB-0.50 GB]: 1 frames
      Requested Block Size 16.0 MB
      Peak Block count 8
      Peak Allocated memory 270.0 MB
      Peak Large allocation bytes 160.0 MB
    [ALLOC_GFX_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 9810 frames, [64.0 KB-128.0 KB]: 11 frames, [16.0 MB-32.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 4227 frames, [128.0 MB-256.0 MB]: 16 frames
      Requested Block Size 16.0 MB
      Peak Block count 1
      Peak Allocated memory 226.3 MB
      Peak Large allocation bytes 212.0 MB
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
  Peak main deferred allocation count 1895
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 231471
        32B: 15 Subsections = 7680 buckets. Failed count: 175423
        48B: 54 Subsections = 18432 buckets. Failed count: 73060
        64B: 29 Subsections = 7424 buckets. Failed count: 32316
        80B: 152 Subsections = 31129 buckets. Failed count: 47707
        96B: 2 Subsections = 341 buckets. Failed count: 28148
        112B: 2 Subsections = 292 buckets. Failed count: 12433
        128B: 1 Subsections = 128 buckets. Failed count: 16959
    [ALLOC_CACHEOBJECTS_MAIN]
      Peak usage frame count: [32.0 MB-64.0 MB]: 9815 frames, [64.0 MB-128.0 MB]: 4216 frames, [128.0 MB-256.0 MB]: 34 frames
      Requested Block Size 4.0 MB
      Peak Block count 40
      Peak Allocated memory 171.8 MB
      Peak Large allocation bytes 43.2 MB
    [ALLOC_CACHEOBJECTS_THREAD]
      Peak usage frame count: [16.0 MB-32.0 MB]: 9811 frames, [32.0 MB-64.0 MB]: 1 frames, [64.0 MB-128.0 MB]: 4253 frames
      Requested Block Size 4.0 MB
      Peak Block count 20
      Peak Allocated memory 94.1 MB
      Peak Large allocation bytes 15.7 MB
[ALLOC_TYPETREE] Dual Thread Allocator
  Peak main deferred allocation count 0
    [ALLOC_BUCKET]
      Large Block size 4.0 MB
      Used Block count 1
      Peak Allocated bytes 4.0 MB
      Failed Allocations. Bucket layout:
        16B: 1 Subsections = 1024 buckets. Failed count: 231471
        32B: 15 Subsections = 7680 buckets. Failed count: 175423
        48B: 54 Subsections = 18432 buckets. Failed count: 73060
        64B: 29 Subsections = 7424 buckets. Failed count: 32316
        80B: 152 Subsections = 31129 buckets. Failed count: 47707
        96B: 2 Subsections = 341 buckets. Failed count: 28148
        112B: 2 Subsections = 292 buckets. Failed count: 12433
        128B: 1 Subsections = 128 buckets. Failed count: 16959
    [ALLOC_TYPETREE_MAIN]
      Peak usage frame count: [0-1.0 KB]: 9810 frames, [8.0 KB-16.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 4254 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 124.3 KB
      Peak Large allocation bytes 0 B
    [ALLOC_TYPETREE_THREAD]
      Peak usage frame count: [2.0 KB-4.0 KB]: 9810 frames, [256.0 KB-0.5 MB]: 301 frames, [0.5 MB-1.0 MB]: 3954 frames
      Requested Block Size 2.0 MB
      Peak Block count 1
      Peak Allocated memory 0.6 MB
      Peak Large allocation bytes 0 B
 

 
So, two issues I can see. One, you haven't installed SCore correctly. Open the folder you have in your Mods folder and find 0-SCore. That is the folder you want to install. Two, you have the wrong(1.0) versions of FAL and RMMB. Go to Nexus and find FAL v1.2.3 and RMMB 1.0.3 under their Old Files areas.

 
I copied the Score folder from the downloads, do I need to do anything specifically with it? 

I also don't fully understand what you are describing newer to modding, I have done darknessfalls before. 

 
I fixed the 0-SCore issue and now my logs say this.  I alos downloaded and replaced those two mods with the versions stated, now I am stumped at what to do, sorry if I am being annoying. 

Mono path[0] = 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/Managed'
Mono config path = 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/MonoBleedingEdge/etc'
Loading player data from C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/data.unity3d
Initialize engine version: 2021.3.19f1 (c9714fde33b6)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
    Vendor:   NVIDIA
    VRAM:     8017 MB
    Driver:   32.0.15.6109
Begin MonoManager ReloadAssembly
- Completed reload, in  0.134 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.078900 ms
2024-09-24T00:11:13 0.024 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
2024-09-24T00:11:13 0.025 INF System information:
2024-09-24T00:11:13 0.026 INF    OS: Windows 11  (10.0.22631) 64bit
2024-09-24T00:11:13 0.026 INF    CPU: AMD Ryzen 7 5800X 8-Core Processor  (cores: 16)
2024-09-24T00:11:13 0.026 INF    RAM: 32691 MB
2024-09-24T00:11:13 0.026 INF    GPU: NVIDIA GeForce RTX 3070 Ti (8017 MB)
2024-09-24T00:11:13 0.031 INF    Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
2024-09-24T00:11:13 0.054 INF Last played version: Alpha 21.2
2024-09-24T00:11:13 0.056 INF Local UTC offset: -4 hours
2024-09-24T00:11:13 0.070 INF Command line arguments: C:\Program Files (x86)\7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION\7DaysToDie.exe
2024-09-24T00:11:13 0.080 INF [Platform] Init
2024-09-24T00:11:13 0.128 INF [Platform] Using native platform: Steam
2024-09-24T00:11:13 0.129 INF [Platform] Using cross platform: EOS
2024-09-24T00:11:13 0.129 INF [Platform] Using server platform: Steam
2024-09-24T00:11:13 0.129 INF [Platform] Using server platform: XBL
2024-09-24T00:11:13 0.136 INF Starting PlayerInputManager...
2024-09-24T00:11:13 0.283 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
2024-09-24T00:11:13 0.297 INF [Platform] Initializing Steam
2024-09-24T00:11:13 0.396 INF [Steamworks.NET] SteamAPI_Init() ok
2024-09-24T00:11:13 0.397 INF [Steamworks.NET] Registering auth callbacks
2024-09-24T00:11:13 0.399 INF Not running in Big Picture Mode, no on-screen keyboard available
2024-09-24T00:11:13 0.399 INF [Platform] Initializing EOS
2024-09-24T00:11:13 0.420 INF [EOS] Initialize: Success
2024-09-24T00:11:13 0.441 INF [EOS-ACC] Not started with EAC, anticheat disabled
2024-09-24T00:11:13 0.443 INF [Platform] Initializing XBL
2024-09-24T00:11:14 0.628 INF Localization language from platform: english
2024-09-24T00:11:14 0.629 INF Texture quality is set to 0
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.925100 ms
Fallback handler could not load library C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/MonoBleedingEdge/data-0000020D614B38E0.dll
2024-09-24T00:11:21 8.193 INF Awake IsFocused: False
2024-09-24T00:11:21 8.193 INF Awake
2024-09-24T00:11:21 8.400 INF Occlusion: Awake
2024-09-24T00:11:21 8.406 WRN Device name for flag StandaloneWindows is unknown
2024-09-24T00:11:21 8.408 INF ApplyAllOptions streaming budget 7215.3 MB
2024-09-24T00:11:21 8.408 INF ApplyAllOptions current screen 2560 x 1440, 60hz, window 2560 x 1440, mode FullScreenWindow
2024-09-24T00:11:21 8.409 INF Texture quality is set to 0
2024-09-24T00:11:21 8.410 INF ApplyTextureFilter 3, AF Enable
2024-09-24T00:11:21 8.410 INF ApplyTerrainOptions 4
Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
Total: 10.306100 ms (FindLiveObjects: 0.339900 ms CreateObjectMapping: 0.144700 ms MarkObjects: 9.784700 ms  DeleteObjects: 0.036400 ms)

2024-09-24T00:11:22 9.061 INF [MODS] Start loading from: 'C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/../Mods'
2024-09-24T00:11:22 9.072 INF [MODS]   Trying to load from folder: '0-SCore'
2024-09-24T00:11:22 9.118 INF [MODS]     Loaded Mod: 0-SCore_sphereii (21.2.205.1412)
2024-09-24T00:11:22 9.118 INF [MODS]   Trying to load from folder: '0-XNPCCore'
2024-09-24T00:11:22 9.120 INF [MODS]     Loaded Mod: 0-XNPCCore (21.1.0.20)
2024-09-24T00:11:22 9.120 INF [MODS]   Trying to load from folder: 'FullautoLauncher'
2024-09-24T00:11:22 9.122 INF [MODS]     Loaded Mod: FullautoLauncher (1.3.1)
2024-09-24T00:11:22 9.122 INF [MODS]   Trying to load from folder: 'RandomMainmenuBackground'
2024-09-24T00:11:22 9.123 INF [MODS]     Loaded Mod: RandomMainmenuBackground (1.1.0)
2024-09-24T00:11:22 9.123 INF [MODS]   Trying to load from folder: 'The_Wasteland'
2024-09-24T00:11:22 9.125 INF [MODS]     Loaded Mod: The_Wasteland (21.2.2.61)
2024-09-24T00:11:22 9.125 INF [MODS] Initializing mod code
2024-09-24T00:11:22 9.126 INF [MODS]   Initializing mod 0-SCore_sphereii
2024-09-24T00:11:22 9.129 INF [MODS]     Found ModAPI in SCore.dll, creating instance
2024-09-24T00:11:22 9.130 INF  Loading Patch: Harmony.SphereIICoreInit
Fallback handler could not load library C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/MonoBleedingEdge/data-0000020D5DD751A0.dll
2024-09-24T00:11:23 10.293 INF SCore:: Checking Installed Modlets...
2024-09-24T00:11:23 10.293 INF Loaded Mods From C:/Program Files (x86)/7 Days To Die - Alpha 21.2 Base Game - Wasteland MODDED VERSION/7DaysToDie_Data/../Mods
2024-09-24T00:11:23 10.293 INF Modlet List Hash: 2018984643
2024-09-24T00:11:23 10.293 INF SCore:: Done Checking Installed Modlets
2024-09-24T00:11:23 10.294 INF [MODS]     Initialized code in mod '0-SCore_sphereii' from DLL 'SCore.dll'
2024-09-24T00:11:23 10.294 INF [MODS]   Initializing mod FullautoLauncher
2024-09-24T00:11:23 10.294 INF [MODS]     Found ModAPI in FullautoLauncher.dll, creating instance
2024-09-24T00:11:23 10.295 INF  Loading Patch: FullautoLauncherInit
2024-09-24T00:11:23 10.379 INF [MODS]     Initialized code in mod 'FullautoLauncher' from DLL 'FullautoLauncher.dll'
2024-09-24T00:11:23 10.379 INF [MODS]   Initializing mod RandomMainmenuBackground
2024-09-24T00:11:23 10.380 INF [MODS]     Found ModAPI in RandomMainmenuBackground.dll, creating instance
2024-09-24T00:11:23 10.380 INF  Loading Patch: RandomMainmenuBackgroundInit
2024-09-24T00:11:23 10.405 INF [MODS]     Initialized code in mod 'RandomMainmenuBackground' from DLL 'RandomMainmenuBackground.dll'
2024-09-24T00:11:23 10.405 INF [MODS]   Initializing mod The_Wasteland
2024-09-24T00:11:23 10.405 INF [MODS]     Found ModAPI in Wasteland.dll, creating instance
Loading Asset for Menu Music...
Loaded Game Menu music.
2024-09-24T00:11:24 11.248 INF [MODS]     Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2024-09-24T00:11:24 11.248 INF [MODS]     Found ModAPI in Wasteland.dll, creating instance
2024-09-24T00:11:24 11.248 INF  Loading Patch: Harmony.Wasteland
2024-09-24T00:11:24 11.290 INF [MODS]     Initialized code in mod 'The_Wasteland' from DLL 'Wasteland.dll'
2024-09-24T00:11:24 11.290 INF [MODS] Loading done
2024-09-24T00:11:24 11.306 INF Pack 3487 us
2024-09-24T00:11:24 11.355 INF Pack 21151 us
2024-09-24T00:11:24 11.361 INF Pack 2596 us
2024-09-24T00:11:24 11.511 INF Pack 76311 us
2024-09-24T00:11:26 13.242 INF Pack 722090 us
2024-09-24T00:11:26 13.312 INF Pack 24033 us
2024-09-24T00:11:26 13.313 INF [MODS] Loading localization from mod: 0-SCore_sphereii
2024-09-24T00:11:26 13.323 INF [MODS] Loading localization from mod: 0-XNPCCore
2024-09-24T00:11:26 13.325 INF [MODS] Loading localization from mod: The_Wasteland
2024-09-24T00:11:26 13.358 INF Loading permissions file at 'C:\Users\mitch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-09-24T00:11:26 13.378 WRN Ignoring unknown section in permissions file: apitokens
2024-09-24T00:11:26 13.378 WRN Ignoring unknown section in permissions file: webmodules
2024-09-24T00:11:26 13.378 WRN Ignoring unknown section in permissions file: webusers
2024-09-24T00:11:26 13.378 INF Loading permissions file done.
2024-09-24T00:11:26 13.450 INF GameSense server not found (no props file), disabling
2024-09-24T00:11:26 13.452 INF [PartyQuests] Initialized
2024-09-24T00:11:26 13.452 INF Awake done in 5258 ms
2024-09-24T00:11:26 13.542 INF [XUi] Instantiating XUi from default prefab.
2024-09-24T00:11:26 13.547 INF [XUi] XUi instantiation completed in 5 ms
2024-09-24T00:11:27 13.638 INF [XUi] Loading XUi asynchronously
2024-09-24T00:11:27 13.654 INF Updated culture for display texts
2024-09-24T00:11:27 13.887 INF background name :
2024-09-24T00:11:27 13.888 INF logo name: 
2024-09-24T00:11:27 14.108 INF Reloading serveradmin.xml
2024-09-24T00:11:27 14.108 INF Loading permissions file at 'C:\Users\mitch\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2024-09-24T00:11:27 14.109 INF Permissions file unchanged, skipping reloading
2024-09-24T00:11:27 14.245 INF background name :20220331193939_1
2024-09-24T00:11:27 14.261 INF background name :20220331194049_1
2024-09-24T00:11:27 14.261 INF background name :20220331194141_1
2024-09-24T00:11:27 14.261 INF background name :20220331194333_1
2024-09-24T00:11:27 14.261 INF background name :20220331194537_1
2024-09-24T00:11:27 14.261 INF background name :20220331194619_1
2024-09-24T00:11:27 14.265 INF [XUi] Parsing all window groups completed in 577 ms total.
Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
2024-09-24T00:11:29 15.665 INF [XUi] Initialized all window groups completed in 684 ms total.
2024-09-24T00:11:29 16.318 INF LoadTextureArraysForQuality quality -1 to 0, reload False
2024-09-24T00:11:35 21.618 INF LoadTextureArraysForQuality took 5.299
2024-09-24T00:11:35 21.652 INF Loaded (local): rwgmixer in 0.03
2024-09-24T00:11:35 21.713 INF Loaded (local): archetypes in 0.06
2024-09-24T00:11:35 21.735 INF Loaded (local): loadingscreen in 0.02
2024-09-24T00:11:35 21.736 INF WorldStaticData.Init() needed 7.000s
2024-09-24T00:11:35 21.754 INF [Steamworks.NET] Login ok.
2024-09-24T00:11:35 21.754 INF [EOS] Login
2024-09-24T00:11:35 22.052 INF AchievementManager: Received stats and achievements from Steam
2024-09-24T00:11:36 22.772 INF [EOS] Login succeeded, PUID: 0002be30b69942d3a49fcbb0390e5539
2024-09-24T00:11:36 22.773 INF [EOS] Getting native user for 0002be30b69942d3a49fcbb0390e5539
2024-09-24T00:11:36 22.774 INF [EOS] CopyIdToken result: Success
2024-09-24T00:11:36 23.366 INF Loading background: menuBackground20220331194141_1
2024-09-24T00:11:36 23.366 INF Loading logo: mainMenuLogo
Clearing SphereCache...
2024-09-24T00:11:42 29.510 INF NET: Starting server protocols
2024-09-24T00:11:43 29.553 INF NET: LiteNetLib server started
2024-09-24T00:11:43 29.553 INF [Steamworks.NET] NET: Server started
2024-09-24T00:11:43 29.554 INF Started thread SteamNetworkingServer
2024-09-24T00:11:43 29.554 INF [EOS-P2PS] Server started
FieldAccessException: Field `GameManager:windowManager' is inaccessible from method `Patches:Prefix_StartGame_GameManager (GameManager)'
  at (wrapper dynamic-method) GameManager.DMD<GameManager::StartGame>(GameManager)
  at ConnectionManager.StartServers (System.String _password) [0x0000c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiC_NewContinueGame.startGame () [0x0006c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiC_NewContinueGame.BtnStart_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x0002e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
  at UIEventListener.OnClick () [0x0001c] in <a58aca9c8ed54d639b41f6dc2ac2f31b>:0 
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()
 

 
Last edited by a moderator:
Thank you! for some reason It didn't download the right one when I had clicked that download appreciate the help! sorry for the incompetence!

 
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