• Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.

    The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.

Issue with ScrappingTime passive effect vs ScrapTimeOverride property.

Askhab

Refugee
Hi! I've encountered a bug while making an armor modifier. I'm using passive_effect name="ScrappingTime" operation="perc_add" value="-1" to achieve instant scrapping.
This effect works perfectly for blocks, resources, and other mods. However, it is completely ignored by items that have the <property name="ScrapTimeOverride" value="..." /> tag in their XML (which includes almost all vanilla armor, weapons, and tools).
It seems that ScrapTimeOverride has absolute priority and hard-locks the scrap time, preventing any perc_add modifiers from being applied.

My code snippet:
<item_modifier name="modrazbor_lv5" installable_tags="armorHead" modifier_tags="razbor" type="attachment">
<effect_group tiered="false">
<passive_effect name="ScrappingTime" operation="perc_add" value="-1"/>
</effect_group>
</item_modifier>


Is there a way to make ScrapTimeOverride affected by passive effects, or is there a workaround for this?
 
Back
Top