<item id="798" name="AdminVesDoomnArrow">
<property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
<property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
<property name="HandMeshfile" value="Items/Misc/arrow_hand" />
<property name="Extends" value="steelArrow" />
<property name="CustomIcon" value="steelArrow" />
<property name="CustomIconTint" value="50,50,50" />
<property name="DescriptionKey" value="steelArrowDesc"/>
<property name="HoldType" value="32" />
<property name="EconomicValue" value="75000" />
<property name="SellableToTrader" value="true" />
<property name="Material" value="metal" />
<property name="Stacknumber" value="10000" /> <!-- STK ammo -->
<property name="FuelValue" value="8" />
<property class="Action1">
<property name="Class" value="Projectile" />
<property name="Explosion.ParticleIndex" value="0" />
<!-- no expl. -->
<property name="Velocity" value="500" />
<property name="FlyTime" value="50" />
<property name="LifeTime" value="500" />
<property name="Buff" value="AdminVesBleedYouLikeAPig,AdminVesIncinerate,AdminVesPinnedDown,infection4" />
<property name="Buff_chance" value="1,1,1" />
<property name="DamageBonus.head" value="1000" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.wood" value="5" />
<property name="DamageBonus.earth" value="5" />
<property name="DamageBonus.metal" value="5" />
<property name="DamageBonus.cloth" value="5" />
<property name="ActionExpBonusMultiplier" value="4" />
</property>
<property name="Group" value="Ammo/Weapons" />
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true" />
<property name="EntityDamage" value="9999,9999" />
<property name="BlockDamage" value="999999,999999" />
</property>
<property name="CraftingSkillGroup" value="Weapon Smithing"/>
</item>
<item id="799" name="AdminVesExplodingArrow">
<property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow" />
<property name="DropMeshfile" value="Items/Misc/arrow_dropped" />
<property name="HandMeshfile" value="Items/Misc/arrow_hand" />
<property name="Extends" value="steelArrow" />
<property name="CustomIcon" value="flamingArrow" />
<property name="CustomIconTint" value="50,50,50" />
<property name="DescriptionKey" value="steelArrowDesc"/>
<property name="HoldType" value="32" />
<property name="EconomicValue" value="75000" />
<property name="SellableToTrader" value="true" />
<property name="Material" value="metal" />
<property name="Stacknumber" value="10000" /> <!-- STK ammo -->
<property name="FuelValue" value="12" />
<property class="Action1">
<property name="Class" value="Projectile" />
<property name="Explosion.ParticleIndex" value="0" />
<!-- no expl. -->
<property name="Velocity" value="500" />
<property name="FlyTime" value="50" />
<property name="LifeTime" value="500" />
<property name="Buff" value="AdminVesBleedYouLikeAPig,AdminVesIncinerate,AdminVesPinnedDown,infection4" />
<property name="Buff_chance" value="1,1,1" />
<property name="DamageBonus.head" value="1000" />
<property name="DamageBonus.glass" value="25" />
<property name="DamageBonus.wood" value="5" />
<property name="DamageBonus.earth" value="5" />
<property name="DamageBonus.metal" value="5" />
<property name="DamageBonus.cloth" value="5" />
<property name="Explosion.BlockDamage" value="999999" /> <!-- damage for blocks in the center of the explosion -->
<property name="Explosion.EntityDamage" value="9999" /> <!-- damage for entities in the center of the explosion -->
<property name="Explosion.ParticleIndex" value="1" /> <!-- which Prefab/particle is used -->
<property name="Explosion.RadiusBlocks" value="3" /> <!-- damage radius for blocks -->
<property name="Explosion.RadiusEntities" value="5" />
<property name="ActionExpBonusMultiplier" value="5" />
</property>
<property name="Group" value="Ammo/Weapons" />
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true" />
<property name="EntityDamage" value="9999,9999" />
<property name="BlockDamage" value="999999,999999" />
</property>
<property name="CraftingSkillGroup" value="Weapon Smithing"/>
</item>
- - - Updated - - -
Almost forgot, I made some custom edits to buffs, you could either remove custom buffs from the time or add them to your buffs xml, here they are.
<buff id="HealYourSoul" duration="60" stack="discard" type="healthup" icon="ui_game_symbol_medical" name_key="firstAidLarge" description_key="firstAidLargeDesc" tooltip_key="firstAidLargeTooltip" causes="firstAidLarge">
<modify id="1" stat="health" amount="50" rate="1"/>
<modify id="2" stat="stamina" amount="25" rate="1"/>
<modify id="3" stat="wellness" amount="0.015" rate="1"/>
</buff>
<buff id="EnergyBoost" duration="180" stack="discard" type="staminaup" icon="ui_game_symbol_medical" name_key="firstAidLarge" description_key="firstAidLargeDesc" tooltip_key="firstAidLargeTooltip" causes="firstAidLarge">
<modify id="2" stat="stamina" amount="50" rate="1"/>
</buff>
<buff id="AdminVesEnergyBoost" duration="180" stack="discard" type="staminaup" icon="ui_game_symbol_medical" name_key="firstAidLarge" description_key="firstAidLargeDesc" tooltip_key="firstAidLargeTooltip" causes="firstAidLarge">
<modify id="2" stat="stamina" amount="250" rate="0.1"/>
</buff>
<buff id="AdminVesHeal" duration="180" stack="discard" type="healthup" icon="ui_game_symbol_medical" name_key="firstAidLarge" description_key="firstAidLargeDesc" tooltip_key="firstAidLargeTooltip" causes="firstAidLarge">
<modify id="1" stat="health" amount="5000" rate="0.1"/>
<modify id="2" stat="stamina" amount="5000" rate="0.1"/>
<modify id="3" stat="wellness" amount="5000" rate="0.1"/>
</buff>
<buff id="AdminVesAirtank" duration="5000" stack="discard" actions="debuff(cannotBreath);debuff(cannotBreatheWrn);debuff(drowning)" />
<buff id="Incinerate" duration="500" ffcheck="true" actions="debuff(burningSmall);attach(ParticleEffects/p_onFire, @impact);damage(0,1,0,1);damage(0,3,0,0)" icon="ui_game_symbol_fire" name_key="burning" description_key="burningDesc" tooltip_key="burningTooltip" cures="Advancedcure,Cleanse">
<modify id="1" stat="health" amount="-25" rate="2"/>
</buff>
<buff id="AdminVesIncinerate" duration="-1" ffcheck="true" actions="debuff(burningSmall);attach(ParticleEffects/p_onFire, @impact);damage(0,1,0,1);damage(0,3,0,0)" icon="ui_game_symbol_fire" name_key="burning" description_key="burningDesc" tooltip_key="burningTooltip" cures="Advancedcure,Cleanse">
<modify id="1" stat="health" amount="-100" rate="1"/>
</buff>
<buff id="BleedYouLikeAPig" duration="500" causes="LegendaryBCCrossbowBolt,LegendaryBBCCrossbowBolt,LegendaryReaperCrossbowBolt,VesLegendaryBBCArrow,VesLegendaryReaperArrow,LegendaryBCArrow,LegendaryBBCArrow,LegendaryReaperArrow" type="bleeding"
icon="ui_game_symbol_critical" name_key="arrowCriticalBleedout" description_key="arrowCriticalBleedoutDesc" tooltip_key="arrowCriticalBleedoutTooltip" cures="Advancedcure,Cleanse">
<modify id="0" stat="stamina" amount="-75" rate="1" type="bleeding"/>
<modify id="1" stat="health" amount="-25" rate="2" type="bleeding"/>
</buff>
<buff id="AdminVesBleedYouLikeAPig" duration="-1" causes="LegendaryBCCrossbowBolt,LegendaryBBCCrossbowBolt,LegendaryReaperCrossbowBolt,VesLegendaryBBCArrow,VesLegendaryReaperArrow,LegendaryBCArrow,LegendaryBBCArrow,LegendaryReaperArrow" type="bleeding"
icon="ui_game_symbol_critical" name_key="arrowCriticalBleedout" description_key="arrowCriticalBleedoutDesc" tooltip_key="arrowCriticalBleedoutTooltip" cures="Advancedcure,Cleanse">
<modify id="0" stat="stamina" amount="-150" rate="1" type="bleeding"/>
<modify id="1" stat="health" amount="-100" rate="2" type="bleeding"/>
</buff>
<buff id="PinnedDown" duration="50" stack="reset" actions="debuff(firstAid);debuff(splint);debuff(sprainedLeg)" type="speedmodifier" icon="ui_game_symbol_brokenbone" name_key="brokenLeg" description_key="brokenLegDesc" tooltip_key="brokenLegTooltip" cures="Advancedcure,Cleanse">
<modify id="0" stat="speedmodifier" mulValue="-1"/>
</buff>
<buff id="AdminVesPinnedDown" duration="9999999" stack="reset" actions="debuff(firstAid);debuff(splint);debuff(sprainedLeg)" type="speedmodifier" icon="ui_game_symbol_brokenbone" name_key="brokenLeg" description_key="brokenLegDesc" tooltip_key="brokenLegTooltip" cures="Advancedcure,Cleanse">
<modify id="0" stat="speedmodifier" mulValue="-1"/>
</buff>
<buff id="Airtank" duration="30" stack="discard" actions="debuff(cannotBreath);debuff(cannotBreatheWrn);debuff(drowning)" />
- - - Updated - - -
Some more
<buff id="AdminVesPermaCure" duration="99999" actions="debuff(infection);debuff(infection1);debuff(infection3) " icon="ui_game_symbol_pills" name_key="cured" description_key="curedDesc" tooltip_key="curedTooltip"/>
<buff id="AdminVesWarmUp" duration="180" stack="discard" type="coretemp" icon="ui_game_symbol_campfire" name_key="warmByFire" description_key="warmByFireDesc" tooltip_key="warmByFireTooltip">
<modify id="0" stat="coretemp" modifyValue="500" rate="0.1" type="coretemp"/>
<modify id="1" stat="coretemp" amount="50" rate="0.1" type="coretemp"/>
</buff>
<buff id="AdminVesCoolDown" duration="180" stack="discard" type="coretemp" icon="ui_game_symbol_campfire" name_key="warmByFire" description_key="warmByFireDesc" tooltip_key="warmByFireTooltip">
<modify id="0" stat="coretemp" modifyValue="-500" rate="0.1" type="coretemp"/>
<modify id="1" stat="coretemp" amount="-50" rate="0.1" type="coretemp"/>
</buff>
<buff id="DrinkIceColdBeer" duration="25" actions="increment(beers, 1, 0, 0, 1)">
<modify id="0" stat="stamina" amount="25" rate="1"/>
</buff>