khzmusik
Hunter
Hi, all. I have a modlet that adds a new trader to the game, and I was considering adding more.
However, I noticed a flaw (or what I consider a flaw) in custom traders. They will be included in the "opening trade routes" quests which send you to another trader. I consider this a flaw because the traders I want to create are specialized, so the player can't really use them in the same way they can use vanilla traders. (Their loot is specialized, they occur in RWG more than normal traders, they may not have any quests, etc.)
Is there any way to exclude custom traders from those quests, without custom C# coding? (I already know how to do it with custom code, but I would prefer to keep the traders server-side friendly.)
However, I noticed a flaw (or what I consider a flaw) in custom traders. They will be included in the "opening trade routes" quests which send you to another trader. I consider this a flaw because the traders I want to create are specialized, so the player can't really use them in the same way they can use vanilla traders. (Their loot is specialized, they occur in RWG more than normal traders, they may not have any quests, etc.)
Is there any way to exclude custom traders from those quests, without custom C# coding? (I already know how to do it with custom code, but I would prefer to keep the traders server-side friendly.)
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