JCrook1028
New member
They did NOT "duck and crawl" there. They FELL from the ceiling and stumbled. Got another example for me to show you wrong with?
That doorway-part; Arlene got stunned, fell on her back, her stunned body making the doorway into 1.5 block high space. Because of that, Edgar figured he'd have to crawl after the stun animation clears and so he did. Arlene was already dead by that time, but the animation sequence didn't update for it.Fast Forward to 10:50 and watch this fight closely. It is a tight space, but I am still not entirely convinced yet.
That doorway-part; Arlene got stunned, fell on her back, her stunned body making the doorway into 1.5 block high space. Because of that, Edgar figured he'd have to crawl after the stun animation clears and so he did. Arlene was already dead by that time, but the animation sequence didn't update for it.
Why do folks go for the complicated answers when simpler ones are much more in line with reality?They did NOT "duck and crawl" there. They FELL from the ceiling and stumbled. Got another example for me to show you wrong with?
Why do folks go for the complicated answers when simpler ones are much more in line with reality?
See, this is an assumption. I never once said that my claim was 100% positive. I'm trying to have a discussion about it, but there are people that take discussions as challenges and not as two adults trying to get to the bottom of a situation. The only thing I've said is that I'm skeptical. When you posted about the code, this doesn't really do much to tell me anything, because I don't know what any of that means, and as I've said previously - I have a difficult time just taking people's word for it. Roland seemed to make a joke, which tells me he might just wanna torture me with the unknowns (which, btw.. jerkfaceWe all have provided evidence that that claim doesn't seem to be correct, including looks into the actual code. You provided 3rd-party video evidence, and people explained how the behaviors shown exactly match known, expected zombie behavior. At this point there is zero convincing evidence from you. You have a claim, and strong feelings about it. That's cool and we can't prove a negative so hey maybe you've discovered something new (and not visible in the code somehow).
But ya gotta provide evidence that can't be explained by known existing zombie behaviors. There are dozens of hours of video of people fighting hordes out in the open. If zombies are pro-actively dodging attacks, it should be fairly easy to find other people experiencing it. Frankly, it ought to be easy to find many people complaining about too-smart zombies which anticipate attacks. But for now there's only you. It would be pretty neat to be the one who discovers a new zombie behavior that nobody else noticed.
I don't know if you're referring to me as an adolescent - and I don't mind if you are - but I did post my interpretation in exactly the spirit you're looking for; trying to describe the event as I see it unfold, so you can go and compare if I might be correct. I sometimes tend to be short in my replies, which may feel hostile, but I'm describing reality the best I can. "As I see it", of course.I'm trying to have a discussion about it, but there are people that take discussions as challenges and not as two adults trying to get to the bottom of a situation.
Roland seemed to make a joke, which tells me he might just wanna torture me with the unknowns (which, btw.. jerkface) or maybe there really isn't a straightforward answer to it.
I vaguely recall faatal mentioning he used existing animations for the new crawling one so perhaps the problem lies somewhere in that area.
Actually no. You're the one making assumptions. Reading you the code is sharing a fact, not an assumption.See, this is an assumption.
This is a really poor argument. The game is perfectly fine as is because you can cheat to get what you want. How is that a good thing? A horde night where you can just tool around in your base or AFK should be a reward for coming up with a good enough base to be able to do that at all. You're just taking Kage848's perspective and pulling a 180 from the direction he takes. If you can do all those things to not deal with the blood moon, why is it so necessary that TFP go out of their way to force you to deal with it? The whole thing is just illogical and robs the player of agency.But any player can mod the game, turn off zombies any time and turn them on again, turn on god mode, fly 100m above ground, turn down block damage or simply build a steel block 100x100x10m and be completely safe. Lots of ways to be safe and those and many more are enough choices in a horror game where it shouldn't really be possible, if you ask me.
Maybe not.... BUT the Ninja Rabbits are Real. One minute you're chasing them through the grass... hard left then a hard right then a fake 180 which is really a 360 then POOF... Gone. As you sit there staring at the monitor trying to subdue the motion queazies you're left asking.... Where TF did it go??? Ninja Rabbits.Deer don't move at the last moment knowing exactly when you are going to pull the trigger to make you miss.
This is a really poor argument. The game is perfectly fine as is because you can cheat to get what you want. How is that a good thing? A horde night where you can just tool around in your base or AFK should be a reward for coming up with a good enough base to be able to do that at all. You're just taking Kage848's perspective and pulling a 180 from the direction he takes. If you can do all those things to not deal with the blood moon, why is it so necessary that TFP go out of their way to force you to deal with it? The whole thing is just illogical and robs the player of agency.
"Agency"; yup. Because having agency must mean you're never in any threat at all. Also, it's a game; 99.99% of your choices are already pre-emptively removed. You can't grapple. You can't kick. You can't shoot from the safety of your 4x4. You can't fall off your vehicle upon impact. You can't lock a door you just got the key to. You can't turn off a quest generator. You can't ... a whole lot.The whole thing is just illogical and robs the player of agency.
Dude, when you already have limited agency, losing more is unacceptable. Talk about weak arguments."Agency"; yup. Because having agency must mean you're never in any threat at all. Also, it's a game; 99.99% of your choices are already pre-emptively removed. You can't grapple. You can't kick. You can't shoot from the safety of your 4x4. You can't fall off your vehicle upon impact. You can't lock a door you just got the key to. You can't turn off a quest generator. You can't ... a whole lot.
You can't hide under a layer of dirt and be safe from a horde? Who told you these things were Predator?
Old thread plus you didn't read the quoted text. Laziness isn't an argument. Nor is trying to weasel yourself around what you said. Kage was just a comparison. You can do this anyways so this. Same line of thinking but you went a different direction. A non-issue comment meant to keep the issue from becoming a meltdown. Too bad people are so freaking touchy here.You are bringing new arguments to a month old thread. I don't have the time to reread the whole thread to know exactly what the argument was all about and I don't know what Kage has to do with it as there doesn't seem to be a post by him in this thread, he isn't even mentioned at all.
Weak? Yours is "I don't like it"?Dude, when you already have limited agency, losing more is unacceptable. Talk about weak arguments.
Old thread plus you didn't read the quoted text. Laziness isn't an argument. Nor is trying to weasel yourself around what you said. Kage was just a comparison.
You can do this anyways so this.
Same line of thinking but you went a different direction. A non-issue comment meant to keep the issue from becoming a meltdown. Too bad people are so freaking touchy here.
I think he mean that perfect base against zombie should be main target for players. that's why people making castles or why prison was so good base in walking dead. Well only game similiar to 7dtd about defending base against zombie is metal gear survival and there zombie attack all you base not just making hole in one point ignoring rest of walls - so zombie AI is too smart because in some point perect base would be able to be passive defence that just need kiling special zombies and fixing weaked points of defence.I did read the quoted text. Probably I missed reading between the lines of my own writing?
It seems I told someone he can do lots of stuff to avoid horde if he wants. Which is fine by me. It doesn't bother me much in my own gaming, I can very easily ignore that stuff (like creative menue, god mode, turn off zombies button...).
BUT what would bother me would be easy in-game ways to ignore the horde night, like it was in previous alphas with just driving around. I'm all for cm and zombie-turn-off options. I'm all against removing the vultures that target you on bike. And I don't see that I do any weaseling with that statement. Can you point me to the place where I say something different?