I honestly have very little excitement for alpha 22, it seems to be 95% art assets. Where are new tiers of items? enemies? ACTUAL friggin content? The game hasn't gone anywhere but downhill really since like after alpha 16.4. a16.4 was honestly the last good alpha the game had, its just been on a downward spiral since imo, many older players all feel the same way. Each new alpha I play a game maybe 2, then shelf it till mods I like come out as they make the game actually fun and add actual content to the games rather lacking amount of it. Some like Darkness falls has 3 tiers of weapons above steel, and like 4-6 tiers of enemies above the base radiated zombies. This game could be so much more then it is in vanilla, sadly I don't expect it to happen. Most effort seems to be into making it pretty to sell to braindead console players who base how good a game is on how pretty it looks, yeah, alot of casual gamers work this way, why do you think AAA games sell when they are mostly utter garbage?
Sorry but rehashing the same game systems over and over, and making the game prettier is not content, Steel has been the top tier since I started playing which was Alpha 10.2, we need something above that in vanilla, as well as zombies to fight with that new stuff. Like I don't see any reason why the vehicles needed to be overhauled they were fine as they were. I mean they DO look cooler now I will admit, art team does good work, but i'd rather see some actual content and not just graphical updates. Still though, I got great value for my money with 7dtd, even if vanilla is pretty much crap these days compared to what it used to be. I have over 9000 hours played on steam, admittingly most of that is modded since alpha 15-16 or so.
I would love for the stat system to be tossed in the garbage though, as I dispise it. Have weapons and mining tools be learn by doing skills, and those effect what level of pummel pete etc you can get. I find it extremly annoying how each gun/melee weapon type is a diff stat, its not a fun system at all for single player. It could work if you could find gear with maybe +to a stat on it randomly in loot only. So that you could maybe get a stat up 5 points from gear or something like that. One mod I play uses the vanilla stat system but has items you can craft later game that add +1 or 2 to a stat, can stack them too I think.
About only thing I look forward to in a22 is any optimizations made to the game, as honestly? the games performance is still kinda iffy, especially in towns. I get a steady 60 fps, until I go into the commercial district of a town then it tanks to 20-35 average, depends what the weather is, its REALLY bad when its raining out and in the downtown commercial district, I've had my game run below 20 fps at times in these situations.