PC Is Melee Dead? I think so...

Mod it away huh. Maybe i should enable cheats too while im at it, or better yet, make it so when i swing a sledgehammer, that all mobs within 100 meters instantly die and drop me 10,000,000 items of loot.
Joke aside, i think the 'mod it' reply is very depressing from this community and to any developer onboard that agree's with that stance.

Its that ideology that does indeed give me a good reason to stop playing. My choice in how i should be playing 7D2D is being stripped down to metas, exploits...and now being told to mod the game and 'you have to play this specific way we tell you to'.

Very depressing responses.
TFP allready Buffed the stamina at startgame.

Like it or not, there are allready enough people that encumber about the allready implemented buffs.

If reducing 2-3 Perkcosts or adding a few skillpoints is for you the same as a godmode... well, maybe try to mix white and black and enjoy the new whole world of grey shades.

 
You can already set all zombies to "always walk". I'm finding it hard to see more ways to make the game even easier.

I was doing perfectly fine in b240 without all the recent nerfs (to difficulty) and I know I'm not the best player around.

 
Mod it away huh. Maybe i should enable cheats too while im at it, or better yet, make it so when i swing a sledgehammer, that all mobs within 100 meters instantly die and drop me 10,000,000 items of loot.
Joke aside, i think the 'mod it' reply is very depressing from this community and to any developer onboard that agree's with that stance.

Its that ideology that does indeed give me a good reason to stop playing. My choice in how i should be playing 7D2D is being stripped down to metas, exploits...and now being told to mod the game and 'you have to play this specific way we tell you to'.

Very depressing responses.
im hoping he meant mod it away as in, use actual mods.... modification for weapons. :p you can find them in the game and they can turn melee even more amazing, FAR more amazing then even just the skills. melee goes from good to awesome when your using the grip that reduces stamina usage, set your hammer on fire, made the head heavier, and so on and so forth. yes there is some rng in that, but traders do sell mods a good portion of the time. that, and you learn where specific mods are located after a while.

 
Melee is pretty easy, especially in the day, with the speed the zeds move now. The only real danger is getting stunlocked in a group. Dying to bleeds or getting cornered is just poor planning.

The real problem with melee is it's STILL bare-bones years into development. It's just really boring. It's not exciting. For a game that might (might) be released in 2019-2020 it's almost an embarrassment.

 
My friend and I set zombies to jog on our newest playthrough. (With all the changes, we didn't want to get roasted as we learn the new stuff.) So we decided just to handle horde night on one of the bridges of Navezgane. We laid down some spikes at either end, and started out back-to-back. We had dozens of zombies shambling around that bridge, making our work quite heart-pounding. It was a blast. I never have focused on melee, so I really enjoyed being down among the zombies. I got hit a lot, but never died.

Awesome.

 
I don't think melee is dead. It's pretty powerful and very resource efficient. I've always treated guns as get out of jail free cards. Surrounded by zombies? Unload your SMG/AK47 into them and you're fine. They're less get out jail free cards are more standard weapons now though in Alpha 17. They drop often and so does ammo. You can even scrap weapons for additional ammo.

 
Melee is pretty easy, especially in the day, with the speed the zeds move now. The only real danger is getting stunlocked in a group. Dying to bleeds or getting cornered is just poor planning.
The real problem with melee is it's STILL bare-bones years into development. It's just really boring. It's not exciting. For a game that might (might) be released in 2019-2020 it's almost an embarrassment.
I love playing melee but I also agree with you. It would be awesome if perks gave us some more acrobatic or deft moves such as kicking, dodges, parties, etc. even a move to sidestep a zombie’s swipe if timed right and then be able to bash them on the side of the head would be awesome.

There is some fun to darting in and out and consistently getting the timing perfect on the sledgehammer is quite satisfying but there definitely are some great examples of melee fighting TFP could take as inspiration for perks if what we have now could be called basic Day 1 fighting moves. In addition, those who don’t want the game to feel too arcady with special fight combos wouldn’t have to see them or learn them if they were locked behind perks.

 
. You can even scrap weapons for additional ammo.
I believe that is just the ammo that is loaded in the gun which you can retrieve by equipping it and holding R and then selecting an alternative ammo that you aren’t carrying. That empties the gun. Just in case you weren’t aware that you don’t have to scrap the gun to get the ammo.

 
(Reposted from another thread that was closed for redundancy. Sorry Oz!)

I think melee is decidedly alright as long as you know where its limits are. I like the fact you can actually outrange the zombies now with your weapons, by a pretty good distance once you get a feel for it, and melee attacking is essentially free while ranged attacks cost arrows and bullets. I only have two big complaints (1 and 2) and two minor complaints (3 and 4) with A17 melee:

1) The precision required to land melee attacks doesn't play nice with jerky zombie animations. The hitbox can easily move away from the cursor in several directions in the time it takes you to wind up a swing, especially with a slower weapon like the sledgehammer. Ranged weapons generally don't have this problem because zombies bobble their heads less at a distance than they do when they're up close and the ranged weapon's shot is instant rather than having a charge-up time.

2) The large hitbox on grass means that melee attacks will prioritize it, making stunned zombies extremely hard to hit when they're outside. This has the side effect of nullifying all those points you put into melee perks.

3) Bleeding is far too common for how much damage it does, and it's one of the biggest reasons armor is not as helpful as it should be. It's not unusual for every third zombie hit (every other hit from a dog or a wolf) to inflict bleeding. Even with the best armor tanking isn't recommended because of this.

4) Melee attacks are slow, which is a hassle when dealing with any sort of group and makes the club and knife bonuses of dealing more damages with successive hits feel pretty pointless since you usually don't want to be in combat with a single zed that long.

 
I believe that is just the ammo that is loaded in the gun which you can retrieve by equipping it and holding R and then selecting an alternative ammo that you aren’t carrying. That empties the gun. Just in case you weren’t aware that you don’t have to scrap the gun to get the ammo.
Click on 'modify' works too.

The problem are the rads on pois
It's gamestage related. It would be awfully boring without strong zombies. But to succeed in melee, you have to raise the appropriate skills.

 
Last edited by a moderator:
It's gamestage related. It would be awfully boring without strong zombies. But to succeed in melee, you have to raise the appropriate skills.

You can put as many points into melee as you want but without a rad remover in your club or hammer it's hard to kill a radioactive zombie that will regenerate pretty quickly after a hit.

In addition, you rarely have to deal with only one radioactive zombie at the same time. Most of the time I have 2-5 on my heels and a few ferals on top of that. This is something different than when you have to do it with a single radioactive zombie.

In the video you can see that the player with two radioactive zombies already has some problems and has to get the shotgun out.

 
Last edited by a moderator:
In the video you can see that the player with two radioactive zombies already has some problems and has to get the shotgun out.
Of course. You can't do everything with melee. But it's a very good way to spare ammo. I'm the player ;) and I didn't have the anti-rad at this moment. I've it now and it's way better.

 
What I think is very sad is that you can't quietly clear a PIO.

I tried it yesterday, but even if you can kill a radioactive zombie with a single headshot from a crossbow, the other zombies in the room are waking up from the sounds the zombie made while dying.

 
Last edited by a moderator:
It's a stealth issue. It worked very fine in A17 experimental (too fine...), but it's not good now. However, I think it's better when some sleepers wake up if you don't have the stealth skills, but yes, at the moment, they all wake up and stealth seems to need some adjustment.

Be carefull, crossbow is noiser than bow. I don't use it when I explore POI.

As for melee, I'll post a video later where you'll see that you can fight in a vast POI without using guns. Of course it needs a lot of bandages, but who cares, they cost nothing :) .

 
You can already set all zombies to "always walk". I'm finding it hard to see more ways to make the game even easier.
I was doing perfectly fine in b240 without all the recent nerfs (to difficulty) and I know I'm not the best player around.
I agree here. You should have done more to stop the 17.1 nonsense because somehow you have amazingly made me MISS b240 when i raged against it at release.

Come on Gazz, throw yourself on a live grenade for our sakes!

 
4) Melee attacks are slow, which is a hassle when dealing with any sort of group and makes the club and knife bonuses of dealing more damages with successive hits feel pretty pointless since you usually don't want to be in combat with a single zed that long.
Flurry of Blows + Skullcrusher + a decent Re-enforced Club = melee ownage

Warning: Try this and you will never, ever go back to the Sledgehammer.

You can put as many points into melee as you want but without a rad remover in your club or hammer it's hard to kill a radioactive zombie that will regenerate pretty quickly after a hit.
Not without a head it won't....

 
Back
Top