PC Is Melee Dead? I think so...

Did you know that you dont need to have Coffee/Beer/Adrenaline and a million status buffs AT ALL if you play ranged?

I have to be blunt with you guys here:

You guys who are saying melee is fine with stamina management are not being truly honest when you add special conditions to your excuses.

''Hey look at me, im playing melee, its fine'' Yet in your videos i see EVERY stamina regen buff having to be applied at once and refreshed over and over with a huge supply, CONSTANTLY in order for your stamina management to allow you to play melee.

THIS INVALIDATES your arguement.

You cant win an olympic race and expect your speed record to be valid when you have been pumped up with every illegal drug on the planet right before the race, THATS NOT HOW IT WORKS.

You keep adding IF's and WITH's 'Better without armor' 'Its ok IF you have a huge supply of coffee at all times' 'add this or add that', all these additions just keep adding to my big pile of ammunition of reasons to CONFIRM that melee isnt a valid build in A17+. You have all done the work for me in this topic.

 
Did you know that you dont need to have Coffee/Beer/Adrenaline and a million status buffs AT ALL if you play ranged?
I have to be blunt with you guys here:

You guys who are saying melee is fine with stamina management are not being truly honest when you add special conditions to your excuses.

''Hey look at me, im playing melee, its fine'' Yet in your videos i see EVERY stamina regen buff having to be applied at once and refreshed over and over with a huge supply, CONSTANTLY in order for your stamina management to allow you to play melee.

THIS INVALIDATES your arguement.

You cant win an olympic race and expect your speed record to be valid when you have been pumped up with every illegal drug on the planet right before the race, THATS NOT HOW IT WORKS.

You keep adding IF's and WITH's 'Better without armor' 'Its ok IF you have a huge supply of coffee at all times' 'add this or add that', all these additions just keep adding to my big pile of ammunition of reasons to CONFIRM that melee isnt a valid build in A17+. You have all done the work for me in this topic.
Did you notice that the topic of the conversation wandered from melee to horde night and drugs? The first one and a half pages of this thread were completely without drugs. I do melee and don't even have coffee or beer with me. THIS INVALIDATES your objection :smile-new:

Now if you want to melee through the horde night, yes, you probably need drugs. But that is not different to previous alphas.

 
I like to create a character who is the opposite of me in real life. So I don't use drugs in melee and set intel to 10.

 
Lol..nice troll. You went too far with ridiculously comparing this game to the olympics and tipped your hand.

I melee just fine from Day 1 without any enhancements. Just me and a basic club do just fine. When it’s me vs several zombies I will mix ranged with melee because it’s fun to do so and it helps manage the stamina usage.

Yes, there is a cost difference in stamina between melee and ranged in terms of stamina but there is also a cost difference the other way in terms of ammo. I often use melee to supplement my bow precisely to conserve ammo.

I’m mainly just glad to represent my country while I play this game and I hope that the spirit of sportsmanship and competition will bring the world closer together no matter who brings home the gold....

 
I do melee and don't even have coffee or beer with me. THIS INVALIDATES your objection :smile-new:
Same here. I don't even pay attention to my stamina bar after the first couple levels.

 
Same here. I don't even pay attention to my stamina bar after the first couple levels.
My husband melees constantly, with a sledgehammer, and never touches coffee or beer. He spent perk points for stamina, he's fine. In fact, he has a water filter on his helmet and just walks around with a stack of murky water, gross.

 
My husband melees constantly, with a sledgehammer, and never touches coffee or beer. He spent perk points for stamina, he's fine. In fact, he has a water filter on his helmet and just walks around with a stack of murky water, gross.
Ya, all those stamina items just sit in a box in my games. I only keep them with the thought of "I'll find a use for them eventually", but never do.

I switch back n' forth between melee and ranged depending on the situation/whim... sometimes I'll pull out my fists and box the zeds down. :p

 
Ya, all those stamina items just sit in a box in my games. I only keep them with the thought of "I'll find a use for them eventually", but never do.I switch back n' forth between melee and ranged depending on the situation/whim... sometimes I'll pull out my fists and box the zeds down. :p
I'm the one who uses them in our group. I'm the crafter/taker-aparter, so I have to spend my points in intelligence, fortitude for Living off the Land and Huntsman, and a little in Strength to get the wrenching perk and a couple Pack Mules. I'm CONSTANTLY out of stamina.

 
Idk if anyone mentioned this, but once you get max sex tyrannosaurus, the +50 or whatever stamina gain per kill allows nearly infinite power attack swings with a sledgehammer versus a horde on Survivalist with rad zombie packs lol. Just because it doesn't work infinitely at level 1 doesn't mean it's useless.

 
this stamina system, is one of MANY of the reasons iv quit 7D2D for now.
Everything i enjoyed is being stripped away. Not fun.
No reason to quit 7dtd, just go to Steam->betas and choose the build you liked, then wait for when stuff gets fixed.
As for the melee weapons, I agree they are useless. But for me this happened way back when the stun effect was added. In most cases it was a death sentence for me anyhow, and you can get stunned with one hit. All the other things you mentioned are making it even worse.

Yeah maybe speccing in the perk tree compensates a lot of the things but what use is that to me when I lack any reason to go on leveling because of this and other things. IMO levelling should make player go from "good" to "better", not from "miserable" to "good".

 
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Have you ever tried to kill a zombie with a empty gun ?

EEEA3D64F3110C584BD6E810C26538E80C45EFC9


Stamina is only annoying the first levels, and this can you mod away

https://7daystodie.com/forums/showthread.php?103985-Vanilla-modlet-collection

 
No reason to quit 7dtd, just go to Steam->betas and choose the build you liked, then wait for when stuff gets fixed.As for the melee weapons, I agree they are useless. But for me this happened way back when the stun effect was added. In most cases it was a death sentence for me anyhow, and you can get stunned with one hit. All the other things you mentioned are making it even worse.

Yeah maybe speccing in the perk tree compensates a lot of the things but what use is that to me when I lack any reason to go on leveling because of this and other things. IMO levelling should make player go from "good" to "better", not from "miserable" to "good".
In all the good RPGs games, you're the worst fighter at the beginning. Of course you're, what would be the point if not ? Being "good" at the beginning is really a strange conception of survival games, IMHO of course.

Idk if anyone mentioned this, but once you get max sex tyrannosaurus, the +50 or whatever stamina gain per kill allows nearly infinite power attack swings.
Yep ;) And you don't need to be good at melee at all. Perks do the job. I only use my guns when things go wrong...

A few examples here (nomad difficulty) :

 
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Have you tried... I don't know... actually getting decent weapon and melee perks? Coffee and beer or grain alkohol also makes it extremely easy as you just OHK everything.
i think a problem with this is that if your a traveler, stamina is important.

 
i think a problem with this is that if your a traveler, stamina is important.
Previous versions I used to travel to the edge of the map on day 1.. a lot... It has never been easier than it is now. My trader quest was 5km away and I ran it on day 1 with 0 perks and only had to rest a couple times (basically just short pauses) because it regens even faster in a17 than previous versions.

Thats what I dont get. How are people still not satisfied. I feel like the system shouldnt even be as forgiving as it is now...

 
In all the good RPGs games, you're the worst fighter at the beginning.
Problem is that in normal RPGs you start at 0, but in 7D you start at -1. You dont have skills (ok), have only wooden club (ok), enemies are normal (should be weak rather than normal but ok), but enemies can stun and infect you, which is definitely not ok or normal in RPG games. In RPG games even if you suck you can just take a few hits and eventually kill the enemy, but not here. One hit to get you stunned and infected and all the other hits are just about luck. It can easily happen you get stunned all the time and never get to return any hit at all.

Maybe you have high FPS so it doesn't occur to you, but if your game runs as bad as it does for many players, you absolutely cannot use melee weapons at the start because you need to avoid being hit at all times, while having literally no advantage in "reach", meaning you must go in and out of your (and their) reach constantly. This is something you cannot do when game is laggy.

So yeah, I guess in the end what would make melee weapons better would be getting rid of zombie stuns for unarmed zombies.

 
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Maybe you have high FPS so it doesn't occur to you, but if your game runs as bad as it does for many players, you absolutely cannot use melee weapons at the start because you need to avoid being hit at all times,
Maybe a medkit should spawn in your inventory every time your fps takes a nosedive :D

This is my only problem with melee combat at the moment, that the bad performance of a17 messes with it and it's super annoying, but they should try to optimize the game and not change game mechanics to compensate for the lag spikes and stuff.

 
Stamina is only annoying the first levels, and this can you mod away
Mod it away huh. Maybe i should enable cheats too while im at it, or better yet, make it so when i swing a sledgehammer, that all mobs within 100 meters instantly die and drop me 10,000,000 items of loot.

Joke aside, i think the 'mod it' reply is very depressing from this community and to any developer onboard that agree's with that stance.

Its that ideology that does indeed give me a good reason to stop playing. My choice in how i should be playing 7D2D is being stripped down to metas, exploits...and now being told to mod the game and 'you have to play this specific way we tell you to'.

Very depressing responses.

 
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when you look at one part of one response out of 4 pages, while ignoring the dozens of responses of people saying "i melee all the time in A17 as a preferred way of fighting and it has never been easier and I need no consumables and no/few perks" then you'll be depressed by the responses.

but we can't fix your selective blindness.

 
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