PC Is it time for screamers to be removed?

Well, I finally had screamers show up.  First as soon as I loaded the game, 2 radiated screams appear and call in reinforcements.  Then right before I exited the game, 2 more radiated screamers showed up and called in reinforcements, including another radiated screamer.  Maybe it is a bit much now.  At least it should only have 1 screamer to begin with and then a chance of another being called.  Right now, it starts with 2.

Not a big deal really.  I'll have to put up some guns to deal with them.  But still a little overkill.
Hops you like tower defense lol. My base on console fell and I'm hiding away 

 
I am surprised to have them spawn when I used power tools on a POI. Here's the note from B316 -- I don't know what it means, but I did understand that there would be more screamers -- of course, I'm playing on Adventurer, so not as much of an issue for me as for those playing on harder difficulty levels:

  • Improved screamer spawning rules to account for a wider range of player activity (ActivityLevelToSpawn 100>25, SpawnChance .7>.2, CooldownDelay 15>4, CooldownLongDelay 22, CooldownNeighborDelay 4>3)
 
I am surprised to have them spawn when I used power tools on a POI.
Auger on metal is Hot, you used to get plenty of screamies while mining metals.. Now, for what I understand about that patch note (not much tbh :D ), you might easily be summoning one or more per Gun Safe, if unlucky.

 
I turned on my furnace -- and my chem station -- moments later, opened the door. TWO SCREAMERS RIGHT OUTSIDE. Okay, the change has added some excitement and unpredictability but maybe it's a little sensitive? I mean, I'll run with it. But if I so much as turn a campfire on I'm going to go up the roof and scout about for darn screamers.

 
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