PC Is it starting to be too much?

From all arguments I agree only with one point - sometimes there is to much of micromanagement for chests.

There were same problems in Terraria, but then devs introduced "Quick Stack" (and restock) feature, which scans nearby chests, finds where appropriate items are stored and stores your items in the same chest. Now no one complains about that "too much of inventory management" in mentioned game, everyone is happy and people forgot about that chaotic mess with chests.

 
Last edited by a moderator:
Please no :(

Being overwhelmed by all of the various craftable items and lootables is at the core of what makes this game so magical at first. You can play for hundreds of hours and still find new things, it's truly amazing. Please don't go down the road of simplifying the game. The complexity is part of the draw.

 
In 16 I hardly ever went into buildings. I found all the loot I needed from trash, tree stumps, cars, trash cans, player vending machines, the traders and the like. Wasnt about to be killed by some jittery feral zombie that once I kill respawns back in the same room to kill me because im looting. Or the best when the server setting is walk at day, run at night and you have zombies that run during the day. Yes yes I know the old ferals ran during the day but the server setting is walk day/run night.

 
Simply not possible in my book.
That may be just me, but there's no level of complexity a game could reach that would be a negative for me.
well, not JUST you;). But thats coming from someone who adds mods to dwarf fortress for ‘extra stuff’ so while it means you’re not alone one might wonder if you wanna be seen in my company ;) :grin:

edit: not just US. well i’m sure theres a special wing for people just like us. lets hope they have boardgames. grin.

 
Last edited by a moderator:
Building a big, fancy base that's fully painted and decorated is also a bit unrealistic as decorating your base would be the last thing on your mind when trying to survive a zombie apocalypse.
You don’t know my wife ;) . Very fond of her creature comforts. As soon as survival was somewhat secured shed be looking to make it ‘nicer’. btw painting increases durability (well maybe not so muchnin dry places like arrizone - leave ♥♥♥♥ unpainted here and it rots away in less then 2 years.

you maybe right about wallpapering and perhaps large fancy windows ... but just dont make those then?

and theres alteady a mod out that stick to ‘primitive’ so that should suit your flavour without having resort to modding.

(you can ever resort to roleplaying it. despite all the hand ooks in the would i would likely not be able to buld a car even if my life literally depended on it)

 
I don't want the game to be dumbed down, just less time having to micromanage 1000's of items. I'm glad they removed the weapon parts, although, honestly, I haven't played much in the last year or so that I don't even remember that. I remember finding only parts of different quality, then having to find a book, then a build a workbench, combine parts to make better parts, then putting together the completed weapon. How often would you really find weapon parts and not full weapons from a realism standpoint?
I know a lot of it is my fault, I usually get frustrated by day 20 or sooner that I quit. So many boxes of springs, electronics, hubcaps, mechanical parts, etc, and have no clue what they are used for, I feel like a hoarder.. I run out, find one car, by the time it's taken apart my backpack is full and I have to go back and empty it, then off to find more stuff..

Of course I don't get to choose how the game is created, I just have my opinions. But in my opinion I think time would be better spent making zombies a bit smarter (climbing, digging, etc) than a way to create some new toy like a helicopter. Maybe make building an underground base not an instant 'I win' base where nothing can touch you.
They should give us the ability to eventually have vans or even trucks which have massive amounts of storage capacity, so you can make long travels then come back to your base loaded instead of constantly worring of your backback being full.

 
Personally, I think the game is getting too complicated. You have to have a base with a dozen or more chests just to keep things organized. Yes, it adds more realism, but adds so much more tedious and grindy things. I like the updates for the improved graphics, better rwg, and more variety of zombies/animals. But with all the additional content it just gets to be too much for a casual gamer.
I started in Alpha 8, and enjoyed the game up through probably alpha 14ish.. I view the game as a survival game, not a 'Lets build the most extravagant base ever with spinning zombie death blades and gun turrets.

I put around 800 hours into the game pre alpha 14, and maybe 200 after. It just doesn't have that same feel as it used to. I know I can go back and play earlier versions, and I probably will. But I will miss the some of the fixes and improvements and of course I'll be alone because who wants to play a version where they can't build their own helicopter and paint every wall of their extravagant home a different color?

And before anyone says to just mod it, I know it's possible. But I'd spend more time modding out the things I don't want than actually playing the game, and by the time I finished with the mod a17 will be out and it will have to be done all over again.
dude, play fortnite man, i dont have any way to say that more politely. please don't dumb down this game, there are SOOOOOOOOOOOO many dumbed down games for the masses, play those. if you dont want to build a base, don't, but don't take that away from everyone else because they want to play, it's incredibly selfish and it's leading to the destruction of the gaming market. 5 years, we'll all be playing different versions of battle royales.

and p.s I have tons of casual players in my community, and none of them share your sentiment. it's only you finding it too complicated, please dont speak for them.

 
From all arguments I agree only with one point - sometimes there is to much of micromanagement for chests.
There were same problems in Terraria, but then devs introduced "Quick Stack" (and restock) feature, which scans nearby chests, finds where appropriate items are stored and stores your items in the same chest. Now no one complains about that "too much of inventory management" in mentioned game, everyone is happy and people forgot about that chaotic mess with chests.
and this is why the game is very popular for children, and why 7 days does really well in a adult audience.

- - - Updated - - -

Remember the days where you had to dig for raw materials like iron.. Now you just scrap so much stuff that you never have to worry about it. Take a car apart, scrap everything and you're set for iron for a while.
Maybe with weapon mods you won't have to combine them together to get higher quality versions, less hoarding. I'm not sure how many different types of mods they will have for weapons. But when you have 3-4 different rifles, each with 4-5 parts, same with pistols, shotguns, etc. It really adds up to a lot of pieces.
Sorry dude, but when you try to argue realism in a voxalized zombie apocolypse, you lose your feet your standing on for that arguement. realism's out the window. Show me one survival game that makes things "real". if it were "real" the game would be VASTLY more complex than you would even begin to tolerate. What you're considering "realistic" is not really, it's simply wanting to dumb down the game. If this game were to be more realistic, you'd be spending hours carving ahand axe out of stone, instead of slapping it together.

You get one or the other, real or easy. You can't have both.

 
I really wish the game would revert back to before alpha 1. Back when you could only loot 2 things. A stick. Or poop. Survival at its finest.

 
The game is not complicated as some may think. Yes It took me about 30 hours to realise I had to watch some youtube videos about the very basic things . How to build and sustain a forge,how poles/upside spike traps are overpowered against zombies ,how you gain wellness and how to do basic gardening.

However PvP ?Now that is total garbage . You can't build both an anti-zombie defense for farming bloodmoons/hordes and survive human attacks. You either build poles and die from 1 level pistol humans or build underground and mine the ever living hell.

Honestly the problem with the game is the bugs and the balance but let's hope the fun pimps got all of that solved in A17.

 
Last edited by a moderator:
A10.4 for me was the best, im hopeing that this rebuild into unity2018 will be worth it and bring back some of the feel of 10.4

with 3000 hours in the game, i agrre with alot of what you say but i also think the more it has the better, jsut plan your build and stick to it only you choose to over complicate things. you can surive till day 600 + as a nomad with just a crossbow if you choose. but people like me that like to build the ultimate fortress of doom. get to aswell it all how you look at it and choose to play the game.

 
Oh yeah Skippy I'm with you on the "Realism" thing.
First of all, Gameplay above all else.

Sacrificing it for realism is ALWAYS a mistake.

Secondly, Zombies and punching trees for wood and someone want's to say realism?

Aaaack. Come on.

~Lucky

Working-Castle-Tribute-to-A16-Plus-bonus-tips-video
I agree with both of you..

but punching trees to get wood is a lot more realistic than crafting perfectly aerodynamic arrows while smashing zombies in the face with an everlasting torch :D But quality of life features are a necessity (imho).

Ive never felt 7DTD was too intricate. I do feel that underground bases become too easy (but if you dont like it, dont build udnerground *gasp*) but i still do build underground because i just enjoy it. especially as a first base. I plan on doing the same for A17, just have to horde night it differently. So excited!

a lot of the complains OP had were pretty easily remedied. Just dont use 'em. Scrap / drop things you dont want. Dont use the electricity system, place wooden signs to help organize boxes.

But hey, everyone is different. People want different things, some want a more casual game, some want a more intricate game, some want time sinks but i want something different... i want to get paid to never work again :D

 
Back
Top