PC Is it starting to be too much?

Too complicated eh....

You could have a point.

We should petition to have gamepad only support, and the 4 buttons mapping to multiple actions depending on context.

Also we need micro transactions and p2w loot crates. Plus a "deluxe collectors edition" for an extra £100 that comes with a pre-built base, 12 boxes full of exotic and rare items and all skills maxed out.

O yes, and instead of adding more complicated content I only now want skins as well - paid for of course - I'd say £5 per skin sounds reasonable.

Back to your console boy - your couch is getting cold o/

 
To me, it's not complicated enough. After a while, you have everything there is to have and you're so strong that nothing will beat you or your base, and then the only thing left to do is to keep exploring and looting POIs, but for no real reason since you already have everything.
I'd love for way more things to do and discover.
Same.

All that hard work to build a great base and gather all the extra goodies.

There needs to be a "next".

That's why I want to see player owned colonies and NPC owned ones.

You've then got people to care and provide for and possible wars, politics, trading.... etc.

That still wouldn't be enough though.

Having a Zombie virus that mutates means that you are constantly on the lookout for new treatments.

It could be a never ending quest to find medical items/ingredients to combat it.

Then you've always got something pulling out of your comfy home.

~Lucky

Tribute-and-Farewell-to-A16-Plus-bonus-tips-video

 
Same.
All that hard work to build a great base and gather all the extra goodies.

There needs to be a "next".

That's why I want to see player owned colonies and NPC owned ones.

You've then got people to care and provide for and possible wars, politics, trading.... etc.

That still wouldn't be enough though.

Having a Zombie virus that mutates means that you are constantly on the lookout for new treatments.

It could be a never ending quest to find medical items/ingredients to combat it.

Then you've always got something pulling out of your comfy home.

~Lucky

Tribute-and-Farewell-to-A16-Plus-bonus-tips-video
Even if colonies can't be owned by players, it would still be nice to see them in the game and then decide if you want to destroy them and loot it all, reducing your reputation with npcs and traders, or help them out with quests, zombies or bandits for gained reputation. Bandit settlements that you can raid would be very cool too.

As far as the kickstarter goals go, npc and bandit controlled settlements are planned and Madmole mentioned a reputation system that's based on your actions too, so let's hope it turns out great.

 
If you think this is too much, you should see the trailers for the game "SCUM" coming out soon. That could possibly be an example of overboard. 7 Days could still go much farther before getting anywhere near going too far with details.

 
Too complicated eh....
You could have a point.

We should petition to have gamepad only support, and the 4 buttons mapping to multiple actions depending on context.

Also we need micro transactions and p2w loot crates. Plus a "deluxe collectors edition" for an extra £100 that comes with a pre-built base, 12 boxes full of exotic and rare items and all skills maxed out.

O yes, and instead of adding more complicated content I only now want skins as well - paid for of course - I'd say £5 per skin sounds reasonable.

Back to your console boy - your couch is getting cold o/
You completely misunderstood my post. Maybe I should have been more specific since you obviously can't understand unless it's spelled out in detail. I like complicated, I like difficult, I like the game to be a challenge and to get killed often. What I don't like is the insane amount of items in the game.

In a typical game for me, the first couple game weeks I spend in some run-down shack trying to collect resources to survive. Food, water, etc. I enjoy the realism of it. The thought of building my own helicopter from car parts and flying around is 100% unrealistic to me and breaks the whole survival aspect of the game. Building a big, fancy base that's fully painted and decorated is also a bit unrealistic as decorating your base would be the last thing on your mind when trying to survive a zombie apocalypse.

As far as going back to my console? I don't own a console. Actually I did have a Nintendo 64 back like 20 years ago or whenever. But even then it was not something I bought, someone traded it to me for some work I did for them. So if you have nothing to add but insults and your fanboi crap, why not just go back to the a17 thread and keep hitting F5 until it comes out.

 
You completely misunderstood my post. Maybe I should have been more specific since you obviously can't understand unless it's spelled out in detail. I like complicated, I like difficult, I like the game to be a challenge and to get killed often. What I don't like is the insane amount of items in the game.
In a typical game for me, the first couple game weeks I spend in some run-down shack trying to collect resources to survive. Food, water, etc. I enjoy the realism of it. The thought of building my own helicopter from car parts and flying around is 100% unrealistic to me and breaks the whole survival aspect of the game. Building a big, fancy base that's fully painted and decorated is also a bit unrealistic as decorating your base would be the last thing on your mind when trying to survive a zombie apocalypse.

As far as going back to my console? I don't own a console. Actually I did have a Nintendo 64 back like 20 years ago or whenever. But even then it was not something I bought, someone traded it to me for some work I did for them. So if you have nothing to add but insults and your fanboi crap, why not just go back to the a17 thread and keep hitting F5 until it comes out.
You're evidently not familiar with a concept that we in the civilised world call "sarcasm". You're pretty familiar with concepts like "defensiveness" though, so maybe you'll get it soon enough.

 
I personally think the game has gotten better. I've played since Alpha 7 and each alpha that has come has only improved the game. The more things to do the better.

As others have suggested it might be time to seek out a new game.

 
I personally think the game has gotten better. I've played since Alpha 7 and each alpha that has come has only improved the game. The more things to do the better.
As others have suggested it might be time to seek out a new game.
I like a lot of the improvements of the game. My main issue (as I've said before) is the ever growing number of items and objects in the game and having to have a dozen or more containers just to keep things sorted.

I don't understand why if I have a personal complaint about the game that everyone tells me to just find another game. I have over 1000 hours into this one, and I do have and play a lot of other games. But I have every right to voice my opinion even if it goes against 99.9% of everyone else. And it doesn't mean I should or will just find a different game. Like I said earlier, I've hardly touched the game in the last year. Maybe A17, with removing the endless amounts of weapon parts, will help to ease some of the clutter that builds up when out looting.

TFP do listen to players, of course they are going to side with the majority, but they still want to hear opinions. For example, I always play solo and desperately wanted changes for the way crops didn't grow if no one was near and a pause button. I expressed my desire for these things, others did as well, and before long we had them. I have a real life, kids, work, etc, so I need to pause often and that was the single best addition (for me) that the game has ever added.

 
For me I like all the stuff. Part of the fun for me is organizing labled boxes and acquiring all the loot.

 
For me I like all the stuff. Part of the fun for me is organizing labled boxes and acquiring all the loot.
Just like some people enjoy building elaborate bases, while others enjoy rushing to max level. We all have our preferences and gameplay style.

 
I like the updates for the improved graphics, better rwg, and more variety of zombies/animals. But with all the additional content it just gets to be too much for a casual gamer.
Dan, you'd probably be better off with one of the games out there than lean more toward being a FPS. They are better at the things you seem to like. Those games do fall a little short with regard to the RWG, so maybe that's the one element of 7D2D that's keeping you playing, but the complexity of this game is here to stay. It's what makes it unique. As one person had said, much of what you don't care for can simply be ignored.

How often would you really find weapon parts and not full weapons from a realism standpoint?
How hard is it to use a little imagination and allow for the notion that the game is streamlining this process?...

- Opening up a safe and finding that water has seeped in over 30 years and left the shotgun you find completely useless (the parts aren't even "tan")

- Due to your experience as a scavenger however, you notice that the shotgun's stock is still serviceable. With a little effort, it'll qualify as a low-orange quality part.

- You break away the crumbling, useless weapon parts from the stock and toss it in your pack.

-Morloc

 
You dont have to build underground, hell you dont have to build on stilts. It all depends on your playstyle or how you want to limit yourself. In 16, I limited myself to just a spiked club and a shotgun. What Im not in favor of is players telling other players how they should play or wine when a player stays underground during the horde and then scream and complain like a 5 year old to have digging zombies because X player isnt doing the horde "their way".

 
You dont have to build underground, hell you dont have to build on stilts. It all depends on your playstyle or how you want to limit yourself. In 16, I limited myself to just a spiked club and a shotgun. What Im not in favor of is players telling other players how they should play or wine when a player stays underground during the horde and then scream and complain like a 5 year old to have digging zombies because X player isnt doing the horde "their way".
Like I said, everyone plays differently. And I honestly don't care how other people play because it doesn't effect the way I do. I also don't understand why so many people are pushing me to play something else. I have over 1000+ hours into this game, been playing it for a few years, and enjoy the game, I just don't enjoy it as much as I used to because of the grindy lootfest it's feels like lately.

My playstyle has changed a lot. I used to just find a spot with a nice view, or that has some strategic location to build defenses and build a very modest base. Now I have to plan my location by distance to traders and large towns because I know I'll be spending a majority of my time searching for items. You can't get far in the game if you don't find a wrench and hammer because you have to have them to build a workbench which is needed to build so many other things.

And before anyone says I can still build anywhere and just make a minibike to get around faster, I don't like vehicles in the game. I like more realism in games and using a wrench to take out a car engine, throwing it in my backpack and going back to my base to build my own motorcycle from scratch is just too far fetched for me. So I ignore it as I do a lot of things.

I do believe that in A17 when weapon parts are removed it will help a lot with the inventory hoarding issue.

 
doubt it will help the inventory hoarding issues. I still make alot of boxes regardless to seperate everything so I can find it better. NEED my wall of inventory. All weapon mods do is replace the parts in reality.

 
doubt it will help the inventory hoarding issues. I still make alot of boxes regardless to seperate everything so I can find it better. NEED my wall of inventory. All weapon mods do is replace the parts in reality.
Remember the days where you had to dig for raw materials like iron.. Now you just scrap so much stuff that you never have to worry about it. Take a car apart, scrap everything and you're set for iron for a while.

Maybe with weapon mods you won't have to combine them together to get higher quality versions, less hoarding. I'm not sure how many different types of mods they will have for weapons. But when you have 3-4 different rifles, each with 4-5 parts, same with pistols, shotguns, etc. It really adds up to a lot of pieces.

 
I also don't understand why so many people are pushing me to play something else.

Well...I suggested it (in good faith) because...

I think the game is getting too complicated.it just gets to be too much for a casual gamer.

I started in Alpha 8, and enjoyed the game up through probably alpha 14ish..

I view the game as a survival game,

[i want] less time having to micromanage 1000's of items.

I usually get frustrated by day 20 or sooner that I quit.

I do skip a lot of items that I don't know what they are used for, or won't use, like plastic.

What I don't like is the insane amount of items in the game.

I've hardly touched the game in the last year.

I don't like vehicles in the game.

This was also a bit weird:

I know I can go back and play earlier versions, and I probably will. But I will miss the some of the fixes and improvements and of course I'll be alone because who wants to play a version where they can't...


I always play solo


-Morloc

 
I hear what the OP is saying.. I too find the more recent builds to be less enjoyable than the earlier ones. Matter of fact I started up an Alpha 10.4 and an Alpha 11.6 dedicated server the past week and am having a blast playing them. The environment and ambient sounds in 10.4 alone put the more recent 15/16 to shame. As for zombies, don't even get me started on these sleeper zeds.. lol.. Hoping 17 reignites some of the excitement of the earlier alphas.

 
Throwing in the stale meme of an answer: "Just mod it". TFP more or less seem to promise the game will stay fully accessible to be modded and while mods adding more content seem to be more popular, I'm sure some "retro" or "redux" overhauls will pop up too.

 
Throwing in the stale meme of an answer: "Just mod it". TFP more or less seem to promise the game will stay fully accessible to be modded and while mods adding more content seem to be more popular, I'm sure some "retro" or "redux" overhauls will pop up too.
Yeah but unfortunately so much has been ripped out of the game that no mod will ever make it retro enough. At least we still have the old revisions in the beta branch to revert to, but I've also backed them all up just in case someone gets the idea of removing them in the future.. Back to killing bees.. err hornets :)

 
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