Hi,I am making a custom turret mod (autoTurret class in blocks.xml) with a custom 3D model from an .unity3d AssetBundle.
I want to use a custom muzzle flash particle system from my asset bundle instead of a vanilla effect. I tried referencing it directly via the path;property name="ParticlesMuzzleFire" value="#@modfolder:Resources/cram.unity3d?Custompartikel_Partikel"/
When the turret fires, the vanilla effect disappears, but my custom particle doesn't load and the console throws an error: err unknown particle effect.
Is it actually possible to use custom asset bundle particles for automated turrets via XML, or is this property hardcoded to vanilla effects only? If it is possible, what is the correct XML syntax to make the game recognize the custom effect?
Thanks for any info!
I want to use a custom muzzle flash particle system from my asset bundle instead of a vanilla effect. I tried referencing it directly via the path;property name="ParticlesMuzzleFire" value="#@modfolder:Resources/cram.unity3d?Custompartikel_Partikel"/
When the turret fires, the vanilla effect disappears, but my custom particle doesn't load and the console throws an error: err unknown particle effect.
Is it actually possible to use custom asset bundle particles for automated turrets via XML, or is this property hardcoded to vanilla effects only? If it is possible, what is the correct XML syntax to make the game recognize the custom effect?
Thanks for any info!