• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Is it possible to make the behemoth killable?

DaSilver

New member
Just as the title says. I've enabled the Behemoth to prepare some events for the end-game players, but it quickly backfired as it is unkillable as the it seems it has no hit registration, even the rockets deal no dmg to it. Any ideas?

 
Great, will give it a try! But will the clients have to download this additional content? or will it work with their vanila clients?

 
It'll definitely have to be client side as well, so yes. Check out the um... Tutorials section, for SDX modding, and you'll also need UABE to extract the model/mesh, and of course Unity to add the collider, but Xyth has made some /fantastic/ tutorials on youtube.

 
It is kill-able by spikes but that depends on the server settings.

In SP, I've killed them by spikes but it changes drastically when enabled on servers since the server is a lot different than SP.

 
It is kill-able by spikes but that depends on the server settings.In SP, I've killed them by spikes but it changes drastically when enabled on servers since the server is a lot different than SP.
funny thing is, its killable by splash damage too :)

Cheers

 
Yeh because neither of those need to collide with the model, they're essentially area effects (blade traps should work too).

 
Back
Top