Just as the title says. I've enabled the Behemoth to prepare some events for the end-game players, but it quickly backfired as it is unkillable as the it seems it has no hit registration, even the rockets deal no dmg to it. Any ideas?
It'll definitely have to be client side as well, so yes. Check out the um... Tutorials section, for SDX modding, and you'll also need UABE to extract the model/mesh, and of course Unity to add the collider, but Xyth has made some /fantastic/ tutorials on youtube.
It is kill-able by spikes but that depends on the server settings.In SP, I've killed them by spikes but it changes drastically when enabled on servers since the server is a lot different than SP.