PC Is it just me?

Wesinator42

New member
What am I doing wrong? I am playing solo, not on a multiplayer server. I finish my level quests and get my level reward. Usually I have the startings of a decent base, only to have to uproot everything and move to the next biome. I like the skill progression , but not a fan of the starter slim biome.  I wish the starter biom had bigger cities. I don't mind going to the other biomes to get resources I need. When I have to go 2+km to get to my 2nd trader ( and take my resources and loot, etc) that's a long ways. Especially on bicycle.  I wish the starter citiy was a bit bigger. Maybe I'll just go back to a different version.  Ok, let the "slamming: commence.. ;)

 
You are not doing anything wrong. The idea is that there are only small cities in the starter biome, and you have to visit other biomes for larger cities.

When I generate my maps, I adjust the settings so that no mountains, lakes or cracks are generated. This makes travelling much more enjoyable. You can also reduce the size of the starter biome.

 
That's kinda the design currently, moving once a week until you decide to settle somewhere. So, nothing wrong, other than wanting something not supported :)

There aren't great options for vanilla, althou I think you can change the biome layout of a map before you load into a game, by repainting a file in the map folder. That way you could turn a wasteland city into a forest city. I've never done it, so I wouldn't be able to uncrap your game if something goes wrong ;)

Other than that, Teragon has a lot more options for map generation, but I haven't used that either...

 
I don't think you are doing anything "wrong".  I usually find myself in the same position...wishing I had a shopping cart to load all my crap in so I could move out of Rekt territory.

THIS is just a pacing problem we have to solve for ourselves...even knowing there is more content coming like Bandits and new quests...actual biome penalties. Some of our pacing problems might be "fixed" or at least changed.

I just leave most of my crap behind, I take my dew collector, workbench and forge, forged metal and building supplies, but, leave almost everything else...The next biome will have more loot. If there's anything you really need you can come back on a gas powered vehicle.

 
You never have to move boimes.

If I do decide to move I generally leave the forge behind and just bring the workbench, mixer, food and drink.  I will loot a new stash of crafting materials and If I ever return to the area I can grab some stuff.

In general, I ignore trader quests and explore until I find my dream location in a harder biome.

with all due respect to Terry Bush and the littlest hobo.

"There's a voice that keeps on calling me

Down the road, that's where I'll always be.
 

Maybe tomorrow, I'll want to settle down,
Until tomorrow, I'll just keep moving on.

Down this road that never seems to end,
Where new adventure lies just around the bend.

Maybe tomorrow, I'll want to settle down,
Until tomorrow, the whole world is my home.

There's a world that's waiting to unfold,
A brand new tale no-one has ever told.

We've journeyed far but you know it wont be long;
We're almost there, we've paid our fare with a hobo song."

 
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Yup, not doing anything wrong.  Some games i move every week, other games I stay in 1 place for a few weeks until I have better vehicles.

But I like to take my workstations and farm plots, plus what ever I can sell.  You can make stuff that uses a bunch of materials or scrap it down to its basic parts.  

Or just leave a map marker for your old base.

 
What am I doing wrong? I am playing solo, not on a multiplayer server. I finish my level quests and get my level reward. Usually I have the startings of a decent base, only to have to uproot everything and move to the next biome. I like the skill progression , but not a fan of the starter slim biome.  I wish the starter biom had bigger cities. I don't mind going to the other biomes to get resources I need. When I have to go 2+km to get to my 2nd trader ( and take my resources and loot, etc) that's a long ways. Especially on bicycle.  I wish the starter citiy was a bit bigger. Maybe I'll just go back to a different version.  Ok, let the "slamming: commence.. ;)
I'll just add to what others have said...

In 1.0, they added trader progression, which included limiting town sizes in the forest biome.  However, you aren't required to follow this progression of you don't want.  You can edit the biomes after making a map by just opening the biomes.png file in an image editor like MS Paint.  Keep the colors exactly the same and just adjust the layout.  You can then swap the wasteland and forest biomes or do other edits if you want.  Then you just need to edit the spawnpoints.xml file so you spawn in the new forest biome area.  It isn't too hard to do. Just be sure to do the edits before you start a save on that map. Changing biomes in an existing game doesn't work well.   The only thing to really keep in mind is that Rekt is the trader who starts the open trade routes quests and if you move biomes around without also moving traders, you won't be able to get that first open trade route quest until you go to Rekt.  But that isn't really that important.

Alternatively, you can just go to another biome before building a base, though this will be difficult once 2.0 comes out and makes it so you can't easily go to another biome right away. 

Yet another option is to open the map on World Editor and make the small forest towns larger, though this is very time consuming. 

Last of all, you can do what was mentioned earlier and try Teragon.  It requires time and effort to learn how it all works unless you just use an unedited default preset and just change the seed, but it can make some great maps and is not limited to the RWG biome and trader progression stuff.

Btw, I also don't like how they did that.  Thankfully, I only do maps with Teragon so it doesn't affect me.  But I do think they should make it an option in RWG.  After all, RWG is a "random" world generator.  You should be able to get towns and traders placed randomly if you want, regardless of any story stuff they plan to add.

 
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The last couple of games my family played we went to the burnt forest to unlock Jenn and Tier 2 quests and then went back to the forest and quested Tier 2 until it was time to find the trader for Tier 3 in the desert. At that point we moved and started a new base in the desert to do tier 3 quests there. Big cities and pleasant lighting in the desert not to mention a nice bump to loot stage and game stage has made it the favored place to settle usually for the rest of the game.

So that’s what I would recommend. Keep your forest base until you reach desert and then move. You’ll need to travel to snow and wasteland to unlock tiers 4 and 5 quests but there are plenty of those to do in the desert so no real need to move again unless you want to try living in those other biomes. 

 
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That might be just phrasing, but you don't need to travel to unlock quests; just wait until the next day / quest reset and the trader will offer the next tier. Traveling is only for discovering new traders.
wow!  I forgot that. We just always automatically go find the new trader as soon as it is available. Good to know. 

 
I use drop boxes between biomes and towns. Drop it on a road and mark it on the map. That is how I deal with this. It is a giant pain in the butt to move, but once you empty your forge of resources you can take it. I always move all work stations to a new biome I am staying in.

For me playing solo that hardest part is day length. Not enough time on 60min days to do much aside from 1 or 2 planned tasks. Playing 2hr days gives you a lot more time, but longer nights to deal with. Once you have some decent tier 2 weapons, nights cease being as scary, but until then I just hide or dig out veins of ore at night.

 
I use drop boxes between biomes and towns. Drop it on a road and mark it on the map. That is how I deal with this. It is a giant pain in the butt to move, but once you empty your forge of resources you can take it. I always move all work stations to a new biome I am staying in.
Yeah i'm an extreme loot fiend, it's extremely hard not to stop for every pile of rubbish, vehicle etc; it's like i'm one of those people who never throws anything away and has tunnels in the house of piled up newspapers to crawl thru; ok i'm exaggerating but yeah i often place drop boxes and mark on the map, the bulk of it stays there until i have a vehicle to collect the main items. 

I love the forest biome and get very attached to home bases, i nearly always take over a 2-storey POI (i prefer the look of normal houses even though they're not very strong) and favourite habit is to pick the top floor that's facing towards the sun and remove some of the roof and loads of the lower parts of the wall and place all my workstations nicely and pick an inside wall for loads of storage boxes.      Most times in a playthrough i do lots of trader runs but also do playthroughs with very little trader visits, but either way i've discovered i prefer to stay in the forest biome for long periods, even when i have motorcycle/gyrocopter; yeah i will go to other biomes, and sometimes setup a 2nd home base (usually in the desert, rarely in the other biomes) and keep original home base, then at some point i return to forest base and by then i'm in late game so end up starting a new playthrough ; point being is i've decided i'm not that bothered with biomes other than forest for the most part

 
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As nearly always with this game, there is a mod for that. I think it´s called DiergarRWGcities. Have to look it up later, can´t right now,

 
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I tend to stick in the Forest biome just because I like the area, but I will setup little outposts in the larger cities if I plan on being in that area for a few days doing quests or going through POIs.

I typically have extra workstations setup in those locations (forge, mixer, chemistry table, workbench) so I can manufacture things while I am there.  Pre-4x4 I only take back the things i need for my main base.

Early game I have boxes all over the town/city (and have a marker on my map) since you can't take a lot with bicycle and limited storage before becoming over encumbered....but I tend to check them when I go past them to see if they have items in them I need currently or I can stack items I am already carrying.

I tend to leave perm boxes at the traders for items I might want to sell to them or if need to reduce my inventory space on my way back to my base.  I play SP so I don't have to worry about theft from other players.

 
I am seeing T4 POIs in starter biome in new maps generated in the past few days. Maybe only wilderness T4 POIs? Definitely no T5s, but better than it used to be. 

 
Wesinator42 said:
What am I doing wrong? I am playing solo, not on a multiplayer server. I finish my level quests and get my level reward. Usually I have the startings of a decent base, only to have to uproot everything and move to the next biome. I like the skill progression , but not a fan of the starter slim biome.  I wish the starter biom had bigger cities. I don't mind going to the other biomes to get resources I need. When I have to go 2+km to get to my 2nd trader ( and take my resources and loot, etc) that's a long ways. Especially on bicycle.  I wish the starter citiy was a bit bigger. Maybe I'll just go back to a different version.  Ok, let the "slamming: commence.. ;)
Its all based off loot stage: bioms, prefabs, levels and such determine how high your loot stage is. The higher loot stage you have the higher percent chance you will have to get higher tier items, The game is setup so that the starter area has lesser loot bonus than the wasteland which creates a progression for becoming better. You do have the option to start in any biom that is best for you. Most experienced players will head to higher loot stage bioms in the beginning not wasting thier time in the pine biom. 

example: wasteland has a +30 bonus to loot stage vs pine which is 0.

 
I like dropping a pile of storage boxes by a trader so I can just run a bunch of quests without having to drop stuff off at my base.
I usually build my new base opposite the next biome/trader and put a box or two between us. I have been playing with random horde mods that make them much bigger and can really chew up your base, so in the road between the trader and my base I make an enclosed 2 high cobble ring around workstations/dew collectors (I always take parkour, so I don't have a door to give them a weak point. This way they don't won't get accidently destroyed by a random horde. Because the workstations are located a short distance away I can make my horde base super compact and easy to maneuver in. As long as it's a good 25-30 blocks away from your base, they shouldn't destroy it and only attack your base location you are at. Before I was doing this I would make a tunnel down a pillar of the center of my base to the workstations to ensure they don't get destroyed, but that is a TON more work and time.

 
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