geengaween
New member
I know this will get kneejerk disagreement because everyone is so used to it, but IMO it is a bad mechanic and holds the game back from what it should be. It reduces the open-endedness of the game and forces players to build and stockpile in one area instead of exploring the massive map.
It's always been a very arbitrary event that happens independently of the player's actions and is something that the player has no control over. It also zeroes in on the player's location allowing people to cheese the system by just vacating their base on day 7 and defending a prefab building they don't care about.
What if zombie horde nights were caused by something the player did or did not do, and could be increased or reduced depending on decisions made?
One example: Maybe running a big base causes huge amounts of sleeper zombies to spawn in the area around your base. Are you in a base built from scratch running 4 forges and 4 cooking fires at once? That's going to cause a lot of spawns. Are you moving from place to place camping in attics with just a box to store excess stuff? That's going to generate much less.
Then after 7 days, they all wake up and converge on your base. You can spend time finding and clearing these sleepers which reduce the horde night number, but that 's time consuming and dangerous. Or you can ignore them and deal with a massive amount on horde night. Nomadic players with no fixed permanent address wouldn't have to deal with large hordes because they wouldn't cause infestations.
IMO something like this would be a better mechanic and much closer to traditional zombie lore. It would make the game less "tower defense" and more tactical and decision oriented.
It's always been a very arbitrary event that happens independently of the player's actions and is something that the player has no control over. It also zeroes in on the player's location allowing people to cheese the system by just vacating their base on day 7 and defending a prefab building they don't care about.
What if zombie horde nights were caused by something the player did or did not do, and could be increased or reduced depending on decisions made?
One example: Maybe running a big base causes huge amounts of sleeper zombies to spawn in the area around your base. Are you in a base built from scratch running 4 forges and 4 cooking fires at once? That's going to cause a lot of spawns. Are you moving from place to place camping in attics with just a box to store excess stuff? That's going to generate much less.
Then after 7 days, they all wake up and converge on your base. You can spend time finding and clearing these sleepers which reduce the horde night number, but that 's time consuming and dangerous. Or you can ignore them and deal with a massive amount on horde night. Nomadic players with no fixed permanent address wouldn't have to deal with large hordes because they wouldn't cause infestations.
IMO something like this would be a better mechanic and much closer to traditional zombie lore. It would make the game less "tower defense" and more tactical and decision oriented.