vonstorm
New member
I think we are past the point in development of too much this or that. The devs have to concentrate on the framework and resources, which it looks like is already in place the way they want it. This kind of discussion should really push the devs (hopefully) into deciding what the option buttons / sliders should be, or at the least (and tackier) a consolidated configuration XML. Most of this stuff should be and probably is modular with variable based coding. Put all the relevant variables in one place and we can make huge changes without having to Mod, which many people dont want to do or cant.
eg - Wandering zombies option - 0/med/lots/armageddon (0 /Base #/ multiplier1/ multiplyer 2)
XP Focus - Combat / Crafting / Mixed ( adjust xp base # accordingly)
Zombies Run option - we already have
Zombies Dig option - Yes / No / Specific type
Base block strength Normal / Reinforced / Strong (Block strength modifier of player placed blocks)
Level Gate On / Off
Multiple Land Claim - On / Off
And so on.
These are the things slowing down production I think, and the aspects annoying some of the players. We could craft solo games and servers to playstyles.
eg - Wandering zombies option - 0/med/lots/armageddon (0 /Base #/ multiplier1/ multiplyer 2)
XP Focus - Combat / Crafting / Mixed ( adjust xp base # accordingly)
Zombies Run option - we already have
Zombies Dig option - Yes / No / Specific type
Base block strength Normal / Reinforced / Strong (Block strength modifier of player placed blocks)
Level Gate On / Off
Multiple Land Claim - On / Off
And so on.
These are the things slowing down production I think, and the aspects annoying some of the players. We could craft solo games and servers to playstyles.