Before i start explaining what i mean by that let me say that I am not a hardcore gamer my self and I understand (and respect) people who say its to hard but I thing they over reacting, thats not the real problem. I have not yet played the firsts weeks horde night (I am in day 6) so have that in your mind wile reading. The reason for that is that I play for a few hours and then it get’s boring.
I play in default with just some small changes: zombies never run, 18 hours day and loot abundance 150%. So far in than settings I haven't had big problems although I died way more times than in alpha 16 (in early game days). What I find to be a problem is that I have eat like a bodybuilder in order to keep my stamina up (for 10 seconds ). When I saw that your food bar was actually your stamina bar the first that came in to my mine was (oh this is stupid), the fun pimps said that they want to make the game realistic right ? So whats realistic about that ? Wouldn't be more logical to lets say if you haven't eaten for a day or so to loose 25% of your stamina for “x” hours ?
An other thing is that I have to wait for 0,5 seconds or so that the stone axe hit the target again. Why
would you do that ? Let me get this straight, you had to made a repeatedly task more time consuming and that its supposedly make the game hardcore and not boring, realy ?
And that's not the only stupid thing in this alpha. Wile I was in doors waiting for the night to pass I hear a Screamer what I didn't mention is that it was day 3 (realy fun pimps ?). i didn't die and i manage to kill her, and the horde later but why would I have to lose time (lets say it was day time) in the firs week for that stuff? I have herd people saying about dog hordes in day 4 or so and many other difficult zombies tha should not be spooning that early in the game.
For closure let me explaine in a few words why I put this title, I don't believe the alpha 17 is that hard (for what I have seen so far ) but its is defiantly unbalanced to the point it gets boring and frustrating !
I play in default with just some small changes: zombies never run, 18 hours day and loot abundance 150%. So far in than settings I haven't had big problems although I died way more times than in alpha 16 (in early game days). What I find to be a problem is that I have eat like a bodybuilder in order to keep my stamina up (for 10 seconds ). When I saw that your food bar was actually your stamina bar the first that came in to my mine was (oh this is stupid), the fun pimps said that they want to make the game realistic right ? So whats realistic about that ? Wouldn't be more logical to lets say if you haven't eaten for a day or so to loose 25% of your stamina for “x” hours ?
An other thing is that I have to wait for 0,5 seconds or so that the stone axe hit the target again. Why
would you do that ? Let me get this straight, you had to made a repeatedly task more time consuming and that its supposedly make the game hardcore and not boring, realy ?
And that's not the only stupid thing in this alpha. Wile I was in doors waiting for the night to pass I hear a Screamer what I didn't mention is that it was day 3 (realy fun pimps ?). i didn't die and i manage to kill her, and the horde later but why would I have to lose time (lets say it was day time) in the firs week for that stuff? I have herd people saying about dog hordes in day 4 or so and many other difficult zombies tha should not be spooning that early in the game.
For closure let me explaine in a few words why I put this title, I don't believe the alpha 17 is that hard (for what I have seen so far ) but its is defiantly unbalanced to the point it gets boring and frustrating !