P.s. I am writing via google translator
There used to be costumes that had radiation protection. It is clear that they were dummies (decoration). But once they were added, and they were added relevant characteristics, then the plans were the development of radiation? Moreover, the setting of this game is accompanied by 500%.
When the gangsters are added, then most likely there will be bases of gangsters (as the base of the merchant). Or like POE. So why not give life to a location filled with radiation?
Well, even to remake some of the plants for these places, there will be more interesting loot. And also clothes from radiation are useful, as well as some kind of food, for enhancing immunity or removing radiation.
Again, this can be a great environment for unique zombies, along with the irradiated glowing standard ones.
Personally, I do not know about the other players. But I personally had enough content in terms of the variety of weapons. It is basically all the same in essence, the shotgun, and the machine gun, the rest is the same, just depends on how you like to spend your ammo.
And the content in terms of research, there is a shortage.
In general, is there something in the plans that are particularly interesting for these ideas?
There used to be costumes that had radiation protection. It is clear that they were dummies (decoration). But once they were added, and they were added relevant characteristics, then the plans were the development of radiation? Moreover, the setting of this game is accompanied by 500%.
When the gangsters are added, then most likely there will be bases of gangsters (as the base of the merchant). Or like POE. So why not give life to a location filled with radiation?
Well, even to remake some of the plants for these places, there will be more interesting loot. And also clothes from radiation are useful, as well as some kind of food, for enhancing immunity or removing radiation.
Again, this can be a great environment for unique zombies, along with the irradiated glowing standard ones.
Personally, I do not know about the other players. But I personally had enough content in terms of the variety of weapons. It is basically all the same in essence, the shotgun, and the machine gun, the rest is the same, just depends on how you like to spend your ammo.
And the content in terms of research, there is a shortage.
In general, is there something in the plans that are particularly interesting for these ideas?