PC is A17 removing the much beloved run and gun aspect?

There is one bit many seem to conveniently overlook.

You are already moving backwards at your best speed. Even faster than in A16.

No one sprints backwards.

Y'all talk like this is A16 with this one change applied. Yes, in this scenario melee vs running zombies would be considerably harder. But what if this was A17 and there were actual melee-centric skills and item mods for more than just doing more damage?

Mind-blowing, I know.

 
There is one bit many seem to conveniently overlook.You are already moving backwards at your best speed. Even faster than in A16.

No one sprints backwards.

Y'all talk like this is A16 with this one change applied. Yes, in this scenario melee vs running zombies would be considerably harder. But what if this was A17 and there were actual melee-centric skills and item mods for more than just doing more damage?

Mind-blowing, I know.
Gazz is refering to the backflip skill :fat:

Seriously, in reality running fast backwards in a wasteland with rubble and vegetation on the ground would be immediately stopped by a fall. So even if you could theoretically run backwards as fast as forwards (someone in this forum claimed this to be true, I don't really know), in practice you have to go slower and look behind you constantly. Making running backward just slower is a good approximation. Not that reality is terribly important, but if someone needs an explanation for immersion reasons, here is one.

 
Well, i haven't been paying enough attention because this is the first ive heard about an increase to base walk speed. I think that would be a really good change. If the base walk speed is increased it would definitely give us a fighting chance when we encounter sprinting enemies. :D
Its not quite that simple though, if you cant sprint for as long before going out of stamina then the reverse is true

 
First off, a serious increase in backwards speed - no matter in which way, shape or form - would only reintroduce the cheesy backpedaling "tactic".

Right now backwards movement uses "WalkSpeed" and has no unique functionality or triggers attached.

But yeah, if necessary, a condition could be created so that sprinting backwards randomly makes you stumble and fall. Tying it to specific kinds of collisions would be way too complex for that, I think.

Well, sprinting with a broken leg could still do that. Earmarked for the broken leg buff. Thanks, Guppy! ;)

 
Gazz/Roland,

Have the following been removed or changed in their functionality with regard to stamina regen?

Beer

Grain alcohol

Coffee

 
We're getting punished for fighting the zombies period, this "temporary" and "permanent" damage they keep touting on about.
This is starting to feel like the devs are trying to create some hybrid FPS/RPG game. Where's the Minecraft-esque portion of the game gone? All this talk of buying perks for strength, agility, fortitude. This is not a RPG game we are playing, the players themselves are the RPG, we pick our own roles, not the other way around.

Why haven't the devs spent anytime trying to fix the water textures they don't care about? Or adding fishing to the game, boating across lakes/oceans, diving in lakes/oceans?
Exactly

 
Gazz/Roland,
Have the following been removed or changed in their functionality with regard to stamina regen?

Beer

Grain alcohol

Coffee
Would be really great to get an answer on this, it will make a vital difference to how the new stamina system plays out

 
First off, a serious increase in backwards speed - no matter in which way, shape or form - would only reintroduce the cheesy backpedaling "tactic".
Right now backwards movement uses "WalkSpeed" and has no unique functionality or triggers attached.

But yeah, if necessary, a condition could be created so that sprinting backwards randomly makes you stumble and fall. Tying it to specific kinds of collisions would be way too complex for that, I think.

Well, sprinting with a broken leg could still do that. Earmarked for the broken leg buff. Thanks, Guppy! ;)
Will it be moddable, so us who like this cheesy "tactic" can get it back and leave the advanced techniques to the high level skill pro scene..?
 
First off, a serious increase in backwards speed - no matter in which way, shape or form - would only reintroduce the cheesy backpedaling "tactic".
If that is cheese then what would you call the tactic of hitting them while running right thru them. Very common btw and imo much worse. Backing out I can rationalize as darting in for a hit, running thru them not so much.

 
If that is cheese then what would you call the tactic of hitting them while running right thru them. Very common btw and imo much worse. Backing out I can rationalize as darting in for a hit, running thru them not so much.
I believe that Roland has indicated that this tactic won't be (as?) effective since zombies now can swing at you while they are mid-stride.

 
There is one bit many seem to conveniently overlook.You are already moving backwards at your best speed. Even faster than in A16.

No one sprints backwards.

Y'all talk like this is A16 with this one change applied. Yes, in this scenario melee vs running zombies would be considerably harder. But what if this was A17 and there were actual melee-centric skills and item mods for more than just doing more damage?

Mind-blowing, I know.
Thats very true, i can definitely sprint way faster forwards then backwards in real life. But while it is realistic to move slower when backpeddling, i still enjoy sprinting and zigzaging multiple directions.

And like you said, this isnt one change, its one of many being released in A17 and for all we know, the changes to the movement in game might be absolutely perfect. I certainly hope it turns out that way, no pressure TFP :D

 
mfw I'm not worthy of an answer

dnmmxqw.gif


Then again, after contemplating how Kinyajuu can say "run n gun is not at all going to suffer in a17", you guys are probably talking about vanilla not-hordenight. Cuz the game has evolved so much that we don't see many zombies anymore. I played a bit of vanilla today, Jeez, I think the maximum of zombies I saw at the same time was four. Under such circumstances, backpedaling at any speed is indeed quite cheesy.

Still, for modded games, it is quite useful, so I hope you'll include a property to the player's entityclass, a speed or some yes/no for backpedaling speed reduction.

 
The only time I ever needed to run backwards is when I was being chased by dogs. As long as this doesn't lead to an early demise in this instance, I can live with it. See what I just did there?

 
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