How to implement something like the following....ideas?
1) Insane Difficulty
2) Increases in difficulty with game stage (which largely only affects hordes and wandering hordes)
3) Every so often, amounts of zombies know your position and chase you down. Like a horde, but not endless waves. Something manageable.
4) Zombies are too powerful to base against. AI block damage to max?
5) Forces you to stay on the run, no permanent base. Maybe weapons caches?
The biggest hurdle, I think, is the horde night mechanic is perfect for the constantly being chased, but the horde is too overpowered to be chased-by early game.
How can there be a restriction on early hordes, if that mechanic is used?
But ideally I'd just want to get rid of the horde all together and have zombie packs just chase you down no matter where you are, like a horde, keeping you on the run day and night?
I don't want to game in a constant bloodmoon...
1) Insane Difficulty
2) Increases in difficulty with game stage (which largely only affects hordes and wandering hordes)
3) Every so often, amounts of zombies know your position and chase you down. Like a horde, but not endless waves. Something manageable.
4) Zombies are too powerful to base against. AI block damage to max?
5) Forces you to stay on the run, no permanent base. Maybe weapons caches?
The biggest hurdle, I think, is the horde night mechanic is perfect for the constantly being chased, but the horde is too overpowered to be chased-by early game.
How can there be a restriction on early hordes, if that mechanic is used?
But ideally I'd just want to get rid of the horde all together and have zombie packs just chase you down no matter where you are, like a horde, keeping you on the run day and night?
I don't want to game in a constant bloodmoon...