I've come up with a challenge run for 7DTD that I'm planning to try and thought I'd share my idea.
The idea is that the game starts out very easy, but progressively gets harder until it reaches extreme difficulty on Day 28 - when you face a truly terrifying horde.
Even making it that far will be a daunting task - because this is also an Iron Man run which means once you die, it's game over.
I've intended this challenge run for the standard horde every 7 days, XP at 100%, player block damage at 100%, loot abundance at 100% and all zombie block damage at 100%.
I'm using Darkness Falls for my challenge run simply because it's my favorite version of the game, but it should would work just fine with Vanilla or your favorite overhaul mod. I'm also not using any modlets that make the game easier (kinda defeats the purpose), but I have installed guppycur's bloodmoon trickle modlet. We'll see if that was a wise choice.
I put together a spreadsheet for the progressive difficulty. The idea is that you'll logout in the morning once day breaks (no later than 6am), check the spreadsheet for that day's settings, then change the appropriate sliders and reenter the game. Settings don't change every single day, and you can quickly see at a glance if the current day's settings need to be changed as I've bolded the changes for each row/day.
While veterans may find Day 1 through 10 or so a tad on the easy side, the difficulty starts ramping up quickly from there - ferals start sprinting on Day 11, for example. The idea is that you'll need that relatively breezy time period to build up your resources and equipment so you can survive to prepare the nastiest, most powerful base you can conceive of so that you don't get ripped to shreds by the Day 21 horde. Survive that night, and you'll face a truly daunting challenge even just making it to Day 28, as all zombies minimally sprint from the morning of Day 22 and on!
I'm personally also going to avoid certain mechanics that make the hordes dramatically easier (such as JaWoodle's killing corridor).
If it seems too easy for you, you can either reduce the 24 hour cycle or stage it down over the 28 days much like I've done with some of the other sliders, which will have the effect of giving you less time to prepare for the increases in difficulty. Or if you are feeling plucky, an easy way to make it much harder is to add a column that gradually increases the blood moon frequency.
Spreadsheet for challenge run:
https://docs.google.com/spreadsheets/d/1BnhF5B3PhrUawZm7to2fGnIjjw4vGJuJw_NXE_uwVbo/edit?usp=sharing
If you decide to try it out, let me know how it goes. I'll update this post once I'm finished with my run.
The idea is that the game starts out very easy, but progressively gets harder until it reaches extreme difficulty on Day 28 - when you face a truly terrifying horde.
Even making it that far will be a daunting task - because this is also an Iron Man run which means once you die, it's game over.
I've intended this challenge run for the standard horde every 7 days, XP at 100%, player block damage at 100%, loot abundance at 100% and all zombie block damage at 100%.
I'm using Darkness Falls for my challenge run simply because it's my favorite version of the game, but it should would work just fine with Vanilla or your favorite overhaul mod. I'm also not using any modlets that make the game easier (kinda defeats the purpose), but I have installed guppycur's bloodmoon trickle modlet. We'll see if that was a wise choice.
I put together a spreadsheet for the progressive difficulty. The idea is that you'll logout in the morning once day breaks (no later than 6am), check the spreadsheet for that day's settings, then change the appropriate sliders and reenter the game. Settings don't change every single day, and you can quickly see at a glance if the current day's settings need to be changed as I've bolded the changes for each row/day.
While veterans may find Day 1 through 10 or so a tad on the easy side, the difficulty starts ramping up quickly from there - ferals start sprinting on Day 11, for example. The idea is that you'll need that relatively breezy time period to build up your resources and equipment so you can survive to prepare the nastiest, most powerful base you can conceive of so that you don't get ripped to shreds by the Day 21 horde. Survive that night, and you'll face a truly daunting challenge even just making it to Day 28, as all zombies minimally sprint from the morning of Day 22 and on!
I'm personally also going to avoid certain mechanics that make the hordes dramatically easier (such as JaWoodle's killing corridor).
If it seems too easy for you, you can either reduce the 24 hour cycle or stage it down over the 28 days much like I've done with some of the other sliders, which will have the effect of giving you less time to prepare for the increases in difficulty. Or if you are feeling plucky, an easy way to make it much harder is to add a column that gradually increases the blood moon frequency.
Spreadsheet for challenge run:
https://docs.google.com/spreadsheets/d/1BnhF5B3PhrUawZm7to2fGnIjjw4vGJuJw_NXE_uwVbo/edit?usp=sharing
If you decide to try it out, let me know how it goes. I'll update this post once I'm finished with my run.