PC Intelligence Woes.

We need an entry-level weapon in electrocutioner, otherwise the entire skill-tree isn't useable until the midgame
I think the stun baton should be the entry level weapon for intelligence, but increase the range and lower the attack speed. Mid tier should be a gun that shoots saw blades. High tier should maybe be some kind of microwave gun with an invisible beam that lights zombies on fire. End tier should be a rail gun that shoots spent uranium rods. Keep the scrappy made-from-garbage aesthetic so it doesn't look too unbelievable.

Keep the sciencey theme but there's no reason why intelligence should be exclusively electricity. It would be better if it was more for status effects.


 
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* On horde night at least melee turrets are an adequate replacement if you set them up correctly and generally I don't have any problem finding a few of them in the iron age.
Bit slow to reply to this one, but I find Melee turrets completely inadequate for any purpose. 

If you build your base to have one entry through a narrow corridor, it could push people back, but it attacks so slowly that you'd probably be better off with multiple layers of ablative iron bars. The melee turret feels really cool to use (and can send other players flying, even with friendly fire off) bu it attacks too slowly, only hits one target at a time and doesn't do meaningful damage. 

It can't hold off a whole horde, and it can't kill individual zombies. 

It can knock a zombie down over and over, but unless you're fighting a single really powerful zombie, that's not really very useful compared to the ability to just kill it, which even a fireaxe can do better. 

I like the idea of a 'shove trap' that throws people into spikes or spinning blades, but this one just doesn't have the range. Both on the attack itself, or on how far it throws enemies. 

 
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Bit slow to reply to this one, but I find Melee turrets completely inadequate for any purpose. 
It really depends on your base design and playstyle, but I have found the sledge turrets to be highly effective with the right design, especially with early hordes.  If I get lucky and find one before my first horde, I make sure to incorporate it into my design.

Yes, they can't effectively kill zombies and they can't stop a horde, but I don't expect them to do that.  The purpose I set aside for them is to thin out the hordes / control the chokepoint.  This allows me to hit the zombies with either knife attacks without getting overwhelmed by numbers and not allowing them to damage any restrictions I put in place.

 
Bit slow to reply to this one, but I find Melee turrets completely inadequate for any purpose. 

If you build your base to have one entry through a narrow corridor, it could push people back, but it attacks so slowly that you'd probably be better off with multiple layers of ablative iron bars. The melee turret feels really cool to use (and can send other players flying, even with friendly fire off) bu it attacks too slowly, only hits one target at a time and doesn't do meaningful damage. 

It can't hold off a whole horde, and it can't kill individual zombies. 

It can knock a zombie down over and over, but unless you're fighting a single really powerful zombie, that's not really very useful compared to the ability to just kill it, which even a fireaxe can do better. 

I like the idea of a 'shove trap' that throws people into spikes or spinning blades, but this one just doesn't have the range. Both on the attack itself, or on how far it throws enemies. 
I have used the melee turret with expectional results in horde nights. Just have a narrow ledge that ends on a door (or even a concrete block) to your melee or shooting room and have that guarded by the turret and below a deep pit. with a steep exit path.

The zombies might get a few hits on the door or blocks (repair them from time to time), but since the access is narrow as well, they can't growd there. And the turret throws off zombies one by one. The low damage of the turret is augmented by the fall damage. Lastly you are there as a further damage provider and the deep pit can also be setup with traps.

Even worse on a MP server where say 4 people each have a turret (all unperked) standing along that high ledge and most zombies don't even reach the door.

 
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