PC Instead of Stone Age...

oh  god  so you didnt  move from  1st 1/3  to  2nd  1/3  within  60 minutes?  god  thats awfull refund immediately :D
oh god, i bought 7d2d like 5 years ago (when was alpha 15 released?) and played the early game already hundrets of times and will hit 1000 hours played soon. It bores me because it is so SLOW gameplay, especially after i did it that often, and with the stone-age-machanic it basically became pure fast-forward grind until i become able to build and quest without it taking ages. I already did it 3 times in A19. I most likely will do it again in A20. I don't want it to be removed, i don't want overal faster progression, i just want to be able to start a playthrough with iron age.

I'd more likely stay 20 days longer in iron age then playing 10 days in stone age AGAIN just to "wait" for iron age. And the age for me also includes some skills. Having an iron pickaxe on day 1 is almost worthless if you run out of stamina after each second swing.

Same like you can start civilization also in middle age instead of stone age, if you got bored by researching pottery for 5 rounds before you can do anything further.

 
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Yep, the quality is one problem, also when using creative menu. Because i still want to start with lvl1 tools.
I have created a small modlet. It was easier than I thought. The quality can be defined pretty easy.

At the end of the starter quest you get the usual 4 skill points but now you also get an iron pick Q1 and an iron shovel Q1 plus enough XP to jump to level 11 which gives you additional 10 skill points.

So you are on gamestage 12 which is the beginning of the Iron Age. However, the chance of getting T1 items is still very small and they have only a low quality. You will mostly still get T0 items.

View attachment A19Quickstart.zip

 
That's everything i wanted. THANK YOU.
Alternatively, you can open the console with F1 and type: giveselfxp 10000 

Repeat that until you are level 12 or 13 or even higher. You can make the number larger or smaller to increase your level faster or slower. Spend the skillpoints all at once or just a few at a time depending on your own sensibilities. This keeps your game unmodded if that matters to you.

 
oh god, i bought 7d2d like 5 years ago (when was alpha 15 released?) and played the early game already hundrets of times and will hit 1000 hours played soon. It bores me because it is so SLOW gameplay, especially after i did it that often, and with the stone-age-machanic it basically became pure fast-forward grind until i become able to build and quest without it taking ages. I already did it 3 times in A19. I most likely will do it again in A20. I don't want it to be removed, i don't want overal faster progression, i just want to be able to start a playthrough with iron age.

I'd more likely stay 20 days longer in iron age then playing 10 days in stone age AGAIN just to "wait" for iron age. And the age for me also includes some skills. Having an iron pickaxe on day 1 is almost worthless if you run out of stamina after each second swing.

Same like you can start civilization also in middle age instead of stone age, if you got bored by researching pottery for 5 rounds before you can do anything further.


game have  3 phases  stone iron steel .... a17-18  just spoiled people by giving them everything in first week .. even Q steel making them bored with no goals after 30  or 50+

now we have roughtly  1 week of stone  1-2  iron then steel

sure its just  increasing chance to appear .... but droping iron  in week  2  is common  .. same as steel in week 3 and later

little broken by few facts

- toilets drop iron tier knife and  pistol from day 1

- traders sell  Q1-4 ..  firearms from day 1 (mostly low tiers like pistol or hunting rifle)

- candy gives +5 gamestage   +10%so day  1 level two with candy is enought to have basic chance for iron tier

-  it takes 1 point to unlock forge and  1 to unlock iron tools sot here is potential  to make Quality  2  iron tools on day  1  if rushed  or if you find working forge  .... day  2-3  if you dont

is this progressions so slow ?:D i mean you cant survive  first hour or two using stone tools  before you move to full iron self crafted set?

1-2 hour of gameplay  to move from early to midgame  what you want  ?   first  30 min stone  60min + steel 2 hours Q6 steel ?   nope progression is rather quick .... its not like you play  30 days  with crossbow and stone axe

some people will just keep complaining spoiled by a17-18 steel tools from start (my a18save dropped Q3 steel  shovel from first looted car before even finding city)

because they feel that someone took advanced stuff from them .. forcing them to play with tools ..

(that are not that much worse actually stone shovel can still 2 hit dirt/graveland .. and iron pickaxe is comparable to steel because you simply cant use its potential early because you cannot sustain that stamina cost even with coffee)

some people are just so spoiled from last two alphas they expect augers from first  working stiff tools they loot on day  1  ..and wont accept anything else .. sur ei agree  loot need some work ... it feel unrewarding in some areas but progression is rather fine .. especially considering you can craft iron so early effectively skiping primitive tier

and if you loot few toilets  you are pretty much guaranteed to have atleast q1 pistol early

what really sucks is just primitive/wood bow

 
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is this progressions so slow ?:D i mean you cant survive  first hour or two using stone tools  before you move to full iron self crafted set?
Read again what i wrote! 🙄

The first week with just stone tools is to slow GAMEPLAY FOR ME to play it again after i did it several times already. Iron age for me is not covered by just having iron tools but no skills for e.g. stamina. I already wrote that! I want to start in an advanced state at all. But why do i even repeat my self the third time, obviously you are not understanding (if even reading?) what i wrote and i'm almost sure you will still not after i repeated it one more time.

If you don't want to do so, just don't do it. There is no need to discuss what i'd like to have as an option (and i already got as a modlet), just because you wouldn't use it.

 
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Because you can easily pick up a stone but not scrap metal. At least in this game.
You 100% can gather iron with nothing but a stone axe. You could probably do it with your bare hands, if the game didn't require you to smash something to pieces before you're allowed to pick it up. 

I'd prefer to remove the stone tools entirely in favour of scrap, so... either start the player with a scrap-axe (like how you start with a torch and some chilli) or add a way to gather metal without any tools at all. 

Even that is only a problem because you have to 'break' metal items to get the metal out, instead of just picking up some junk off the ground.

Signposts, car-frames, railings, barricades. There's metal everywhere and gathering it is only an issue because you can't just pull bits off until after you punch the item to death. 

Replace the 'scrounging for rocks on the ground' portion of the tutorial with 'looking in trash-piles for empty cans or cookpots that can be scrapped for iron' (Maybe add more scrappable iron items to go with the lead fishing weights and the brass candle-sticks and doorknobs?) 

Or just start us with a couple of empty cans or something. Have the implication be that we had more food but we used it all and we're now on our last can of chilli. 

Or just make it so that you can craft a quality 1 scrap tool with the amount of iron you get from a single tin-can, so you can start the game, eat your chilli and immediately be ready to go?

 
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