Jumped in the deep end settings on Insane / always run:
+ There's definitely way more zombies outdoors and if u engage one others seem to join in pretty quickly so you're dealing with a group. Way better challenge now. But almost impossible to loot POI's on the first couple of days, I'd definitely put points into agility first next time.
- They run much slower than a16 and give up chase relatively quickly, they also run a bit wonky following a strange offset path towards u. But new ai is better.
+ The vulture ai is excellent, picking it's moment to attack and hunting u for a long time, one followed me into a building from a hole in the ceiling we were dueling in a small bedroom it even tried to follow me through into the kitchen but I closed the door just in time.
+- New POI's are fantastic, the new variations are a real threat, entering buildings should be risky. But the respawning sleeper bug still exists and it's even more prolific now, there can be half a dozen sleepers in a small house, I lure them away instead of killing them, head back to the house and another dozen spawn in different positions. FPS takes a real big dive close to and inside POI's.
+- The new power attack is essentially the old left button attack, I'm thinking the Flurry of Blows perk might make some use of the left attack as it doesn't knock them down or do much damage early on. I'm not sure the melee is more challenging than a16 from what the early streamers have said, maybe more a case of just getting used to the new mechanics and the zombies running slower really hurts the challenge.
+- Perk system levelgating / locked skills, not sure about this one maybe leaning towards a16, I agree there is a lot locked away now, iron tools are locked behind a few levels of Intellect but I find that's a luxury perk on always run so I'll be stuck on stone axe for awhile unless trader has any. This plus...
+ 25% loot drop is really great now, Day 5 I only have 20 arrows, no pills, no first aid bandages, no magazines, no armor, no extra clothing, no weapons, even had my first old sham sandwich in a couple of alphas and also had to buy drinks from the vending machine, it feels like a survival game.
+ Overall I'm loving the harsh survival challenge, zombies do a ton of damage to blocks now, spikes have been greatly nerfed no more 64 crawlers on horde night, old ideas aren't so effective and we have to adapt. But I see why people are complaining about locked skills and debuff penalties, the harsh challenge isn't for everyone but this is how I envisioned how a survival game should be.
- I miss looting / harvesting zombies, fat n bones was my money maker.