There are some really helpful posts/tutorials out there on using the game's inbuilt prefab editor (All hail Genosis' concise series of youtube tutorials! You saved me more time, man. Thanks.) But there are still some things that haven't been covered (that I could find) and I was curious about. So I thought I'd start a thread where I (or anyone else) could post questions about the prefab editor and hopefully someone with more experience will know the answer. Or if not, we can all scratch ours heads together asking"now what DOES that do??" (If there is already a thread like this and I just missed it, sorry! Feel free to move/delete this one!I did see the "getting started prefabbing" thread sticky but that seems mostly centered around the player-made 2D prefab creator, not the ingame one, and some of it is out of date).
So to start: most recently I've been testing out sleeper volumes. I went through and figured out what kind of zombies spawn based on what type of group you set the volume to be (some of them are obvious, "group soldier zombie" is a no-brainer for example, others I had to manually test to know for sure). But I couldn't figure out what "boss volume" and "priority volume" in the sleeper volume settings do. I tried setting a volume to boss volume, for instance, and I saw no noticeable difference in the zombies that spawned in it.
Also does anyone know what those "arrow helper", "cross helper", "missing block", and "imposter filler" blocks in the creative menu are? (they are on the first page if you click the "all blocks" filter). A lot of the creative menu blocks are self explanatory (loot helper blocks seem to spawn in a random version of the loot container that may or may not be lootable, for example, and the exclamation mark lets you pick where the quest activation marker for the building shows up. Etc.) but I was at a loss as to what those four do. Anybody know?
Thanks guys! I a relatively new player and I've been having a lot of fun playing with 7 days to die (and the prefab editor since I discovered it) I'm really excited to meet you all.
So to start: most recently I've been testing out sleeper volumes. I went through and figured out what kind of zombies spawn based on what type of group you set the volume to be (some of them are obvious, "group soldier zombie" is a no-brainer for example, others I had to manually test to know for sure). But I couldn't figure out what "boss volume" and "priority volume" in the sleeper volume settings do. I tried setting a volume to boss volume, for instance, and I saw no noticeable difference in the zombies that spawned in it.
Also does anyone know what those "arrow helper", "cross helper", "missing block", and "imposter filler" blocks in the creative menu are? (they are on the first page if you click the "all blocks" filter). A lot of the creative menu blocks are self explanatory (loot helper blocks seem to spawn in a random version of the loot container that may or may not be lootable, for example, and the exclamation mark lets you pick where the quest activation marker for the building shows up. Etc.) but I was at a loss as to what those four do. Anybody know?
Thanks guys! I a relatively new player and I've been having a lot of fun playing with 7 days to die (and the prefab editor since I discovered it) I'm really excited to meet you all.
