Okay so I'm looking through the buffs.xml and I think you're on to something.From what I've induced by getting infections and using them, it's a bit RNG to make it so where you're not guaranteed the "oh this is 100% going to turn into an infection". Antibiotics and honey seem to work over time and not instantly. I don't think taking more than 1 does anything, but I wound up getting a stage 2 infection and was losing health fast before I found an antibiotic. I took it and kept pounding away at first aid bandages to keep my hp from going all the way down, and ate a honey I found too. After about 3 mins or so, the infection went down and cured. Ive seen the same effect a couple of times. But yeah, they either get shrugged off or turn into an infection. If you get infected, take care of it. When the stage progresses my oh my are you in for a hurting.
See that random roll?<effect_group name="Cure Infection 0"><requirement name="HasBuff" buff="buffIllInfection0"/>
<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" target="self" buff="buffIllInfection0"/>
</effect_group>
Agreed.Yep right on. That definitely makes sense. I like it, gives a bit of "uh oh" to it. Makes sense to what happened to me lol. I generally have bad RNG so my infections stick much more than other peoples'. I noticed that may be the case because the count timer goes up while you have antibiotics going through your system. I dig it.
When you take anti-biotics you get a buff which is a timer. This has always been the case. I guess they changed it from an instant cure then immunity till the timer ended, to a chance of a cure at set periods during the timer.Okay so I'm looking through the buffs.xml and I think you're on to something.
Antibiotics don't leave your system right away,
They last for duration="600".
At any time that buff can cure you so you're right in saying it might take time.
Also you are right a second time.
The buff contains code for Infection, Dysentery, Pneumonia, and Food Poisoning and they all look like this.
See that random roll?
So yes... you could possibly take antibiotics and it do nothing... at first.
As the game ticks by and keeps checking, you get to essentially "roll" again.
That does mean, however, there is a not-zero possibility that taking an antibiotic could do nothing.
You could just have bad luck and keep rolling a negative.
Always wondered what was going on with infections. Time to dump some points into Intrinsic Immunity.Okay so I'm looking through the buffs.xml and I think you're on to something.
Antibiotics don't leave your system right away,
They last for duration="600".
At any time that buff can cure you so you're right in saying it might take time....
<effect_group name="Cure Infection 0">
<requirement name="HasBuff" buff="buffIllInfection0"/>
<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="40"/>
<triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" target="self" buff="buffIllInfection0"/>
</effect_group>
Okay so I'm looking through the buffs.xml and I think you're on to something.
Antibiotics don't leave your system right away,
They last for duration="600".
At any time that buff can cure you so you're right in saying it might take time.
Also you are right a second time.
The buff contains code for Infection, Dysentery, Pneumonia, and Food Poisoning and they all look like this.
See that random roll?
So yes... you could possibly take antibiotics and it do nothing... at first.
As the game ticks by and keeps checking, you get to essentially "roll" again.
That does mean, however, there is a not-zero possibility that taking an antibiotic could do nothing.
You could just have bad luck and keep rolling a negative.
Yeah you have to mitigate the stamina loss with another drug like caffeine.The problem is that the stamina loss when you have it is crippling. You need to head for home immediately, and even that is difficult if you are on foot. Once there you can really do nothing at all until it is cured or you die. It is MUCH MUCH worse than the Near Death debuff.
That's a question I'd like an answer to as well.What is the time interval where it checks the 40% chance to be cured or is it a one shot deal?
<update_rate value="59"/>