PC Infection is crazy now! My story + a suggestion

I only recently got infected (day 12 i think), but i already had 2 jars of honey and some antibiotics at base, so i only had to run back. The only problem was i already had lower max stamina due to lower food (too long wandering), as well as being encumbered.

I wonder if it's possible to raise the infection level while curing it, for example getting hit from Zs.

 
Finally, after 18 alphas, infection is actually dangerous now. I just had one of the most intense playthroughs of my life due to the infection mechanic.
I got infected on day 3. At first I looked everywhere for honey, thinking it would cure it no problem. I look for "honey" at the trader's, but can't find any in his inventory. After doing 3 buried supplies quests and looting some houses, I found one jar and realised it only cures 5% (I was at 20% already, I think).

"Oh crap", I think. I need antibiotics. How in the heck do I get some? I had looked through 2 towns and found no pharmacies. I was panicking in a bookstore when I suddenly found the antibiotics recipe. I was so damn relieved, until I realised that I needed 10 frigging sham sandwiches.

I then spent the next 3 days looking for sandwiches. I looked through several houses, many garbage dumps and barns. I had only found 6. It was already horde night and I was at 60% infection already. I tried, in my agonal situation, to loot a shamway's factory I had found, but couldn't bring myself to go too deep inside. Waaay too many zombies, it was impossible.

I climbed the building up to one of the towers to hide from the hordenight. While up there, I did think of jumping, but luckily I found the big stash which had 3 sandwiches. I had 9 in total. There was still hope. The horde came and the ♥♥♥♥ers managed to get to the base of the tower and break it down just as I was getting off of it. After getting cornered by some zombies and a vulture, I got out with a little over 10 hp and a broken leg.

I then spent the following 2 days looking for a sandwich that never came. I had 9 sandwiches, I was at 80% infection and I had given up any hope. Ready to die, I decided to just walk away into the distance to either find a miracle or disappear forever.

Then the miracle happened, as I was staring into a giant red cross painted over a small, oval-like metal structure in a military camp. Indeed I managed to find one antibiotic in there, after fighting the locals. Problem was, that antibiotics only cure 25 frigging % of the infection...

I was bummed, not gonna lie, but it did give me hope and time to find the second miracle. A giant blue cross not too far from where I was. Yes, a damn hospital was there. I couldn't believe my eyes. It took me around 2 days and many arrows/bullets to scavenge it all. It was painful, it was dangerous and intense, but I did get out with 2 antibiotics.

If you believe God makes miracles, you have to wonder if Satan has a few up his sleeves. Even after all of that, I realised the antibiotics were only gonna cure the infection down to 2.3%, and I had nothing else to cure it completely. I had scavenged 4 towns and there was nowhere else to look. I could look for that last sandwich, but I really didn't want to waste more time looking for a damn rotten sandwich. I head home, almost ready to kill myself, but I decide to check the trader out first (just in case).

The ♥♥♥♥er had a jar of honey with him since day 3, when I got infected. I had looked for "honey" instead of "jar of honey", and that's why I hadn't seen it. I head home to get my money, come back and I was back at 3.1%. I buy the jar, sell it again accidentaly because I'm so damn nervous, buy it again and finally, after 12 days of agony, cure the damn infection.

Never have I ever had such an experience in this game. I'm sure I'll immediately get killed by a cougar or something next time I hop in, though.

BTW, the suggestion: For the love of all goodness, make it so sandwiches are a bit more common. It's ridiculous to have them spawn in shamway boxes only, especially when you need 10 if you have a chem station and 40 if you don't...

Thanks to anyone that sat through my story!
the reward for first two tier of quest often contain antibiotics of both kind in my experience

i do all buried supplies quest for t1 e t2, you can do that in the first 7 days, they are all relatively close and you can do 3 or even 4 quest a day if you have enough of them listed, at the end you can sit on a sizeble amount of antibiotics

 
I agree, it seems like every trader quest I do offers me Herbal Antibiotics. I'm not suggesting that it will be so for everyone since luck determines it but just offering up another source for antibiotics for those struggling.

 
I agree, it seems like every trader quest I do offers me Herbal Antibiotics. I'm not suggesting that it will be so for everyone since luck determines it but just offering up another source for antibiotics for those struggling.
Actually I've noticed this too, a lot of quest rewards for t1-2 quests tend to be antibiotics, herbal or otherwise, or first aid bandages. Early game? I'll take the first aid bandages over a tool anyday. My current game I am on day 4 and have like 25 first aid bandages from quests. Those things are like gold when you can't craft them yet. Same for antibiotics. I do love the new infection system though, there is no ill effects till it hits 14%. As Op said if you don't have enough to cure it, it heals it decently slow so it buys you more time to get more stuff to stack to get rid of it. It also makes it much more dangerious if you let it run on past breakpoints of 4%, 9% or 23% I use these percents as zombie hits can raise it, so I like to have a bit of leeway. If all I got is 1 antibiotic that cures 25%, i'll wait till it hits 23% before i'd use it.

In A18, if I see a bookstore or a pop-n-pills store my eyes light up like a kid in a candy store. Not the big bookstore or pop-n-pills poi's (the crack-a-book tower and the pop-n-pills hospital) as they seem to have less book/medical loot than the medium sized ones for some messed up reason.

But take my advice, get armor asap, You can get near 100% effect resistance from armor with perfect effect resist rolls on steel armor. Though with full iron armor I do find they still bleed me more than they should but its far better than it was in a17 where it seemed to do nothing.

Effect resist seems to work for stuns, bleeds, infection, and I almost wanna say it even works against stuff from food/water like dysentery and food poisioning, which.. it shouldn't tbh.

My current game luck is kinda so-so, day 4 and i've gotten hit with dysentery from boiled water twice already. My longest dead is dead game was 17 days at 60 min days, and I never got food poisioning or dysentery once no matter how or what I ate. Though that might be partly due to the water purifier mod for helms I found. That mod is golden. Install it and you can drink murky water all you want with no worry about ill effects.

How I play is I generally do not loot a poi unless I have a trader quest to go to it, exceptions are things like the book stores, pop-n-pills, working stiffs etc, as they do not have quests to them afaik.

 
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It seems to be nice. Lyrically everything is painted, but not for real life 7d. The game really has no motivation to survive, because by accidentally dying, you can get rid of infection, experience will certainly wane. But this is only 5-10 zombies. Rather than 2 weeks to play the game. It may be a matter of principle. But I want this to be a matter of survival, so that I have no choice. I don’t want to set myself the condition to survive, just like that. I want the game to do this for me.

 
It seems to be nice. Lyrically everything is painted, but not for real life 7d. The game really has no motivation to survive, because by accidentally dying, you can get rid of infection, experience will certainly wane. But this is only 5-10 zombies. Rather than 2 weeks to play the game. It may be a matter of principle. But I want this to be a matter of survival, so that I have no choice. I don’t want to set myself the condition to survive, just like that. I want the game to do this for me.
Play dead is dead, you die, delete the save. Then stuff like infection etc matters. I'd honestly like an offical game mode with it myself. Where if you die game auto deletes the save.

 
I agree, it seems like every trader quest I do offers me Herbal Antibiotics. I'm not suggesting that it will be so for everyone since luck determines it but just offering up another source for antibiotics for those struggling.
Damn it, either you guys are really lucky or I was extremely unlucky then, cause I did try to get herbal antibiotics by doing quests; fruitlessly...

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It seems to be nice. Lyrically everything is painted, but not for real life 7d. The game really has no motivation to survive, because by accidentally dying, you can get rid of infection, experience will certainly wane. But this is only 5-10 zombies. Rather than 2 weeks to play the game. It may be a matter of principle. But I want this to be a matter of survival, so that I have no choice. I don’t want to set myself the condition to survive, just like that. I want the game to do this for me.
As Scyris said, dead is dead is a great way to make sure that survival is the only choice in every situation.

Thanks for posting, that was an enjoyable read!
Thanks for reading! it was a rollercoaster for sure.

 
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