Incorrect judgment of armor effects

dzxmsf

Refugee
Version
V3
Platform
Windows
armorNerdGloves、armorCommandoGloves,The damage boost effects of these two items do not apply to deployed robots, as their activation condition is "HoldingItemHasTags".

armorPreacherGloves、armorNomadGloves,The damage boost effects of these two items do apply to deployed robots, since their activation condition is "EntityTagCompare", which targets entities rather than items held by the player.

I don’t believe this is a reasonable mechanic, and it should be revised.
 
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I wouldn't expect armor bonuses to apply to things I'm not actively holding. If you are holding a junk turret and it isn't getting the bonuses, then I'd call that a bug. But once you place it, it shouldn't get them anymore.
From what I understand of your statement, the damage boost effects from armorPreacherGloves and armorNomadGloves also apply to deployed robots. Should this issue be "fixed"?
 
armorNerdGloves、armorCommandoGloves,The damage boost effects of these two items do not apply to deployed robots, as their activation condition is "HoldingItemHasTags".

armorPreacherGloves、armorNomadGloves,The damage boost effects of these two items do apply to deployed robots, since their activation condition is "EntityTagCompare", which targets entities rather than items held by the player.

I don’t believe this is a reasonable mechanic, and it should be revised.

Hello dzxmsf,

thank you for addressing this protentional issue.
We'll check if the balancing of these item combinations require adjustment.

Best,
Revi
 
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