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In game name for Prefabs

Sinister141

New member
I'm very new to making prefabs, watched some video tutorials etc. I've managed to make a working prefab everything seems to work right. Loot, zombies quests. It gets added when generating a new map. All of it works but I cannot for the life of me figure out how to change the in game name. You can't save the prefab with spaces in the name so there has to be a option to set the name that shows in game. I've tried everything. I'm sure its just something simple that I don't see but I cannot figure it out. Any help would be much appreciated. Thank you.

 
Thanks for the response. I'll try to create the file. None of the 10 different prefabs I downloaded had a localization file but i did find the vanilla one I think so I can use it.  Not sure where it goes but at least a start. Thanks again.

 
Thanks for the response. I'll try to create the file. None of the 10 different prefabs I downloaded had a localization file but i did find the vanilla one I think so I can use it.  Not sure where it goes but at least a start. Thanks again.


If you're downloading individual POIs then you're probably just getting POIs in the form of 6 files. But POIs that want to use all of the game's features need to be in a modlet, where you can do things like add the necessary information into a Localization.txt file or potentially add settings to rwgmixer.xml for something special.

I wouldn't distribute a POI as just 6 files anymore. Supporting one or more POIs in a modlet is trivial. If you want a hand, let me know.

 
Thank you. I'm not planning on distributing anything right now. This is just for a private server with friends. I will look into the modlet though makes more sense then lose files.

Solution:

Localization.txt is located - Steam\steamapps\common\7 Days To Die\Data\Config

I just edited the local file for now but a modlet would be better as zztong recommended.

 
Thank you. I'm not planning on distributing anything right now. This is just for a private server with friends. I will look into the modlet though makes more sense then lose files.

Solution:

Localization.txt is located - Steam\steamapps\common\7 Days To Die\Data\Config

I just edited the local file for now but a modlet would be better as zztong recommended.


Those localization changes have to be distributed to all the players for them to be able to see it. If you just change the server your players won't see what you change. That's why I suggest making a modlet these days. Then your players just install the modlet to be in sync with the server.

The server is great at telling the clients what the current state of blocks are in the world, and that makes the game largely playable if the POI modlet isn't installed on the client. But that server communication doesn't involve the entirety of all POI information, so you get these quirks like missing names, keyracks not working, and so forth unless the clients have the modlet too.

 
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