AETHEREX
New member
Hi everyone,
I’ve been enjoying the updates in 7 Days to Die, but I think there’s room for improvement that would enhance immersion.
My first suggestion is about locked doors. Currently, doors unlock all at once when you find the set of keys, which feels a bit unrealistic. It would be great if we could unlock doors individually, from the other side or with a lockpick!
My second suggestion is about breakable objects. I’ve noticed that breakable objects, especially doors (again!), always break at specific places regardless of where they are hit. This can break immersion and limit strategic gameplay. I propose that the developers implement a more dynamic system where objects break based on the point of impact. For example, shooting a door should create a hole where it was hit, rather than in a predetermined spot.
I believe these changes would make the game more realistic and allow for more tactical decisions. I’d love to hear your thoughts on this!
I’ve been enjoying the updates in 7 Days to Die, but I think there’s room for improvement that would enhance immersion.
My first suggestion is about locked doors. Currently, doors unlock all at once when you find the set of keys, which feels a bit unrealistic. It would be great if we could unlock doors individually, from the other side or with a lockpick!
My second suggestion is about breakable objects. I’ve noticed that breakable objects, especially doors (again!), always break at specific places regardless of where they are hit. This can break immersion and limit strategic gameplay. I propose that the developers implement a more dynamic system where objects break based on the point of impact. For example, shooting a door should create a hole where it was hit, rather than in a predetermined spot.
I believe these changes would make the game more realistic and allow for more tactical decisions. I’d love to hear your thoughts on this!