Improvements

Hollow427-_-

New member
When I invite my friends, we built a base and then I log out, they will loose everything, we should be able to share the world. More Co-Op please. Many of us are playing alone.

Being one man army is not good, so you should not be having all the skill, but focus on specific built, so your friends can focus on something else.

Strength, Intelligence etc. You could do separate window skill tree for that.

More upgrades for vehicles, like to motorbike, one person is driving second is sitting right behind him and shooting.

Weapon mods should be different like, bigger magazine mean slower reload time, more damage increasing recoil.

 
When I invite my friends, we built a base and then I log out, they will loose everything, we should be able to share the world. More Co-Op please. Many of us are playing alone.


Because of this you can start 7d2d as a headless server (headless= without needing a user and graphics). The next patch of 7d2d will very likely include the ability for you to connect to such a server. But the catch, this server must be running on a PC.

There are multiple possibilities:

The first one is only available to PC players: You can start the game as a separate program and leave that PC running.

Or you can rent a server, either a managed server or an empty virtual PC. A managed server has the game already installed and most of the configuration is already done. An empty virtual PC (called barebone server) needs all configuration done by you (with the help of websites explaining the steps, still you should have better than noob status on a PC), but this way you have much more freedom and probably a more performant and reliable system.

Being one man army is not good, so you should not be having all the skill, but focus on specific built, so your friends can focus on something else.


If you start the game with a group you will naturally focus on specific builds based on attribute, just like you want. So what are you missing? The good thing is a single player can do this (with investment of more time and levels) too.

More upgrades for vehicles, like to motorbike, one person is driving second is sitting right behind him and shooting.


You can already ride along in a 4x4. Shooting while driving would be much too OP as normal zombies largely ignore vehicles. AFAIK TFP has already said the shooting-from-vehicles feature would not be coming.

 
You can already ride along in a 4x4. Shooting while driving would be much too OP as normal zombies largely ignore vehicles. AFAIK TFP has already said the shooting-from-vehicles feature would not be coming.

Boo I would like to take out the extra seat mod and have a mobile turret mod... Maybe shoot 44 caliber as I always seem to have that in abundance 

 
Hell no. I'm not here for 7 Days to GTA. Literally no reason for guns on any vehicle. Thank God TFPs agree on this. 

Nobody forces anyone to select similar skills/Perks. If with friends, not hard for one to focus on an expertise like farming/cooking while others venture into Mining, Mechanic or Weapons, etc.

Having a forced skill tree/job title would be horrendous for solo players, and would hinder progression overall.

More mods for weapons/tools would be fine, but there's  zero reason for additional negative effects. As is, if you attempt to rock any gun with zero skill/Perks, you're already reloading God awfully slow. Without Run & Gun, you better hope you killed whatever is infront of you with that clip, cause if you attempt to reload and retreat, you ain't getting far.

There is already a healthy balance on many aspects when it comes to skills and Perks, and the effects if you ignore them are definitely felt.

If they want to do anything with vehicles, then expand on the various options and designs. In fact, let's get to a more realistic atmosphere and repair existing vehicles found in the world. I'll Rick Grimes that @%$# and pull up to a POI in a cop car with a 44...

 
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