Hm, yeah, seems like the component doesn't register any resizing of the area it uses so fails to use it when it gets bigger. Will have a look if this can be fixed.- Map view border will not update with new size when resizing browser window. I.E. from maximized to fullscreen (F11). The map will be displayed with black borders.- When you hide the left navigation panel, one row of tiles coming from the right side won't be loaded properly on moving. Already loaded tiles will be shown properly when rearranging map.
Sounds like a good idea, added to my list.- Last options (like show players, enemies, animals or the reload tiles timer) will be lost when you hit the update button (F5). Maybe set a (session) cookie where the options will be saved?
That's just what the game says about them (and kinda ok imho as those are actually attacking you).- Some animals will be displayed as enemy: Boars, Snakes, Bears, ZomBears, Wolves, etc. - this is very irritating especially when hunting.
Yeah, that's been in there for a while now and even already had a ticket- Center map on selected player, keep map centered on selected player. (maybe optional via checkbox) Actually the selected player will just barely be kept inside the map view while traveling above the view border.

Just never got around to it. There's still a lot of work to be done on the web page.
Not exactly sure if this can be achieved as it would have to have a fallback if you don't have any custom icons. No idea how this would work for the current setup- Possibility to assign special icons to each NPC type via stylesheet. Actually there are only the 2 icons for enemies and wildlife.

Hm, if it takes this long I suppose it found a bunch of stuff to clean up (and that won't hurtAlso, I don't know the impact of "mem", but it looks "heavy" on the load. As in it mostly takes about a second or two to respond.

But yeah, a simple uptime command won't hurt either. As Prisma put out one for this already I'll only add that to A17 vanilla though.