Setting breakpad minidump AppID = 251570mmap(...PROT_NONE...) failed
IP address: 127.0.0.1
IP address: 208.110.84.250
eac_server.so [x64] :: OnLoad()
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsyncTCPSocket created
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsncTCPSocket destroyed
STEAMPS3 - AsncTCPSocket destroyed
Stacktrace:
at (wrapper managed-to-native) object.__icall_wrapper_mono_array_new_specific (intptr,int) <0x00064>
at (wrapper managed-to-native) object.__icall_wrapper_mono_array_new_specific (intptr,int) <0x00064>
at System.Collections.Hashtable.Rehash () <0x00070>
at System.Collections.Hashtable.PutImpl (object,object,bool) <0x00071>
at System.Collections.Hashtable.Add (object,object) <0x0002a>
at System.Runtime.Serialization.ObjectIDGenerator.GetId (object,bool&) <0x000c9>
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteValue (System.IO.BinaryWriter,System.Type,object) <0x001f3>
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteSingleDimensionArrayElements (System.IO.BinaryWriter,System.Array,System.Type) <0x000e7>
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteGenericArray (System.IO.BinaryWriter,long,System.Array) <0x001f8>
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray (System.IO.BinaryWriter,long,System.Array) <0x0010d>
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter,object,bool) <0x0016a>
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteQueuedObjects (System.IO.BinaryWriter) <0x00042>
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectGraph (System.IO.BinaryWriter,object,System.Runtime.Remoting.Messaging.Header[]) <0x00073>
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream,object,System.Runtime.Remoting.Messaging.Header[]) <0x0038a>
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream,object) <0x0002d>
at AllocsFixes.PersistentData.PersistentContainer.Save () <0x00098>
at AllocsFixes.AllocsLogFunctions.RequestToSpawnPlayer (ClientInfo,int,PlayerProfile) <0x00283>
at AllocsFixes.API.PlayerSpawning (ClientInfo,int,PlayerProfile) <0x0002c>
at ModManager.PlayerSpawning (ClientInfo,int,PlayerProfile) <0x00206>
at GameManager.RequestToSpawnPlayer (ClientInfo,int,PlayerProfile) <0x00edc>
at NetPackageRequestToSpawnPlayer.ProcessPackage (World,INetConnectionCallbacks) <0x00030>
at ConnectionManager.QP (INetConnection,NetPackageDirection) <0x002c2>
at ConnectionManager.Update () <0x000db>
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e>
Native stacktrace:
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x91772) [0x7f592ab5a772]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x10d10) [0x7f592c0e8d10]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0x37) [0x7f592b30e267]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x16a) [0x7f592b30feca]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19fc07) [0x7f592ac68c07]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1a0f5a) [0x7f592ac69f5a]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x197773) [0x7f592ac60773]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1988f2) [0x7f592ac618f2]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x198a81) [0x7f592ac61a81]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1992c6) [0x7f592ac622c6]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19c8d6) [0x7f592ac658d6]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19cb82) [0x7f592ac65b82]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19cd5d) [0x7f592ac65d5d]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x132bae) [0x7f592abfbbae]
/home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(mono_array_new_specific+0xaa) [0x7f592abfdec0]
[0x401d38a4]
Debug info from gdb:
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
viour (Game Object 'wdwFocusHealthState') is missing!
Haven't seen that one before ... Can you post the full log please?Any idea what could be causing this?
Code:Setting breakpad minidump AppID = 251570mmap(...PROT_NONE...) failed IP address: 127.0.0.1 IP address: 208.110.84.250 eac_server.so [x64] :: OnLoad() STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsyncTCPSocket created STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed STEAMPS3 - AsncTCPSocket destroyed Stacktrace: at (wrapper managed-to-native) object.__icall_wrapper_mono_array_new_specific (intptr,int) <0x00064> at (wrapper managed-to-native) object.__icall_wrapper_mono_array_new_specific (intptr,int) <0x00064> at System.Collections.Hashtable.Rehash () <0x00070> at System.Collections.Hashtable.PutImpl (object,object,bool) <0x00071> at System.Collections.Hashtable.Add (object,object) <0x0002a> at System.Runtime.Serialization.ObjectIDGenerator.GetId (object,bool&) <0x000c9> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteValue (System.IO.BinaryWriter,System.Type,object) <0x001f3> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteSingleDimensionArrayElements (System.IO.BinaryWriter,System.Array,System.Type) <0x000e7> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteGenericArray (System.IO.BinaryWriter,long,System.Array) <0x001f8> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray (System.IO.BinaryWriter,long,System.Array) <0x0010d> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectInstance (System.IO.BinaryWriter,object,bool) <0x0016a> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteQueuedObjects (System.IO.BinaryWriter) <0x00042> at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteObjectGraph (System.IO.BinaryWriter,object,System.Runtime.Remoting.Messaging.Header[]) <0x00073> at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream,object,System.Runtime.Remoting.Messaging.Header[]) <0x0038a> at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize (System.IO.Stream,object) <0x0002d> at AllocsFixes.PersistentData.PersistentContainer.Save () <0x00098> at AllocsFixes.AllocsLogFunctions.RequestToSpawnPlayer (ClientInfo,int,PlayerProfile) <0x00283> at AllocsFixes.API.PlayerSpawning (ClientInfo,int,PlayerProfile) <0x0002c> at ModManager.PlayerSpawning (ClientInfo,int,PlayerProfile) <0x00206> at GameManager.RequestToSpawnPlayer (ClientInfo,int,PlayerProfile) <0x00edc> at NetPackageRequestToSpawnPlayer.ProcessPackage (World,INetConnectionCallbacks) <0x00030> at ConnectionManager.QP (INetConnection,NetPackageDirection) <0x002c2> at ConnectionManager.Update () <0x000db> at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <0x0005e> Native stacktrace: /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x91772) [0x7f592ab5a772] /lib/x86_64-linux-gnu/libpthread.so.0(+0x10d10) [0x7f592c0e8d10] /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x37) [0x7f592b30e267] /lib/x86_64-linux-gnu/libc.so.6(abort+0x16a) [0x7f592b30feca] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19fc07) [0x7f592ac68c07] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1a0f5a) [0x7f592ac69f5a] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x197773) [0x7f592ac60773] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1988f2) [0x7f592ac618f2] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x198a81) [0x7f592ac61a81] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x1992c6) [0x7f592ac622c6] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19c8d6) [0x7f592ac658d6] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19cb82) [0x7f592ac65b82] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x19cd5d) [0x7f592ac65d5d] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(+0x132bae) [0x7f592abfbbae] /home/sdtd/engine/7DaysToDieServer_Data/Mono/x86_64/libmono.so(mono_array_new_specific+0xaa) [0x7f592abfdec0] [0x401d38a4] Debug info from gdb: ================================================================= Got a SIGABRT while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= viour (Game Object 'wdwFocusHealthState') is missing!
2016-07-04T16:55:42 2.934 ERR Error in ApiHandler.HandleRequest(): Handler getwebuiupdates threw an exception:
2016-07-04T16:55:42 2.935 EXC Object reference not set to an instance of an object
NullReferenceException: Object reference not set to an instance of an object
at AllocsFixes.NetConnections.Servers.Web.API.GetWebUIUpdates.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, AllocsFixes.NetConnections.Servers.Web.WebConnection user, Int32 permissionLevel) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ApiHandler:HandleRequest(HttpListenerRequest, HttpListenerResponse, WebConnection, Int32)
AllocsFixes.NetConnections.Servers.Web.Web:HandleRequest(IAsyncResult)
System.Net.ListenerAsyncResult:InvokeCallback(Object)
Not seeing a crash. Also don't pick some part of a log randomly and point it out as a crash reason ...
--->right, its only a clpping. I had post the full log too there. Did you look at this ?
- - - Updated - - -Not seeing a crash.
Nope, you're simply added to the access list of the containers so nothing that can be easily done to revert this (besides coding this).Woud be nice.. not even a file or something you can delete. so it will work normaly again ?
I've run two instances concurrently without any issues.Hm, But the server was crashed! even if it is not in the logs.
where are all the error messages ?
Maybe there is a problem if there 2 Server instances at 1 Server ?
No idea, but unlikely to be multiple instances on a single server. GSPs would have a hard day if that was an issue.Hm, But the server was crashed! even if it is not in the logs.
where are all the error messages ?
Maybe there is a problem if there 2 Server instances at 1 Server ?
You mean the size of the area around a player that shows up e.g. on the ingame map when walking around? If so that's basically a "no", would require deeper game changes and also hurt server performance *a lot*.Is it possible to increase the tile size uncovered by a player when exploring the map?
Wow. Did you check what was most of this data? E.g. was it like 90% the <steamid> -> <entityid> output in the logs on player connects or something like that?I've run two instances concurrently without any issues.I've had loads of crashes/mass disconnects without any error messages in log.
I've had loads of error messages without any crash or mass disconnect.
I had a 13GB log file in 4hours and still no crash ^^
Default permissions wont show the map? any suggestions on what ideal settings are?Permissions.