Ticket 60 is referring to the Linux scripts though, no relation to the modGoing to try and customise the build myself to add that in.

I don't. I don't even use VS. I doubt that it's possible to attach a .NET debugger to a non-development build of the game though.Just wondering how you debug these libs in Visual Studio?
For me it's typically writing code and if something does not work adding a few log prints where applicable.