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Improvements for the dedicated server

Going to try and customise the build myself to add that in.
Ticket 60 is referring to the Linux scripts though, no relation to the mod ;)

Just wondering how you debug these libs in Visual Studio?
I don't. I don't even use VS. I doubt that it's possible to attach a .NET debugger to a non-development build of the game though.

For me it's typically writing code and if something does not work adding a few log prints where applicable.

 
Alloc,

will it in future eventually give an command that you can say the server it should pre calculate the complete map so you can start with all rendered?

 
will it in future eventually give an command that you can say the server it should pre calculate the complete map so you can start with all rendered?
Navezgane: Possibly. RWG: Possibly one to specify an area (infinite world can't be "all" rendered).

 
sorry has missed that i mean an specific range.

so like /rendermap 10000 for 10 Km radius from 0,0

greetings and thx alloc for the fast answer.

 
Greetings all:

Does the web map work with Navezgane? Superficially at least I can't see any reason for it not working, but on my test server with Navezgane the web map listener never fires up. It appears it is trying to but fails:

Code:
2016-03-11T13:20:59 5.407 INF Error in Web.ctor: System.Net.Sockets.SocketException: Address already in use
 at System.Net.Sockets.Socket.Bind (System.Net.EndPoint local_end) [0x00000] in <filename unknown>:0 
 at System.Net.EndPointListener..ctor (System.Net.IPAddress addr, Int32 port, Boolean secure) [0x00000] in <filename unknown>:0 
 at System.Net.EndPointManager.GetEPListener (System.Net.IPAddress addr, Int32 port, System.Net.HttpListener listener, Boolean secure) [0x00000] in <filename unknown>:0 
 at System.Net.EndPointManager.AddPrefixInternal (System.String p, System.Net.HttpListener listener) [0x00000] in <filename unknown>:0 
 at System.Net.EndPointManager.AddListener (System.Net.HttpListener listener) [0x00000] in <filename unknown>:0
I have a RW on the same server and its web map is working fine. The telnet ports are configured differently (RW on 8081, Navezgane on 8061), so I thought the web map would use <telnet port> + 1 for the web listener, or 8062.

If this is working as designed is there any reason why the web map could not be made to work with Navezgane?

 
Last edited by a moderator:
It's control panel port + 2, not telnet + 1. So you probably got CP port on both set to the same and this it can't open the port on the second instance for listening as it says in the log :)

 
Hi.

It would be possible to modify the online map to show the place of the dead backpacks players?

That is the falling to the ground when a player dies.

 
It would be possible to modify the online map to show the place of the dead backpacks players?
Theoretically: Sure. Currently I don't have the required data at hand though and it's thus also not possible to query it from the web page.

 
Alloc, Can you please add a feature to the Web server that can be seen all inventories at once.

It would be very very helpful against Duper, Cheaters and other..

Thanks!!!!!!!!

 
I had to update (and I'm pretty sure I updated to the same version I had before) but it worked for me. <shrug> Maybe the a14 installation on my dedi wiped the mod folder? I didn't really pay attention, but at any rate, re-installing fixed mine.

 
Great tool. I'm curious about the compatibility of alpha 14 too. Anyone tried?
Running 256 on several dedi servers with no apparent issues. I am sure there will be an update out but not having any problems and some tools are just ones I need

 
Alloc, Can you please add a feature to the Web server that can be seen all inventories at once.
It's on my list already.

I had to update (and I'm pretty sure I updated to the same version I had before) but it worked for me. <shrug> Maybe the a14 installation on my dedi wiped the mod folder? I didn't really pay attention, but at any rate, re-installing fixed mine.
Yeah, that has been reported before, so far wasn't able to repro that myself though. Steam fiddling with the mods-folder is the best guess so far though.

 
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