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Improvements for the dedicated server

Sorry, no news yet on the log-page, haven't had any free time since thursday :(

having a problem with setting thins to 0 for admin.. when i it will not let me view it. i am a admin on the server admins list with a permission level set to 0 but it does not work. everything else seems fine and works like it should if its set to 1000 or 2000 just not the admin stuff
Log from server after you tried logging in to the webpage?

Did not work after setting permissions to 2000. But you mentioned required permissions; am I missing something?
Not sure what you did but at least the log says your user had permission level of 1000:

Code:
2015-08-14T23:52:11 127.299 INF Steam OpenID login from 71.197.198.43:56423 with ID 76561198040081821, permission level 1000
And you also could not execute 'sa' in game for this reason:

Code:
2015-08-15T00:09:22 1158.438 INF Denying command 'sa' from client Melcene
So you have to make your user level 0 (by using the admin command) *or* set the required permissions for the web modules (webpermission command) to 1000 (if just for logged in users) or 2000 (for everyone).

 
Not sure what you did but at least the log says your user had permission level of 1000:

Code:
2015-08-14T23:52:11 127.299 INF Steam OpenID login from 71.197.198.43:56423 with ID 76561198040081821, permission level 1000
And you also could not execute 'sa' in game for this reason:

Code:
2015-08-15T00:09:22 1158.438 INF Denying command 'sa' from client Melcene
So you have to make your user level 0 (by using the admin command) *or* set the required permissions for the web modules (webpermission command) to 1000 (if just for logged in users) or 2000 (for everyone).
Yeah I have it set to 2000, but for some reason it looks like it showed up as 1000. I've noticed that the Command Persmissions thingie says this:

Code:
cmd : This is the command name, any command not in this list will not be usable by anyone but the server.   permission level : 0-1000, a user may run any command equal to or above their permission level.
But your post is helpful - I think I know what I need to do. I will try!

I figured it all out. It was my still semi-newbness with xml. Everything in the admin xml still has the stupid <!-- --> around it... making it null. Also figured out how to add additional commands to my admin xml. Yay! Things should work tonight!

 
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Yeah I have it set to 2000, but for some reason it looks like it showed up as 1000. I've noticed that the Command Persmissions thingie says this:

Code:
cmd : This is the command name, any command not in this list will not be usable by anyone but the server.   permission level : 0-1000, a user may run any command equal to or above their permission level.
But your post is helpful - I think I know what I need to do. I will try!

I figured it all out. It was my still semi-newbness with xml. Everything in the admin xml still has the stupid <!-- --> around it... making it null. Also figured out how to add additional commands to my admin xml. Yay! Things should work tonight!
If you use an RCon client you can type

webpermission add web.map XXXX

webpermission add webapi.getstats XXXX

webpermission add webapi.getlandclaims XXXX

webpermission add webapi.getplayerslocation XXXX

webpermission add webapi.getplayerinventory XXXX

XXXX = Numbers between 0-2000

 
Forgive me if this has been stated or maybe it is just my instance, but the coordinates system does not work. I was adding a prefab to my random gen and got the coords from the map by hovering and then even clicking. Didn't double check inside the game before, which is my own fault, but spawned the prefab and it is was off in neverland. A long distance away from what the coordinates I got from the web map and the in game coords are.

 
Forgive me if this has been stated or maybe it is just my instance, but the coordinates system does not work. I was adding a prefab to my random gen and got the coords from the map by hovering and then even clicking. Didn't double check inside the game before, which is my own fault, but spawned the prefab and it is was off in neverland. A long distance away from what the coordinates I got from the web map and the in game coords are.
I use the map to set slash commands for teleport points and it is spot on for me. Maybe you miss typed the coordinates?

Make sure to use the following format...

x, y, z

The 1st number X is East or West. West is a negative number.

The 2nd number Y is Elevation

The 3rd number Z is North or South. South is a negative number.

The confusing part is remembering that the coordinates on the web and in-game maps are displayed N/S, E/W and need to be flipped when using commands.

 
The confusing part is remembering that the coordinates on the web and in-game maps are displayed N/S, E/W and need to be flipped when using commands.
Thank you...That may be where I made my mistake for sure.

 
I see a smoothworld command on the console commands page but when I type it in I get ERROR: unknown command has it been removed or am I missing a step somewhere?

 
@Alloc When I updated to the latest version the LOG menu alternative disappeared from the WEBGUI.

I have gone thru every part of you Server Fixes info aswell this thread but cant find anything regarding this.

 
Hi, I was curious if there were any chances of implementing these fixes, in particular the custom spawn point location in one of the next patch releases so I can update it from my dedicated server panel without having to go through what is described here: https://7dtd.illy.bz/wiki/Server%20fixes , not comfortable with playing with my server files like this lol

 
Hi, I was curious if there were any chances of implementing these fixes, in particular the custom spawn point location in one of the next patch releases so I can update it from my dedicated server panel without having to go through what is described here: https://7dtd.illy.bz/wiki/Server%20fixes , not comfortable with playing with my server files like this lol
Updating it is super easy. I don't even use the script anymore. Just download the file and extract it into the /engine/Mods folder. Start server, and it's good to go.

 
Updating it is super easy. I don't even use the script anymore. Just download the file and extract it into the /engine/Mods folder. Start server, and it's good to go.
I tried that but I'm renting a server from fragnet, I checked the outlog file and it says dedicated server so it should work. I uploaded the mods folder direction in the root folder where the other folders are. When that didnt work I tried putting it in 7DaysToDieServer_Data and it still didn't work. I just want to be able to set a fixed spawnpoint for everyone lol. I can't even find a list of command list. I just wish the spawnpoint.xml worked :(

When I asked the CS at fragnet they said to follow the mods instruction, the mods instruction seem to be for players run servers.

P.S. If someone tells me you can add yourself as friend and find each other that way I'm going to strangle them lol

 
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If it's a linux server, you should have "Engine" which is where pretty much everything for the game is. Config folder, 7DaysToDieServer_Data folder, ect.

Inside Engine, you would make a folder called "Mods" and all of the files from inside the server_fixes.tar.gz go inside it. (Make certain you don't get a double mods folder. "Engine/mods/Mods")

 


If you have that done, then the server fixes should run just fine.

If you're on a Windows system, then it would just be in "7 Days to Die Server\Mods". I'm assuming you're running a Linux dedi since it's hosted though.

 
I see a smoothworld command on the console commands page but when I type it in I get ERROR: unknown command has it been removed or am I missing a step somewhere?
It's not in the public builds. Really gotta update the commands list page sometime ... ;)

@Alloc When I updated to the latest version the LOG menu alternative disappeared from the WEBGUI. I have gone thru every part of you Server Fixes info aswell this thread but cant find anything regarding this.
You need the webapi.getlog permission for that part. But as it's not really working for now it shouldn't hurt that much not having it ^^

Hi, I was curious if there were any chances of implementing these fixes, in particular the custom spawn point location in one of the next patch releases so I can update it from my dedicated server panel without having to go through what is described here: https://7dtd.illy.bz/wiki/Server%20fixes , not comfortable with playing with my server files like this lol
Ultimately probably everything will be merged to the core game. But that will take some time. There's no "custom spawn point location" related stuff in this mod though.

Also, you don't have to "play with the server files", you simply add this mod like you would with any other mod later on too. Nothing to be replaced, changed or whatever ;)

... I uploaded the mods folder direction in the root folder where the other folders are....
If the directory structure is right (as SylenThunder pointed out) this should work just fine, no matter where the server is hosted. The log could give further information as to why it's not working though.

I just want to be able to set a fixed spawnpoint for everyone lol.
As I said: Not related to this mod.

I can't even find a list of command list.
The command for that is "help".

@SylenThunder: I suppose most (probably > 90 %) of the GSPs that provide 7dtd hosting are running it on Windows ;)

 
So Alloc, is there any chance there's a fix planned for the teleport bug? Where it doesn't render fast enough and you spawn falling? Someone suggested adding a 5 second or longer delay after the teleport to give it a chance. I'm not sure, but it's annoying to constantly log out and back in after doing /home.

 
Alloc, would you please remove the horrible 7dtd background from the map display? Its absolutely horrid when used in that context. A Plain black or white background would be better.

Thank you!

 
Alloc, would you please remove the horrible 7dtd background from the map display? Its absolutely horrid when used in that context. A Plain black or white background would be better.
Thank you!
You could remove the following in style.css or change background.jpg to something else in the IMG folder if you'd like.

Code:
background-image: url('/static/img/background.jpg');
 
Alloc, would you please remove the horrible 7dtd background from the map display? Its absolutely horrid when used in that context. A Plain black or white background would be better.
As schwanz9000 already pointed out you can easily remove it yourself. I kinda like the background so unless I get heaps of complaints (and something better to put there ;) ) it will stay in the default build.

Hey Alloc! Any news on any additional features/improvements in the works?
Nope, currently not really getting much time due to real live tasks. Maybe I can spend a few hours on it again next weekend :)

So Alloc, is there any chance there's a fix planned for the teleport bug?
Sure, but it's something to be "fixed" in the core game, gotta have a look at that, maybe I can get it in before A13.

 
Nope, currently not really getting much time due to real live tasks. Maybe I can spend a few hours on it again next weekend :)
Well, news that there is no news is better than nothing. :wink-new:

Question: Is there anything in the code that would prevent me from reverse engineering it to add se @ x,y,z myself? Or is there something that has to be added to the core game first? Didn't know if I could merge code from the tele and se commands together somehow.

I reeeeeaaallly want that for my arena build. Especially if A13 is several weeks out. If I have to wait, so be it, but I'm obviously terrible at waiting for things. LOL!!!

This will be the last time I bring it up, promise! :chuncky:

 
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