figured it outjust updated 10.2, ran server for good hour, shut down installed server .dlls now it's kicking every other player with Kick by admin message, i dont have ping kicker enabled
I haven't tested this, but.....Is there any safe way to teleport someone to a location without knowing the z coor? If not is there a way to figure out a safe z coor?
2014-12-02T14:15:56 2066.677 Error in GM_SavePlayerData: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.PlayerDataStuff.GM_SavePlayerData (.GameManager manager, Int32 _clientId, .PlayerDataFile _playerDataFile) [0x00000] in <filename unknown>:0
2014-12-02T14:15:26 2036.548 Player "Patient Z" denied: Your account 'Patient Z' is not activated or no server answer!
2014-12-02T14:15:29 2040.282 Error in AllocsLogFunctions.RequestToSpawnPlayer: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.AllocsLogFunctions.RequestToSpawnPlayer (.GameManager manager, Int32 _clientId, System.String _name, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0
2014-12-02T14:15:35 2045.798 Player "Patient Z" denied: The player name 'Patient Z' already exits on the server! Please choose a different one
Yep, saw your other thread. The mod shouldn't be affected, it just prints those exceptions for further use but it won't break anythingGot these errors, When checking out this player though noticed his save file was not named SteamID.ttp or SteamID.map it was his name instead so the file was Patient Z.ttp and Patient Z.map, I can only assume this was someone using hack cheats but when he connected I got these errors in the log.
Those are because the player tried to bypass EAC, which is super easy to do, but failed since it gave him this:Got these errors, When checking out this player though noticed his save file was not named SteamID.ttp or SteamID.map it was his name instead so the file was Patient Z.ttp and Patient Z.map, I can only assume this was someone using hack cheats but when he connected I got these errors in the log.
Code:2014-12-02T14:15:56 2066.677 Error in GM_SavePlayerData: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.PlayerDataStuff.GM_SavePlayerData (.GameManager manager, Int32 _clientId, .PlayerDataFile _playerDataFile) [0x00000] in <filename unknown>:0
Code:2014-12-02T14:15:26 2036.548 Player "Patient Z" denied: Your account 'Patient Z' is not activated or no server answer!
Code:2014-12-02T14:15:29 2040.282 Error in AllocsLogFunctions.RequestToSpawnPlayer: System.NullReferenceException: Object reference not set to an instance of an object at AllocsFixes.AllocsLogFunctions.RequestToSpawnPlayer (.GameManager manager, Int32 _clientId, System.String _name, Int32 _chunkViewDim, .PlayerProfile _playerProfile) [0x00000] in <filename unknown>:0
Code:2014-12-02T14:15:35 2045.798 Player "Patient Z" denied: The player name 'Patient Z' already exits on the server! Please choose a different one
2014-12-02T14:15:35 2045.798 Player "Patient Z" denied: The player name 'Patient Z' already exits on the server! Please choose a different one
Thanks, I'll try that. But the Steam ID wasn't missing or blank. Instead, it showed as the player's name.Stop the Server.Add this to the admins.xml under <blacklist> section.
<blacklisted steamID="" unbandate="01/01/2100 00:00:00" />
Start the Server again.
If you fork for this 1 feature this creates obviously two streams of files that need to be maintained. If you are happy to do this no problem. But have you checked if this is something alloc can put in the pipeline?I am currently working to mod Alloc's Assembly to add a check if SteamID = int and if returns false auto bans the person trying to connect, Or something of that nature. May do a check on SteamID int as well as size of ID so if the player has a steamID of less than normal it bans.
I have changed my mind on creating this due to the fact that FrontRunnerTek has added a modification to the SM which does pretty much the same thing, Also I am sure the Devs will sooner or later release a fix for this as it had been reported plenty of times and it would be pointless for Alloc to pipeline it in then have to remove it again in the near future...If you fork for this 1 feature this creates obviously two streams of files that need to be maintained. If you are happy to do this no problem. But have you checked if this is something alloc can put in the pipeline?
2014-12-06T22:21:07 10915.835 Error in GM_SavePlayerData: System.NullReferenceException: Object reference not set to an instance of an object
at AllocsFixes.PlayerDataStuff.GM_SavePlayerData (.GameManager manager, Int32 _clientId, .PlayerDataFile _playerDataFile) [0x00000] in <filename unknown>:0