Mods are now organized as resources. Use the Mods link above to browse for or submit a mod, tool, or prefab.
The TFP Official Modding Forum Policy establishes the rules and guidelines for mod creators and mod users.
2014-11-26T23:56:02 76382.349 Error in ApiHandler.HandleRequest(): Handler threw an exception: System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.
at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.API.WebAPI.WriteJSON (System.Net.HttpListenerResponse resp, AllocsFixes.JSON.JSONNode root) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.API.GetPlayersLocation.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, System.Net.HttpListenerBasicIdentity user) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, System.Net.HttpListenerBasicIdentity user) [0x00000] in <filename unknown>:0
2014-11-26T23:56:02 76382.352 Error in Web.HandleRequest(): System.InvalidOperationException: Cannot be changed after headers are sent.
at System.Net.HttpListenerResponse.set_StatusCode (Int32 value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.ApiHandler.HandleRequest (System.Net.HttpListenerRequest req, System.Net.HttpListenerResponse resp, System.Net.HttpListenerBasicIdentity user) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Web.HandleRequest (IAsyncResult result) [0x00000] in <filename unknown>:0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
2014-11-26T23:56:07 76387.351 Error in Web.HandleRequest(): No handler found for path "/favicon.ico"
Sounds more like the lag-issue FRTs manager seems to have sometimes. The command is executed on the server as soon as it's received. Have you tried using the command manually from ingame console or with a manual "Telnet" connection?Since I updated to 10.1 and got the latest patch for these server fixes, the teleport functions either doesn't work, or is taking forever to work. ...
Not sure what exactly you're talking about. But you can definitely go here and see what the last revision was and when it was uploaded.Hi Alloc, I have a quick request, not for the mod but your website. Could you add a version number to the webserver module? The only way I can tell if it's updated is by opening the link to see what the filename says.
Thank you for the kind wordsAlloc, just wanted to say thank you for the server fixes and the all the time you put in helping people on the forums. I, for one, would be completely lost without your help. Thank you.
Amen. These server fixes have been a lifesaver, and make admining a 7DTD server soooooooo much easier! Thank you!!!Alloc, just wanted to say thank you for the server fixes and the all the time you put in helping people on the forums. I, for one, would be completely lost without your help. Thank you.
Oh, I always go here to download the webserver tar file: https://7dtd.illy.bz/wiki/Integrated%20WebserverNot sure what exactly you're talking about. But you can definitely go here and see what the last revision was and when it was uploaded.
Yeah, even manually via telnet it wasn't actioning.Sounds more like the lag-issue FRTs manager seems to have sometimes. The command is executed on the server as soon as it's received. Have you tried using the command manually from ingame console or with a manual "Telnet" connection?
Yeah, only connections at the time were myself and one other player on the local LAN. I didn't see any other IP's checking it, but I'll look at that if it happens again. Seems to be a bit less the last couple of days, but we've been building more than exploring also.What happens if you reopen (or close it for a few minuites) the page itself? Does that help?Did you check if there are any connections from unknown IPs to the web map? If it's available to the public internet it could also be accessed by other people or bots.