Looks like it is trying to copy the same file twice and throwing an error.when i try to render the map we already have .. its quite big it gets stuck at about 3 % with this error
1730.737 RenderMap: 1968/49712 (3%)
1731.556 Error in RenderMap.Run: System.ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.Int64,Chunk].Add (Int64 key, .Chunk value) [0x00000] in :0 at DictionaryList`2[system.Int64,Chunk].Add (Int64 _key, .Chunk _value) [0x00000] in :0 at WorldChunkCache.AddChunkSync (.Chunk _chunk) [0x00000] in :0 at RegionFileManager.md0005 (.Chunk par0001) [0x00000] in :0 at RegionFileManager.GetChunkSync (Int64 _key) [0x00000] in :0 at AllocsFixes.MapRendering.MapRendering.RenderChunk (Vector2i chunkPos, Vector2i fullMapPos) [0x00000] in :0 at AllocsFixes.MapRendering.MapRendering.RenderFullMap () [0x00000] in :0 at AllocsFixes.CustomCommands.RenderMap.Run (System.String[] _params) [0x00000] in :0
I've deleted the folder incase it was trying to overwrite a file but the same issue everytime
But the rest works have a map running on the web and it accesses what little it already rendered just that getting stuck there bit
Any insights?
Hum ... that. is. weird. ...when i try to render the map we already have .. its quite big it gets stuck at about 3 % with this error
...
I've deleted the folder incase it was trying to overwrite a file but the same issue everytime
But the rest works have a map running on the web and it accesses what little it already rendered just that getting stuck there bit
It's complaining about a corrupted Level0 and Level1 file on start, but your .dll's load.Log contents?
Platform assembly: C:\TCAFiles\Users\tattoo\1234\7daystodie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\TCAFiles\Users\tattoo\1234\7daystodie_Data\Managed\Boo.Lang.dll (this message is harmless)
The file 'C:/TCAFiles/Users/tattoo/1234/7daystodie_Data/level0' is corrupted! Remove it and launch unity again!
[Position out of bounds! 318300 > 318296]
0.107 Maximum allowed players: 32
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
0.108 Game mode: GameModeSurvivalMP
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 6739.
Total: 11.997641 ms (FindLiveObjects: 0.436221 ms CreateObjectMapping: 0.134143 ms MarkObjects: 10.788301 ms DeleteObjects: 0.056319 ms)
The file 'C:/TCAFiles/Users/tattoo/1234/7daystodie_Data/level1' is corrupted! Remove it and launch unity again!
[Position out of bounds! 163004 > 163000]
(Filename: Line: 273)
The file 'C:/TCAFiles/Users/tattoo/1234/7daystodie_Data/level1' is corrupted! Remove it and launch unity again!
[Position out of bounds! 163592 > 163588]
(Filename: Line: 273)
Level 'SceneIntro' (1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
(Filename: Line: 269)
Level 'SceneIntro' (1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
(Filename: Line: 269)
Level 'SceneIntro' (1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
(Filename: Line: 269)
Level 'SceneIntro' (1) couldn't be loaded because it has not been added to the build settings.
To add a level to the build settings use the menu File->Build Settings...
Also could you send me your save folder so I can try to reproduce that problem locally? You could leave out the player files of courseHum ... that. is. weird. ...when i try to render the map we already have .. its quite big it gets stuck at about 3 % with this error
...
I've deleted the folder incase it was trying to overwrite a file but the same issue everytime
But the rest works have a map running on the web and it accesses what little it already rendered just that getting stuck there bit
Any insights?
Which version are you running? I.e. revision you downloaded or just run "version" in the console.
Anyway, has nothing to do with the generated files, that's either a problem with how I access chunks or with the chunks themselves ... Probably the former one![]()
That chunk management business is really annoying![]()
3.140 GameStat.ZombieHordeMeter = False
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
3.312 S default
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
3.588 E default. Time 271ms
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
5.962 WorldStaticData.Init() needed 2.372ms
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Platform assembly: C:\TCAFiles\Users\JeffL\3779\7daystodie_Data\Managed\System.Configuration.dll (this message is harmless)
6.047 Started NetTelnetServer thread on xxxx
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
6.047 Started thread_TelnetListenThread()
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
6.065 StartAsServer
When I get back from work I'll try there is a lot of files as its our server backup up but I will try to contact you later maybe on Skype? To find the best wayAlso could you send me your save folder so I can try to reproduce that problem locally? You could leave out the player files of course![]()
Have you already done this or going to soon? Just wondering because its a pain to see player inventory with all that spam.That happens when releasing testing stuff ...It's not an error or anything bad, just an information for me that I got to implement something later on. Will remove it and upload a new release.
Yup, Skype would be fine.When I get back from work I'll try there is a lot of files as its our server backup up but I will try to contact you later maybe on Skype? To find the best way
Done now. Sorry for the inconvenienceHave you already done this or going to soon? Just wondering because its a pain to see player inventory with all that spam.