• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Improvements for the dedicated server

Nothing is generated there. The webserver-folder has to be created manually with the contents of the folder in SVN ( http://svn.illy.bz/7dtd/binary-improvements/webserver/ , you can also use a SVN client to get that folder checked out). That folder will then be accessed through HTTP with the "/static/" prefix, i.e. "/static/index.html" will be mapped to your local file "<game>/webserver/index.html".

So only tasks for installing: Add the mod, create the "webserver" folder in the game folder with the contents from SVN and you are done ;)

 
Nothing is generated there. The webserver-folder has to be created manually with the contents of the folder in SVN ( http://svn.illy.bz/7dtd/binary-improvements/webserver/ , you can also use a SVN client to get that folder checked out). That folder will then be accessed through HTTP with the "/static/" prefix, i.e. "/static/index.html" will be mapped to your local file "<game>/webserver/index.html".
So only tasks for installing: Add the mod, create the "webserver" folder in the game folder with the contents from SVN and you are done ;)
I added the folder /webserver and all the file contents from the SVN, Then I have my webpage point to the webserver/index.html folder directly and still nothing is showing up.

 
Ok back. sorry wife distracted me for a second talking about lunch lol.

I tried to run it using win+r and it didn't work, but the file is definitely in that folder.

 
If you want to point your (extenral) webpage to this point it to http://<yourIpOrDomain>:<controlpanelport+2>/. If you point it to any file that won't do you any good.

 
Ok back. sorry wife distracted me for a second talking about lunch lol. I tried to run it using win+r and it didn't work, but the file is definitely in that folder.
Heh, no prob ^^

Really weird that is ... I do not see any reason atm why that should fail, especially as the other files are served correctly.

(Also the forum is giving me a really hard time right now :( )

 
hell ya i got it....

stupid firefox wanted to save the files as txt files for some dumb reason when i got them off your site...

went in with chrome and it saved them right and it started working :D

only have to fix that prefab i re broke.

as a side note since its not important what is the deal with the favicon.ico?

 
hell ya i got it....
Heh, ok, glad it works (and wasn't my fault ;D ).

as a side note since its not important what is the deal with the favicon.ico?
It's just because there is none. For further information on what a favicon is at all: http://en.wikipedia.org/wiki/Favicon ;)

<controlpanelport+2> I dont get what you mean by +2. so would be http://127.0.0.1:80+2/ <-- example???
If you set ControlPanelPort to 80 then it would be:

http://127.0.0.1:82/

 
So I added two more too my port whic if my port was 80 my url reads http://127.0.0.1:82 and its giving me a popup for auth too the host server. I rent the server on a dedicated personal server with remote desktop and wamp installed.

 
So I added two more too my port whic if my port was 80 my url reads http://127.0.0.1:82 and its giving me a popup for auth too the host server. I rent the server on a dedicated personal server with remote desktop and wamp installed.
he said the login was admin and the password is your webport password earlier :D

 
he said the login was admin and the password is your webport password earlier :D
Ahh ok so once I have the correct URL :p Thanks for the help. Was doing other things didn't see Alloc post that. Trying to get a better understanding of it all. Here is mine finished and hopefully working right now :p

http://thedecoy.net/index.php?page=map

THANKS ALLOC, Works great your the man!!!!

 
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With the new build it works for me. But i have one question: have run the render command every day or will the map render automaticly if i run around on the map ?

 
With the new build it works for me. But i have one question: have run the render command every day or will the map render automaticly if i run around on the map ?
It will be rendered as people walk around. So on a new savegame you won't have to run rendermap at all ;)

 
I'm having issues installing this. Server starts but won't accept any connections... client, telnet, http, nothing.

As soon as I removed the mod .dlls and renamed the original .dlls in /Managed back to that what they were, the server started and accepted connections. Am I getting the correct version? I'm using the same link you always post.

*Edit* Maybe I need to create a special .cfg file?

 
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Are you going to take the simple authorization off? Right now every time someone tries to view it the thing pops up asking for username and password.

 
I'm having issues installing this. Server starts but won't accept any connections...
Log contents?

Are you going to take the simple authorization off? Right now every time someone tries to view it the thing pops up asking for username and password.
Nope, as that will be extended to be an admin interface you wouldn't want it to be publicly accessible ;)

 
Log contents?

Nope, as that will be extended to be an admin interface you wouldn't want it to be publicly accessible ;)
Well ♥♥♥♥ then I need to change my web servers link back to cumu's files and get ready for the panel on my site... :p

 
Could probably include an optional public access to the map if that's desired. Always thought one wouldn't want each user to see the full map as this can also be used to find other bases etc ;)

 
Could probably include an optional public access to the map if that's desired. Always thought one wouldn't want each user to see the full map as this can also be used to find other bases etc ;)
As big as these maps are there are only a few ways to find a players base right now, and most of the players are only pvping in towns because their base is hidden so far away. I personally allow my users too know where each other live that way it brings on more better pvp. Of course griefing is not allowed by breaking houses etc.

 
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