Can't send RPC function because the target is not connected to the server.
Go with PingPerfect.com buddy tell the Jamie sent youRegarding the mapping feature, I was not able to get it to work, because the port is closed by my server hoster. So I wrote a ticket just before the holidays and received an answer now. They cannot (or don't want to) open the port required for the webserver to allow Allocs mapping...Seems to be time to look for another hoster.
I just found a post - Is it a "protect" directory or file? I will try a file in the morning when there are less players. They are getting upset with all the reboots.authentication is a way to protect the map link so only you can view it, to do this you create a blank file named "protect" with no file extention and place it in the root of the webserver folder, You should be able to access the map with or without this file by going to the correct link which is http://SERVERIP:WebPort+2
"protect" is a file, Make sure it does not have a file extension on it or it will not work...Hello,
First I want to apologize if I missed the post talking about what I am about to ask;
I am running the web server and it is working great except I can't protect it. I have created the "protect" directory in the webserver directory but it is not asking for a password to view the map. I really want to lock this down to players are not looking at this map as this is way too much information for them.
I just found a post - Is it a "protect" directory or file? I will try a file in the morning when there are less players. They are getting upset with all the reboots.![]()
Thanks in advance for the help
Digi
"protect" is a file, Make sure it does not have a file extension on it or it will not work...
Hm, besides merging with the code or having it as an additional mod I don't see any really good approaches right now. A lot of this should become easier when we start adding a modding API but I doubt that will be within the next two months or so.... Which raises the question... what would be the cleanest form to do that in?
So far, I just have just made hacks of your code in place... some extra source files to be compiled along with your source, then additions to the patcher to insert my hooks after yours. This is a terrible terrible way even for a user-base of one. For me to maintain, I have to keep re-merging my code with yours whenever you update.
It seems like a separate .dll with a separate patcher would be cleaner, with the assumption that the a specific version of the deobfuscator is used, and that my patch-in occurs after your patch. Order dependency will get messy for additional modifications, but it's better than the current implementation.
Perhaps there's another way?
Currently not. Well, basically never... So finally is there anyway I'd be able to have 2 maps? ...
Shouldn't happen anymore since A10.4 or .4b9 or something like that. Does that happen often? Since that patch I haven't seen other reports of this spamming.having a prob with putty and FRT SM
Code:Can't send RPC function because the target is not connected to the server.
Yeah, some are a bit stricter in that regard. Though I can understand them: If they allowed you to do whatever you want on all ports you could bring in a lot of malicious stuff. Even allowing users to replace binary files of the games is a really high security risk for themThey cannot (or don't want to) open the port required for the webserver to allow Allocs mapping...Seems to be time to look for another hoster.
You would be the first one to report sonew hotfix out and fixes broke?
Where's the Java in here? ;PIs there a way to have the mapping site tool perform a "reload tiles" at a set interval? I poked around a bit, but I only know the very basics of java and this is way out of my reach.
I just want to have it auto-reload the tiles without completely refreshing the web page. A coded interval would be nice, and it seems like it should be relatively simple to create the function, I just can't figure out the code.
var reloadTilesEvent = function() {
tileTime = new Date().getTime();
tileLayer.redraw();
tileLayerMiniMap.redraw();
window.setTimeout(reloadTilesEvent, 60000);
}
window.setTimeout(reloadTilesEvent, 60000);
I was thinking it looked vaguely like java code. I did say I was a noob...Where's the Java in here? ;P
Something along these lines at line 513 (i.e. before the closing curly bracket) should work:
Code:var reloadTilesEvent = function() { tileTime = new Date().getTime(); tileLayer.redraw(); tileLayerMiniMap.redraw(); window.setTimeout(reloadTilesEvent, 60000); } window.setTimeout(reloadTilesEvent, 60000);
2015-01-09T17:00:07 111233.046 INF Error in ApiHandler.HandleRequest(): Handler threw an exception: System.IO.IOException: Write failure ---> System.
Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host.
at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.API.WebAPI.WriteJSON (System.Net.HttpListenerResponse resp, AllocsFixes.JSON.JSONNode root) [0x00000] in
<filename unknown>:0
at
They have always showed up sometimes and are typically ok. Could only be a hint to an actual issue if it does that non-stop.Alloc, Ive been getting these errors since the latest hotfix:
Code:2015-01-09T17:00:07 111233.046 INF Error in ApiHandler.HandleRequest(): Handler threw an exception: System.IO.IOException: Write failure ---> System. Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host. at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0 at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.API.WebAPI.WriteJSON (System.Net.HttpListenerResponse resp, AllocsFixes.JSON.JSONNode root) [0x00000] in <filename unknown>:0 at
When it happens, the telnet server dies and I can't reconnect until I reboot the server.They have always showed up sometimes and are typically ok. Could only be a hint to an actual issue if it does that non-stop.
This happens for me as well. Quite often actually.When it happens, the telnet server dies and I can't reconnect until I reboot the server.
I reverted back to version 218, it seems to have resolved the issuesThis happens for me as well. Quite often actually.
The map (webserver) stops responding long before that though.