boilingmetal
New member
the model_2 block can not be given to player, and please give us a unban command

can you show me where to download and detailed instructions for installing?The first one should be ok. Also you could update to the just released 185, as it drops the dependency on ControlPanelEnabled and TelnetEnabled altogether.
@Test if the port is in use: If it is in use the log will contain an exception saying so.
Er, where did you get it from up to now? ^^can you show me where to download and detailed instructions for installing?
Always use the same link to get the newest revisions, Alloc never makes us go on a easter egg hunt every new release is obtained from the same links.can you show me where to download and detailed instructions for installing?
https://7dtd.illy.bz/wiki/Integrated%20WebserverEr, where did you get it from up to now? ^^https://7dtd.illy.bz/wiki/Server%20fixes
For the basic setup it's nothing more than what's under "Download" there: download both files, remove the ".patched" from the AC# and then move both to your 7DaysToDie_Data/Managed-folder.
Sweet...... See man you are the ♥♥♥♥ lol, Glad you are working on this and not someone else.Done, will be released in a few minutes probably![]()
Hey, stop that, those updates are meant to improve stability and performance, not make it worse ...Hey Alloc, i installed the new build 191 and now my server needs 20% more cpu. :/ I also cant open the map now. Any ideas or sugestions?![]()
EDIT: Crashlogs for you - https://dl.dropboxusercontent.com/u/66757750/mym/7DtD/crashlogs/2014-09-13_163136_output_log.txt and https://dl.dropboxusercontent.com/u/66757750/mym/7DtD/crashlogs/2014-09-13_163406_output_log.txt
Yes, i mean the Webmap.Hey, stop that, those updates are meant to improve stability and performance, not make it worse ...![]()
What do you mean by "can't open the map"? Webmap? The logs don't say anything about my stuff so I wonder if it's really related to the mod.
Hm, just checked again: there's really no change between those revs that should have any (and even less a negative) impact on the performance. Also nothing changed at all regarding the web part. Maybe just some coincidence with the rest of the engine?Yes, i mean the Webmap.I rerolled to build 189 and all works fine again. So i dont know if its the server or the update of the build. :/
YaaaayI am running Rev. 190 and having no problems at all.
When FRT Server manager was running smooth and updated everything worked great, However as we all know the stable version is 3.4.4.0 and still a lot of features do not work great, The ability to send "say" to the server with FRT is still working and I use that along with the voting for server and /gimme.Hey there, So with all the improvements this mod adds I've been feeling that its pretty self contained, eg everything a server needs to run
Our server pretty much only uses a server manager currently for a couple of features but we use them 24/7 namely a ping kick feature as alot of the hackers we had were connecting from Asian countries (I'm not saying all Asians are hackers) but 90% of the hackers we used to have were Asian in origin, 9.2/9.3 seems to have filters most of the hackers (not all) out of the eco system so not 100% sure if ping kick is even needed anymore just paranoid at the moment![]()
Anyways the other is server messages having in game messages rolling messages etc informing people of information, If there was say a text file / xml file the server could read and display at give intervals
One reason I bring all of this up is with the web interface do we really need the server manager programs running and throwing in alot of extra requests to the game eg spamming "LPE" and other commands to display the information, if the server had these few features inbuilt msgs and maybe ping block(if its still needed) then all you would really need is to access the webmap and maybe telnet,
I know there are other features like the custom commands like /gimme people like and the attempt of reserve slots (barely works), But honestly the work Alloc has put in is amazing and makes the game feel able to really cope without an external program to manage it or at least not needed to be running 24/7
How do you guys feel about it?
Also any thoughts on how to thank Alloc for his amazing work![]()
P.s my comments are purely about server mangers accessing remote servers not ones running on the same machine
Needless to say I did not change anything regarding map rendering, I simply added 2 commands2014.09.14 16:05:34: Exception in MapRenderBlockBuffer.saveTextureToFile(): System.IO.IOException: Sharing violation on path /home/sdtd/instances/INSTANCE_NAME/Random Gen/GAME_NAME/map/1/-1/0.png
2014.09.14 16:05:34: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
2014.09.14 16:05:34: at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0
2014.09.14 16:05:34: at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
2014.09.14 16:05:34: at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0
2014.09.14 16:05:34: at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0
2014.09.14 16:05:34: at System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) [0x00000] in <filename unknown>:0
2014.09.14 16:05:34: at AllocsFixes.MapRendering.MapRenderBlockBuffer.saveTextureToFile (System.String _fileName) [0x00000] in <filename unknown>:0
You added 2 commands to the already give fixes files? What commands did you add and what are their purpose if you do not mind me asking?I am assuming that this is the correct thread for my following question, since its entirely fixes related^^.
I have compiled the latest fixes dll (and added 2 commands). After replacing the servers dll and starting my server instance, I got the following exceptions:
Needless to say I did not change anything regarding map rendering, I simply added 2 commands. Is this a random error which can simply occur? Or is it maybe occurring because I am actively reading files out of the maps directory (I have deployed the "leaflet" solution to display the current map on a site)?