Prisma501
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Aaaaah. Check!I know![]()
Was more thinking of all the other parts thats on the Todo list![]()

Cheers
Aaaaah. Check!I know![]()
Was more thinking of all the other parts thats on the Todo list![]()
Hello Alloc,So, what does the log say after a login attempt?
Have you tried updating Alloc's scripts?I noticed my map and admins files weren't loading. After reviewing the log, I notice the config files are being loaded from /home/sdtd/.local/share/7DaysToDie/Saves/
Did this change in Alpha 16? is there a way to configure where these files are loaded from? I tried to specify the full path in the config.xml, but it still tried to find the file in .local.
Debian 8.
2017-07-22T07:12:02 31.558 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.647 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.795 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.804 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.814 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
2017-07-22T07:12:02 31.890 EXC An element with the same key already exists in the dictionary.
ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0
at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons()
MapRendering.API:GameStartDone()
ModManager:GameStartDone()
IH:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: Line: -1)
Sure, next one will probably be a really minor one though (improving the item spawn commands, hopefully getting all the enemies / animals showing correctly again).Alloc: Is there gonna be a new Server_fixes release?
Nope. For one the only full .NET SSH library I found costs a ton. And it would probably be quite heavy on the engine. Anyway, you're free to add one yourself. Hooking whatever you find up with the game shouldn't be hard, basically just implement the IConsoleServer interface.Alloc, Any chance you might add SSH support? Using telnet and sending passwords in clear-text just makes me really nervous
That's all normal, should be fine.I see this in the std.log
2017-07-20T09:07:28 131856.251 INF Web:Static:FileNotFound: "/static/favicon.ico" @ "/home/drack-server/7_days_to_die_1/Mods/Allocs_WebAndMapRendering/webserver/favicon.ico"
2017-07-20T09:07:33 131861.984 INF Steam certificate error: RemoteCertificateChainErrors
2017-07-20T09:07:34 131862.942 INF Steam OpenID login from 192.168.1.6:52394 with ID #######<My Steam ID>, permission level 0
Hm, that's interesting. Always testing this stuff on my local network only ... Can you give me more details on what you do when it does not work? Is it really just like having the dedi on IP X, you on IP Y, then you enter http://X:8082/ in your browser and the login fails?That is when I try to log in over the network (it is on my local network).I just tried using my external IP address and it actually worked!
See first answer aboveI noticed today that the browser map isn't showing icons for spawned wolves and boars. Do you intend to update the browser map to show them?
IIRC it's not forbidden to be new hereHello (sorry for being new to forums)
The mod does not change how the server is set up or anything, there definitely is no such thing as a changed server config file format. Providing a log of when it fails to start with the mod might help figuring out what's going wrong.he downloaded this one last night - and it seems its saving he server config file in A15 format, not A16 format.. which causes issues where the server wont reboot properly or start properly using this tool.. (seems it messes up the settings file)
Also - he uses a UI mod to display food/water level bars next to health/stamnia..
seems this tool when installed caused a issue where the mod broke?? (im not 100% sure how)
just that we had to fresh instal the mod, and recopy the backup manually to restore the game - without the tool..
Hm, are you really talking about the server mod or are you referring to the management scripts for Linux? Those two are vastly different things.I have an existing 7dtd server (a16) which is running inside a Docker container (Didstopia's server: https://github.com/Didstopia/7dtd-server) and I would like to install your mods, mainly for the additional admin commands and the automated backups. However the installation tree is quite different than your installation instructions ("root" inside the container runs the game which is installed within /steamcmd/7dtd) and I'm having trouble getting started on where to install the programs/scripts.
I don't see how this would be possible at all. Are you sure you're looking at the right map and not maybe a different server instance running on the same host?My map isn't in sync with the server. We've just started a new game, Day 1 at 7:20am and the server map shows Day 12 at 22:10pm. How do I fix this? Have the game and the server fixes on the latest releases and only use a basic UI mod in the game.
Only seeing that same error reported a bunch of times here. Are you running any item/block mods? Or any folder in the Mods folder contains an ItemIcons folder? If either, can you send me the stuff so I can try to replicate the issue on my end?getting this every time i restart server, i am running the whole mod. i think one part is botman doing commands in telnet before server is fully up partly, other part looks like the map render
the server comes up and everything seems to be running fine after thoCode:2017-07-22T07:12:02 31.558 EXC An element with the same key already exists in the dictionary. ArgumentException: An element with the same key already exists in the dictionary. at System.Collections.Generic.Dictionary`2[system.String,System.Byte[]].Add (System.String key, System.Byte[] value) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.AddIcon (System.String _name, UnityEngine.Texture2D _tex, System.Collections.Generic.Dictionary`2 _tintedIcons) [0x00000] in <filename unknown>:0 at AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler.LoadIcons () [0x00000] in <filename unknown>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) AllocsFixes.NetConnections.Servers.Web.Handlers.ItemIconHandler:LoadIcons() MapRendering.API:GameStartDone() ModManager:GameStartDone() IH:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Hey Alloc,Hm, that's interesting. Always testing this stuff on my local network only ... Can you give me more details on what you do when it does not work? Is it really just like having the dedi on IP X, you on IP Y, then you enter http://X:8082/ in your browser and the login fails?
Thanks again!ERR Error in ApiHandler.HandleRequest(): Handler getplayersonline threw an exception:MissingMethodException: Method not found: 'EntityAlive.get_Stamina'.
Theoretically probably yes, but I think this could add even more overhead to the performance issues with those events. I'd rather look at why it's so bad on performance in the first place and optimize the code there than spending time adding such thing to the mod / gameHello Alloc, would it be possible to add a physics map / log that logs the physics activity on chunks / regions on the map? basically count for blocks that transform into block falling in a particular region / chunk and write it down somewhere every few minutes.
Hm, really weird. Tested that same thing here just now and I still can't repro it unfortunatelyYes, it is as simple as that. my Linux server is running the game on IP X.as you list.. I bring up the address, it loads the map, but won't progress to login successfully.
Ah yeah, that's definitely an A16 issue, will be fixed in an update these days.I am having a problem a problem with the /api/getplayersonline with A16.1 and using versions:
running valmod only. so yea theres his icons and smx ui icons in folderOnly seeing that same error reported a bunch of times here. Are you running any item/block mods? Or any folder in the Mods folder contains an ItemIcons folder? If either, can you send me the stuff so I can try to replicate the issue on my end?
Nermind, got it fixed :distrust:I can't figure out the installation process. How can I implement this in my BlueFang solutions-hosted server?