Impressions on the progress of Armor crafting in v2.X

WarMongerian

Refugee
OK, so I have to say that I am a dedicated crafter, in that I like to craft my own gear.

In v1.4, I would have level 6 Armor by day 14, or I was a failure.
\In v2.1, I'm currently on day 43-44, and just now got my Armor crafting to match Armor looting/questing/Buying. Which is to say, level 5.

This is a huge, and much needed, improvement to the 'all-too-easy' way things were handled before, so my hat is off to TFP on getting this aspect under control. I have not yet explored all options to improving this speed, so it may be that further 'slowing down' of Armor progression is still needed.

What is still broken, from the perspective of a crafter, is that, Looting/Questing/Buying, is still faster than crafting. That part still needs work.
 
I actually really don't like it. I shouldn't have to perk into armor in order to have any chance of crafting decent armor rather than finding it. I unlocked wasteland a long time ago, am basically done with tier 4 quests (I haven't been been spending much time with those), am easily finding high quality tier 3 weapons and tools and Q5 armor, but I just barely can craft Q3 armor.

Yes, it was too easy in 1.0. But they've swung the pendulum too far now. At this point, I see no reason to ever craft any armor beyond the initial primitive armor on day 1. I should be able to craft Q6 armor by the time I am in the wasteland if I am progressing at a normal (not rushed) pace even if I don't perk into armor, which really isn't worth doing. Anything less than that is too slow, imo. And too slow means what it used to.... Crafting is irrelevant.
 
In my opinion part of the problem is skill to craft armor levels all armor types up at once. I would prefer the types broken down with less of a point gap to each level. In my last game I was on day 133 and I could still only craft green armor.
 
I'm on day 72. I've had lvl 6 armor for probably 20 days. Not super long. Had a lvl 6 machete for 30 days maybe.
But for everything else, no, I still can't make lvl 6 steel tools of any kind. I think I'm at 3 or 4 steel.
I just focused very hārd on knife skill first. Looting and buying all the magazines I could find.
I think the system is ok.
I just looted a lvl 5 steel ax at day 72. Was pretty pleased to replace my 6 iron ax.
 
Oh, and I should add that I decided to try the Intellect Mastery (except the last 2), so I have a chance to get extra magazines and double points (I'm not using the nerd armor for more chance of double points). Even with those, I can only craft Q3 armor at the point I'm at (see above if you didn't see where I'm at in the game). If nothing else, with those perks, I should absolutely be at Q6 armor when I'm in the wasteland.
 
Even with those, I can only craft Q3 armor at the point I'm at (see above if you didn't see where I'm at in the game).
I'm sorry (my eyes are bad), but what day did you say you were on?

I was at level 2 armor crafting, and then I went and tried "Grandpa's Fergetin Elixor", and went and maxed Intellect Mastery (didn't read how worthless the last two points were to my playstyle), and now I got myself up to level 5 armor crafting in no time.

Keep in mind this was possible by me, and I am surely not the sharpest tool in the shed. This is without maxing the three armor perks/levels, this was all about the extra books, w/level 5 Nerd Body Armor. (so about a 75% increased chance) of getting an extra point.

Can anyone tell me what else can affect my armor crafting skill progression?

I like how long it is taking, but I didn't max things out (Read as, I don't even know how to max this out), but I'm thinking the armor crafting is about right, or perhaps, needs a little bit more of a delay

What are everyone else's thoughts on armor crafting progression in v2.1 and going forward?
 
I shouldn't have to perk into armor in order to craft decent armor.
Boiling this down, I get the above. The above leads to the below.
.... Crafting is irrelevant.
If someone that doesn't want to spend any points into crafting, and still wants to be able to craft, and then says crafting is irrelevant, I have to call foul.

To craft, you do indeed need to spend your points on crafting. Right now, the game is in flux a bit, what with all the new and different things TFP have put into v2.0+.

Right now, there are at least two different things/paths to unlocking more Armored Up books:

1) Armor perks
2) Intellect Mastery

I'm sure there are more, and perhaps some kind soul can post them here, but using the Nerd (Body) Armor is something that anyone can do, without spending their precious points on crafting related perks, but to come in here and say it is two slow, while admitting that you don't want to even invest any points into Armor at all, all I can say is...:

Naw dude, naw.

So, going forward, what is the fastest way to get to level 6 armor crafting skill, and does that need further nerfing?

I cannot say that I am doing the best (far from it), but I do like the way armor crafting is taking longer to max out, and am hopeful that, even if someone can post the maximum speed to level 6 crafting skill, that it would be prohibitively expensive, nd still take at least 4 horde nights gaming to achieve.

What is the fastest (in terms of game day) anyone in v2.0+ has achieved Armor Crafting at these levels:

1) Level 4 (Green).
2) Level 5 (Blue).
3) Level 6 (Red/Purple?).

I have only played the one (current) multi-player game since v2.0 went stable, and we are just now finishing up Day 46, with Horde Night set to be re-enabled on day 49..
 
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In my opinion part of the problem is skill to craft armor levels all armor types up at once. I would prefer the types broken down with less of a point gap to each level. In my last game I was on day 133 and I could still only craft green armor.
I am of the opposite opinion myself, looking at the mess that is the robotics tree, the Armor tree seems to me to be the right way of handling things.

What are your ideas on how to make armor crafting better? 3 different trees/magazines, one for each armor type?

Mind if I ask some questions?

How many v2.0+ games have you played (for comparison, I'm on my first game, and only day 46)
Did you put points into Intellect Mastery level 1-3?
Did you put points into any/all of the armor perks?
Did you use the Nerd Armor, to gain extra books?
 
I'm on day 72. I've had lvl 6 armor for probably 20 days. Not super long. Had a lvl 6 machete for 30 days maybe.
So, level 6 Armor about day 52?
But for everything else, no, I still can't make lvl 6 steel tools of any kind.
Me either, I'm just lagging behind I guess.
I think I'm at 3 or 4 steel.
I'll have to look tomorrow night, as my friend is the host, and he works Saturday mornings, but I don't know where I am at on anything but Armor.
I just focused very hārd on knife skill first. Looting and buying all the magazines I could find.
I need to go looking at the Spear/Machete/Compound Crossbow. Oh wait, I did finally get to craft my first batch of steel bolts tonight, so I will have some for Horde Night (day 49).
I think the system is ok.
I agree. Things are slower now, which means it will take longer to build up our characters, but that is a good thing.
I just looted a lvl 5 steel ax at day 72. Was pretty pleased to replace my 6 iron ax.
One of my belt items is still level 2 steel.

Overall, if I put all 24 points into armor perks, and maxed level three intellect mastery, and had/used the best nerd armor I could find, what is the fastest a player might reach level 6 with all of that?
 
I am of the opposite opinion myself, looking at the mess that is the robotics tree, the Armor tree seems to me to be the right way of handling things.

What are your ideas on how to make armor crafting better? 3 different trees/magazines, one for each armor type?

Mind if I ask some questions?

How many v2.0+ games have you played (for comparison, I'm on my first game, and only day 46)
Did you put points into Intellect Mastery level 1-3?
Did you put points into any/all of the armor perks?
Did you use the Nerd Armor, to gain extra books?

In my last run I didn't put points in intellect mastery 1 and 2 until late game. I usually don't like to put points in it because it's fairly point heavy to get to intellect mastery 2.
I usually put one point in heavy armor fairly early on.
I didn't use any nerd armor in my last run. In my current run I've been wearing the Nerd Outfit for a few in game weeks.
 
I'm sorry (my eyes are bad), but what day did you say you were on?

I was at level 2 armor crafting, and then I went and tried "Grandpa's Fergetin Elixor", and went and maxed Intellect Mastery (didn't read how worthless the last two points were to my playstyle), and now I got myself up to level 5 armor crafting in no time.

Keep in mind this was possible by me, and I am surely not the sharpest tool in the shed. This is without maxing the three armor perks/levels, this was all about the extra books, w/level 5 Nerd Body Armor. (so about a 75% increased chance) of getting an extra point.

Can anyone tell me what else can affect my armor crafting skill progression?

I like how long it is taking, but I didn't max things out (Read as, I don't even know how to max this out), but I'm thinking the armor crafting is about right, or perhaps, needs a little bit more of a delay

What are everyone else's thoughts on armor crafting progression in v2.1 and going forward?
Ok, I'll try to respond to everything in your different posts....

I am playing 2 hour days and am day 16, I believe. So that means day 32 on default 1 hour days. Again, this is with 0 points in an armor perk and without nerd armor, but with Intellect Mastery 1-3. That may seem low, but considering I can loot all T3Q5 stuff by day 20-25 on two hour days at the very latest (I'm already finding T3Q5 items at day 16 in this game), you should see crafting run around the same rate.

As far as what affects armor magazine drops, I think only armor perks affect it (bonus for each point in each of the 3 armor classes, so more points = more drop chance). Of course, the magazines drop in specific containers, so whether or not you're seeing those containers will impact how quickly you can find the magazines. And maybe that's part of the problem. If you don't have POI around that have an increased chance of the correct containers, it can prevent getting armor magazines very quickly. Other magazines that are limited by container. For example, forge ahead magazines are mostly found in broken workstations and in construction crates. But you can find those in a LOT of POI. Armor magazines are found mostly in the working stiff crates, and although you can find those in many POI, they aren't very prevalent except in certain POI. I think that's part of the problem. If you have the right POI near you, you can level it up quickly. If not, it can take a really long time. Not sure if there is any good way to balance that. All I know is it's very slow now in my current game (I'm only in one game since 2.0).

Regarding needing to spend points if you want to craft, I disagree. I don't put points into much of anything crafting related and can find the magazines quickly enough to craft things at around the same rate I can find them.... except for armor. For example, with no points in salvaging, I can find the magazines for making salvage tools at a rate that keeps me close to even with what I can find. It varies, some games being faster or slower, but generally about equal. Now, if I put points into salvaging, I find the magazine more frequently and can usually craft things before I start finding them, which is how it should work, imo. In other words, if you want crafting to be faster than looting, you put points into the perks that get you those magazines more quickly. Otherwise, crafting should run close to even with looting. And remember that I have points in Intellect Mastery, so I should definitely be able to craft the same level armor that I can find, which isn't the case.

To summarize, crafting should run at about the same rate as what you can loot even if no points are placed in crafting perks. If it does not, then there isn't much reason to craft unless you want to do so. That was the problem in older versions. Crafting was basically only done by people who wanted to craft and ignored by others because you just found everything faster than you could craft it. They fixed that in 1.0 and brought crafting to roughly equal with looting, which was a good change. It got more people to start crafting things. However, armor was really fast because the magazines dropped everywhere it seemed. You could craft Q6 armor within a few game days of starting the game. That wasn't good. But now, it's been moved in the other direction rather than being balanced. It's now so slow that you can easily find better armor than you can craft if you aren't putting points into crafting perks. Any other crafting (except weapons, which mostly end up matching your perks, which is fine since you're not really crafting what you're not using anyhow) is roughly equal with looting without any points in the crafting perk. But armor isn't. Even with Intellect Mastery, which I got to level 3 very early in the game (I got my weapon to 4/5 and I had, I think, 2 points in parkour, and I believe that was all until after I got Intellect Mastery to 3), but can only craft Q3 armor (just barely) even though I've been finding Q5 armor for at least a few days... in the forest. That just feels wrong.

Now, again, it may be entirely related to what POI are around you on your specific map. It may be that the limited locations for armor magazines are too limited to be balanced from one map to the next. That may be more of the problem than anything else.

So, yeah... at least in my specific map, armor crafting is far too slow. No, it shouldn't be anywhere near as fast as in 1.0. I could get Q6 armor by day 4 (roughly) in 1.x without any perk points spent to increase that (2 hour days, remember). Now it's around 4 times as long and I am using perk points to increase magazines, even if not specifically armor magazines, and I am still only at Q3. It's one thing to make it slower. It's another to make it more than 4x slower.

Anyhow, you might disagree, which is fine. But this is my opinion.
 
In my last run I didn't put points in intellect mastery 1 and 2 until late game. I usually don't like to put points in it because it's fairly point heavy to get to intellect mastery 2.
I to don't like putting points here, but, if I want Armor Crafting, it seems I must do this. I still don't like it, but hey.
I usually put one point in heavy armor fairly early on.
Ouch!
I didn't use any nerd armor in my last run. In my current run I've been wearing the Nerd Outfit for a few in game weeks.
Ok, I see now, at least I think I do.

For me, in an early game with friends, the three of us tried to fight and adventure together.

The Husband and Wife team, the wife tried out heavy armor, and couldn't keep up with the husband and I (we were still wearing primitive armor/light armor). Since that day, I have forever sworn off medium and heavy armor in 7dtd. because...

"...He who runs away, Lives to fight another day..."

...Is a true statement.

In game, not being able to run away, because my speed and stamina are so heavily (pun intended) impacted by the Medium and Heavy armor penalties, means that, the fastest of the enemy will catch me, and I will be forced to engage them while the rest catch up, and then...

So for me, I never wear the nerd armor, I just carry it with me, and once I cannot pick up any more books, I quickly swap out my normal armor, read everything, and then switch back.

My friend doesn't even carry his Nerd Armor with him, he just leaves it back at his base. To each their own, I guess.

Thanks for clarifying things for me, and taking the time to respond.
 
I to don't like putting points here, but, if I want Armor Crafting, it seems I must do this. I still don't like it, but hey.

Ouch!

Ok, I see now, at least I think I do.

For me, in an early game with friends, the three of us tried to fight and adventure together.

The Husband and Wife team, the wife tried out heavy armor, and couldn't keep up with the husband and I (we were still wearing primitive armor/light armor). Since that day, I have forever sworn off medium and heavy armor in 7dtd. because...

"...He who runs away, Lives to fight another day..."

...Is a true statement.

In game, not being able to run away, because my speed and stamina are so heavily (pun intended) impacted by the Medium and Heavy armor penalties, means that, the fastest of the enemy will catch me, and I will be forced to engage them while the rest catch up, and then...

So for me, I never wear the nerd armor, I just carry it with me, and once I cannot pick up any more books, I quickly swap out my normal armor, read everything, and then switch back.

My friend doesn't even carry his Nerd Armor with him, he just leaves it back at his base. To each their own, I guess.

Thanks for clarifying things for me, and taking the time to respond.
The use of nerd armor may also be helping to make it seem fast enough for you.

Regarding running... that's kind of a preference thing for people and depends on what speed you have zombies set to. They can't walk as fast as you walk when set to walk, and I don't think they can run as fast either when set to run (until you run out of stamina, of course). When set to sprint, they'll be faster. Anyhow, I've never had a problem getting away in heavy armor, though I rarely ever even bothered because it offers so much protection that you can fight off basically anything that comes at you. All you really have to do is jump on stuff so they can't reach you. Since I always get parkour, that's not hard to do.

Now, I mostly wear medium armor in 1.x and 2.x because I like the bonuses on the medium armor more than the heavy armor. I wore strictly heavy armor before 1.0 and never had any stamina issues. For that matter, if running around with someone, it was usually short distances in a POI and so I never really saw a difference between me in heavy armor and another in light armor because there wasn't time to notice before we stopped running. If we were running long distances, it would have been noticeable, of course. But that was rare except in the very early game before vehicles, but we wouldn't have heavy armor then anyhow.

In 1.x and 2.x, I don't normally worry about armor rating or stamina or speed. I just look at the bonuses. For example, I'm going to wear gloves that increase my damage when I'm using a spear rather than any other kind of bonus because that extra damage is really useful. How it impacts speed or stamina, or what the armor rating is, isn't important to me. If the bonuses are the same or aren't important to me (such as when I'm just looting armor and wearing whatever I find), I'll usually pick the higher armor one without even looking at stamina or speed.

But I'm a tank in this game. I wade right in and start stabbing everything in sight. It isn't often that I run away, and if I do, I don't go very far... just enough to get some distance if I need healing or whatever. If things go so badly that I think I might die, I just grab my gun and start shooting rather than running away. Actually running away is something I only rarely do. The last time I did, it was because I had no bandages yet and was bleeding and it was going to be really close if I survived the bleed damage (I didn't) even if I didn't take any other damage, so I wasn't going to risk getting hit even one time. But otherwise, I just kill stuff and my deaths are usually only 1-2 by late game (sometimes higher if I'm not paying attention to what I'm doing).
 
I want to ask some questions, and hopefully get everyone's answers. I'm trying to figure out if the Armor Crafting progression is slow enough (even with the most dedicated effort to spend skill points into improving it as possible), or, if it still needs to be nerfed even more.

To that end, I would like to ask, what everyone else has experienced in v2.0+

What is the fastest (in terms of game day played) has anyone in v2.0+ achieved Armor Crafting at these levels:

1) Level 4 (Green).
2) Level 5 (Blue).
3) Level 6 (Red/Purple?).

I have only played the one (current) multi-player game since v2.0 went stable, and we are just now finishing up Day 46, with Horde Night set to be re-enabled on day 49...
Also, what points/trick/strategy did you use, to achieve this?
 
You can buy armor pieces better than what you're wearing. And sometimes you can loot one or two too. You're going to have a difficult time getting an entire set that way.
Armor Vault 3.jpg
The above image is from before I got my Armor Crafting to level 5. Lacking any kind of Armor display Case within the game, I do the best I can, within the limited, manually sorted capabilities we currently have, as seen above. It would be nice, if we could have a special type of storage box, "Armor Display Stand"perhaps, that allowed us to automatically sort the Armor parts we put in to it, and maybe to use the in game mannequins, and dress them up in one set or another, and just scroll through the fully assembled sets we currently are storing in that particular box.

As shown, the Farmer Armor set, had the useless head and gloves overwritten, and only the Body/Boots (the only two pieces that matter to actual Farming activities, and thus the only ones I need to wear while harvesting my crops), now all pieces of all those sets are a uniform level 5.

I still cannot craft level 6, but that won't be long in coming. My friend, who makes his base in the burnt forest, has a huge over abundance of legendary parts. Since I took the lead in Armor Crafting after I also respected my character into Intellect, and actually use those bonuses, so I was able to get my friend the three pieces of his set that were not already level 5, to level 5. Perhaps after our first post v2.0+ Horde Night (day 49) will see us finally figuring out how things work, and having level 6 Armor, at long last.

My current question is, had I know more on how v2.0+ worked, how much faster might I have gotten to this point, and would that speed of Progression, warrant a further slowing done in a future patch.
 
View attachment 35668
The above image is from before I got my Armor Crafting to level 5. Lacking any kind of Armor display Case within the game, I do the best I can, within the limited, manually sorted capabilities we currently have, as seen above. It would be nice, if we could have a special type of storage box, "Armor Display Stand"perhaps, that allowed us to automatically sort the Armor parts we put in to it, and maybe to use the in game mannequins, and dress them up in one set or another, and just scroll through the fully assembled sets we currently are storing in that particular box.

As shown, the Farmer Armor set, had the useless head and gloves overwritten, and only the Body/Boots (the only two pieces that matter to actual Farming activities, and thus the only ones I need to wear while harvesting my crops), now all pieces of all those sets are a uniform level 5.

I still cannot craft level 6, but that won't be long in coming. My friend, who makes his base in the burnt forest, has a huge over abundance of legendary parts. Since I took the lead in Armor Crafting after I also respected my character into Intellect, and actually use those bonuses, so I was able to get my friend the three pieces of his set that were not already level 5, to level 5. Perhaps after our first post v2.0+ Horde Night (day 49) will see us finally figuring out how things work, and having level 6 Armor, at long last.

My current question is, had I know more on how v2.0+ worked, how much faster might I have gotten to this point, and would that speed of Progression, warrant a further slowing done in a future patch.
You can't dress them up, but there is a sort button that will put things in order. But the order still splits by type rather than grouping them. It still works very well.
 
You can't dress them up, but there is a sort button that will put things in order. But the order still splits by type rather than grouping them. It still works very well.
I always use the default sort, but as you point out, there is no player selectable ability to enter filters, nor dedicate specific boxes that apply a given filter to a given bos or range or boxes. Wishful thinking on my part, but it sure would be nice, and far better than manually trying to sort out different sets from all the random armor scraps I come across.
 
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