<entity_class name="playerMale">
<property name="EntityType" value="Player"/>
<property name="ModelType" value="UMA"/>
<property name="Class" value="EntityPlayer"/>
<property name="Prefab" value="Player"/>
<property name="Mesh" value="Player/Male/player_maleRagdoll"/>
<property name="PhysicsBody" value="Player"/>
<property name="HasDeathAnim" value="true"/>
<property name="HasRagdoll" value="true"/>
<property name="RagdollOnDeathChance" value="0"/>
<property name="AvatarController" value="AvatarUMAController"/>
<property name="LocalAvatarController" value="AvatarLocalPlayerController"/>
<property name="Parent" value="Players"/>
<property name="CrouchYOffsetFP" value="-0.65"/>
<property name="IsMale" value="true"/>
<property name="TimeStayAfterDeath" value="10"/>
<property name="SurfaceCategory" value="organic"/>
<property name="PushFactor" value="5"/>
<property name="Weight" value="70"/>
[color="#FFFF00"]<property name="Immunity" value="sickness;disease;bleeding;speedmodifier"/>[/color]
<property name="ParticleOnDeath" value="blood_death"/>
<property name="SoundHurt" value="Player_Male/player1painlg"/>
<property name="SoundHurtSmall" value="Player_Male/player1painsm"/>
<property name="SoundDeath" value="Player_Male/player1death"/>
<property name="SoundStamina" value="Player_Male/player1stamina"/>
<property name="SoundDrownPain" value="Player_Male/player1drownpain"/>
<property name="SoundWaterSurface" value="Player_Male/player1drownsurface"/>
<property name="SoundDrownDeath" value="Player_Male/player1drowndeath"/>
<property name="SoundJump" value="Player_Male/player1Jump"/>
<property name="SoundLandSoft" value="Player_Male/player1LandSoft"/>
<property name="SoundLandHard" value="Player_Male/player1LandHard"/>
<property name="SoundPlayerLandThump" value="PlayerLandThump"/>
<property name="MapIcon" value="ui_game_symbol_map_player_arrow"/>
<property name="IsEnemyEntity" value="false"/>
<property name="DropInventoryBlock" value="cntBackpackDropped"/>
<property name="ItemsOnEnterGame.GameModeSurvivalSP" value="bottledWater,canChili,firstAidBandage,torch,keystoneBlock"/>
<property name="ItemsOnEnterGame.GameModeSurvivalMP" value="bottledWater,canChili,firstAidBandage,torch,keystoneBlock"/>
<property name="ExperienceGain" value="173"/>
<property name="LegsExplosionDamageMultiplier" value="1"/>
<property name="ArmsExplosionDamageMultiplier" value="1"/>
<property name="HeadExplosionDamageMultiplier" value="1"/>
</entity_class>