PoppaSmirk
New member
So, a few minutes ago I saw a post from someone, saying they want "rails and ziplines". That got me thinking. Signs of railway travel are missing from the 7D2D world.
So, not making any kind of a demand at all, Just chiming in to say:
Yeah , that would be cool.
I 'feel' that the timing is right to place some focus on developing in-game interaction also. The 'bandits' idea would be a very good addition. I don't think that the 'bandit' even needs to be a 'scummy criminal' either, maybe someone just as frantic as you have been, trying to survive, and ---- you leave your bicycle or minibike out in the open. The 'bandit" can be the NPC that runs up, hops on and rides away, while your jaw is left dropped open.
Maybe something that came to me also, its a smaller scale NPC interaction, where you find a note, or possibly it might be a Trader quest, of someone needing a rescue?? Your interaction with the NPC might consist of just getting a "thank you" as they run off ( or a few blood-curdling screams followed by sounds of zoms munching down if you don't get to the npc in time)
I'm curious what thoughts and ideas others have also.
So, not making any kind of a demand at all, Just chiming in to say:
Yeah , that would be cool.
I 'feel' that the timing is right to place some focus on developing in-game interaction also. The 'bandits' idea would be a very good addition. I don't think that the 'bandit' even needs to be a 'scummy criminal' either, maybe someone just as frantic as you have been, trying to survive, and ---- you leave your bicycle or minibike out in the open. The 'bandit" can be the NPC that runs up, hops on and rides away, while your jaw is left dropped open.
Maybe something that came to me also, its a smaller scale NPC interaction, where you find a note, or possibly it might be a Trader quest, of someone needing a rescue?? Your interaction with the NPC might consist of just getting a "thank you" as they run off ( or a few blood-curdling screams followed by sounds of zoms munching down if you don't get to the npc in time)
I'm curious what thoughts and ideas others have also.