WarMongerian
Refugee
My friend and I have both, in seperate games, had a problem with completing all parts of the burnt biome challenge, but we don't have our gear. Anyone else noticing this?
And this ladies and gentlemen are the words of the daydopamine hit
And this ladies and gentlemen are the words of the day
I would guess that it is just how they designed challenges prior to them being used for biomes. You complete them like a quest and then turn them in for a reward. These don't need to be turned in to a trader like the other challenges, but still have a "turn in" requirement that's probably part of the code for the challenges. Rather than change how challenges are coded, they just make you claim your recipe.In that regard, is there a reason why the player is forced to 'claim' their rewards? I suppose there is that dopamine hit when someone clicks that claim button, but couldn't you make it so that any XP gain is given when claimed, but the recipe is unlocked as soon as you reach the requirements (without having to actually hit claim)?
Hmm.. isn't this the Last step of the challenges? Prior to that, the player must have decided to do the challenges, and while plenty might be doing them just for the fun of it, I'd assume most will realize they are meant for the biome gear.. If not, I'd say that's the step that needs to be clearer, the first one. Either way, not exactly going to effect my game play, but can't say I could suggest a good way to highlight it further; we are kinda assuming that people don't read belt messages, or UI pages anywayHowever, it would probably be a good idea for them to look into some option to make that more clear to players.
That isn't what confuses people, though. The need to claim the last step and then craft the item seems to be what confuses people. I've seen others post about it being confusing as well. I don't know how often people end up confused about it, and maybe it's not many, but something that makes it more clear couldn't hurt and isn't likely to take much time or effort to implement. In the end, once someone figures it out once, they'll never need help with it again. It's just that first time. But you are right that a lot of people don't read.I'd assume most will realize they are meant for the biome gear
The above ^^That isn't what confuses people, though. The need to claim the last step and then craft the item seems to be what confuses people.
I kind of miss those riddles....No, no, no... you're all wrong!
They should have the challenge reward be more obscure, if anything, rather than simpler to get.
I want no hand holding, no spoon feeding, no contextual help.
They should have me to dig a random location in the biome and find a locked chest with the recipe reward!
But to know the location you'd first have to solve one of Roland's riddles...
THAT's what I want!![]()