PC I’m wondering about AP ammo vs HP ammo

Having thought about it for a bit, i’m thinking the solution is twofold: 1, give HP ammo a healing reduction/negation effect, this would make it better for PVP and give it an edge against irradiated zombies. 2, make more high-tier/boss-tier zombies durability come from raw health numbers as opposed to high armor rating. This makes the choice between the alternative ammo types more nuanced: both have general horde applications (AP with over-penetration, HP with a damage kick), both have applications against high-priority targets (AP hammers armored zeds, HP would make killing irradiated zeds much easier).

This seems like the most straightforward change to HP ammo to make it competitive with AP.

 
I tend to use standard ammo first and then hollow points for general use. Since armor piercing rounds can wake sleeping zeds, I don't use them when scavenging or adventuring. I save the armor piercing rounds for horde nights. This works as demolishers and a few other zombie types have armor. Hell, doing extra damage to zeds on horde night is never a bad thing. This all depends on how much you care if zeds wake up or not. I hate searching tier 5 buildings like factories and listening for 20+ minutes to a zombie breaking things, especially if those things are lootables. I am the type of player that loots everything, can't leave anything behind, and WILL make multiple trips to keep absolutely everything.

 
standard ammo for the m60.

fancy stuff for .9mm and .44 guns.

AK with scope and silencer.. HP for sneaky headshots.

(only good once you have the no dmg penalty for silencers perk)

M60 std ammo as ya just need to make more bullits and get gud on headshots with it.

(used to be dead simple until they started wobbling when they jump up. Now, not quite as easy, but,

the giggle factor when the hop up the last block to the straight killing walkway, and then fall OFF before I can shoot...  heh)

Dogs are really really stupid on that last jump. They fall off about half the time.  :D

 
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