PC I'm glad I can still play A16

Ever since A17 came out, it has never been easier for me to stop playing for the evening(if I've bothered to start at all). Through A16, I would start playing almost as soon as I got home from work. A16 plus quests, poi's and vehicles? That sounds fun to me.
Funny cause I feel the same way about A18. I just hated A16 for it grindy, boring game play. I've played more hours into A18 now then all of A16

 
Funny cause I feel the same way about A18. I just hated A16 for it grindy, boring game play. I've played more hours into A18 now then all of A16
Whether you prefer A16 or A18 depends on your playing style.

If you like to loot A18 is probably better than A16. If you like to build then A16 is better. I had the impression that the LBD system was designed for players who like to build.

 
You can always come up with an explanation.
Much more important is that it fits in the gameplay and that's where I see problems. Apparently, a lot of the players now only feed from the vending machine. I am no exception.
Not only is this quite an exaggerated solution, but a completely unnecessary one as well. It's a 4% chance, people, it's not the end of the world... Well, it is, there's zombies, but you know what I mean.

Currently day 19. Haven't had dysentery/food poisoning at all, not even once, and I didn't even try to avoid it at all. You can even use vitamins to completely nullify the possible food poisoning effect or tea for dysentery, but if you don't want to do that either then let me just tell you that most players are reporting to only have experienced food poisoning once, then never again in their entire playthroughs. Really comes to show how small the chance is.

Even if you do get food poisoning, just eat more crappy food. The chance is so small, you'll most likely fix the damage of the food poisoning anyways.

The matter of fact is, no players will ever try to get better food items if the basic ones are all you need for the rest of the game.

The funny part is, you can still only feed from basic items if you want, too. The most abundant food in the world (canned food) doesn't even have any chances of food poisoning anyways.

 
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Not only is this quite an exaggerated solution, but a completely unnecessary one as well. It's a 4% chance, people, it's not the end of the world... Well, it is, there's zombies, but you know what I mean.
Actually, it's the most convenient solution. The vending machines are refilled every day, the food is not expensive if you do quests anyway and it is safe.

You can also find a lot of food in every POI.

And as for necessity, the probability says nothing about whether it happens to you or not and how often it happens to you. 4% only says that it happens on average every 25 meals. But it can also happen twice in a row or after 100 times.

 
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I’m glad you can play A16 too! :)

I very commonly eat cooked food, but with a strategy in mind. I allow myself to drop down to 85 or so (depending on what cooked food I have vs max stamina) then I eat a cooked food item. If I don’t get sick I top it off with canned food (you can easily control bumping up by small increments with no chance of accidentally loosing the cooked food you just ate).

On the rare occasion I get sick, I didn’t lose much (one item of cooked food max). But like others have said getting sick is still pretty rare. Though I do invest in iron gut (the degree I invest depends on which tree is primary for the given play through).

Edit: I also expect canned food to be nerfed a bit in the incoming loot balancing.

 
Actually, it's the most convenient solution. The vending machines are refilled every day, the food is not expensive if you do quests anyway and it is safe.You can also find a lot of food in every POI.

And as for necessity, the probability says nothing about whether it happens to you or not and how often it happens to you. 4% only says that it happens on average every 25 meals. But it can also happen twice in a row or after 100 times.
Different definitions of convenient I guess. I find it more convenient to have to eat one, maybe two, things per day rather than 5-10 canned goods. Sure, the difference is small.... but thats why it's a convenience and not a necessity. There is no right or wrong way to do it.

 
Actually, it's the most convenient solution. The vending machines are refilled every day, the food is not expensive if you do quests anyway and it is safe.You can also find a lot of food in every POI.

And as for necessity, the probability says nothing about whether it happens to you or not and how often it happens to you. 4% only says that it happens on average every 25 meals. But it can also happen twice in a row or after 100 times.
I never said it wasn't convenient (in fact, it's just another completely fair way to play the game). I just said it was unnecessary and exaggerated if you're doing it now just because of the food poisoning chance, because it is.

Sure, it's a chance, which means everyone has a different experience, but at the end of the day, it doesn't change the fact that it's still just a 4% chance that can be completely avoided altogether through many other methods.

At the end of the day, what I'm saying is that I can't see how it's that big of a bother to anyone.

 
Different definitions of convenient I guess. I find it more convenient to have to eat one, maybe two, things per day rather than 5-10 canned goods. Sure, the difference is small.... but thats why it's a convenience and not a necessity. There is no right or wrong way to do it.
Now that you can over eat, I usually "over food" myself in the base with steak and potatoes or whatever I made. If something bad happens I can remedy it in the base. On the road I take a stack of canned Sham to keep it up. So far so good.

 
And as for necessity, the probability says nothing about whether it happens to you or not and how often it happens to you. 4% only says that it happens on average every 25 meals. But it can also happen twice in a row or after 100 times.
Yep. I had it four times by day seven.

The RNG hates me.

 
I keep a stack of bacon/eggs with me, and if I barf, I just eat more of the stack.

BEFORE starting a POI quest.

remember the "everyone make sure you 'go' before we get in the car"?

Same thing.

(and always seem to get cans of food in the POI, so can top up on the low can things, then scrap the cans to save space)

I was worried about food poisoning, but it's really a non-issue.

 
Ever watch any bushcraft videos on youtube? Those folks cook their meat on flat stones they just hauled out the ground, and the food is often covered with dirt, moss, worms and dead things. Yet once it's been over the fire charring for 10 minutes, it's FINE.
and heavy editing and not once do you see them use the bathroom, of course they'd edit anything negative out, it would invalidate the whole filming to prove it works...even those shows like "naked and afraid" show illness from from bad food and the fact film crews can help between filmings if things get too bad...

 
and heavy editing and not once do you see them use the bathroom, of course they'd edit anything negative out, it would invalidate the whole filming to prove it works...even those shows like "naked and afraid" show illness from from bad food and the fact film crews can help between filmings if things get too bad...
Next you'll tell me WWF wrestling is fake or scripted or something!

 
A18 sucks when played on default or greater loot settings. Period. You don't have to acquire food because you just find cans or buy it, many perks feel useless because you already loot everything you need or craft it via schematics. A18 however is great with 50 or less loot. 4% poisoning chance is non-issue when you establish some decent food production (you can't afford feeding yourself with cans only anyway) and both perks and crafting becomes rewarding, while looting and scavenging is still quite enticing. Lootlists still need improvement, but it's just a matter of fine-tuning now.

A16's zombie loot completely ruined the game's item economy. It was essentially an endless automatic loot delivery system and undermined important parts of the game like exploring and crafting. Balancing it was a no-brainer.

I miss LBD too and I am 100% convinced that fixing it instead of replacing it would be the better choice. Unfortunately it's too late for that, but at least the current system is in a much better state than it was when they implemented it.

 
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Don't be just glad : be thankful. TFP is one of the rare devs that let you play in previous versions. And it's a good thing for people who stay stuck on a specific gameplay and don't like the new ones.
I think people would post a version of it somewhere - I'd like to think, at least

 
That's literally ALL this game ever needed.

The very vocal people who played the game too much already who pushed the notion "You can just craft 100 axes and level up" messed up this games develoment and made some of the best elements and mechanics get redesigned.

All because of people who played the game and exploited it. Newsflash: Not everyone was exploiting the game like you losers were!

Instead, in A17 and A18, killing zombies magically makes you better at doing things and magically able to craft different things.....

....Just by killing a few zombies?

I will never see that as progress for this game. I can't.

 
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That's literally ALL this game ever needed.
The very vocal people who played the game too much already who pushed the notion "You can just craft 100 axes and level up" messed up this games develoment and made some of the best elements and mechanics get redesigned.

All because of people who played the game and exploited it. Newsflash: Not everyone was exploiting the game like you losers were!

Instead, in A17 and A18, killing zombies magically makes you better at doing things and magically able to craft different things.....

....Just by killing a few zombies?

I will never see that as progress for this game. I can't.
While you're "name-calling", let's not forget that it's only a handful of people that enjoyed the "best mechanics" that were in A16; as well as don't forget you can gain XP by building, upgrading, breaking buildings down, wrenching stuff, quests, treasure hunts, mining, digging dirt, looting, some crafting, farming... hmm, isn't that what you like? Bottom line is, this is how a majority of players want (more players than ever, especially during the A16 days), and how the creators of the game wanted it. The game is called 7 Days to Die, and challenges you to survive the horde - not, "Well, there are zombies but they don't really bother you unless you want them to, it's just really a crafting/farm simulator". You can mod the game, change whatever you want. Make it grant you 1,000,000 XP per whatever you want to do. Change the crafting system to dull A16 if you want. In A16 (until you found out that you could have 1,000,000 zombies on insane mode on horde nights and they were defeated by cobblestone walls because of bad AI), it would take literal dozens of hours to level anything. Archery? Millions of arrows. Gun skills? Millions of bullets. Better at wearing armor? Better take damage for the next 10 hours straight. Mining? Better mine constantly for 3 days. You can't even balance that system. So, if I let a zombie or a cactus or barbed wire damage me for 3 hours straight, I magically get better at wearing armor, giving me more damage resistance? Where even is the difference?

But what do I know? Lol Don't be afraid of change, nor don't jump to hatred without opening your mind a bit.

 
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The very vocal people who played the game too much already who pushed the notion "You can just craft 100 axes and level up" messed up this games develoment and made some of the best elements and mechanics get redesigned.
While you’re realizing that killing zombies shouldn’t magically level us up in other skills how about realizing that there is no faction of players that magically controls the devs into making design decisions.

LBD was dropped because the developers didn’t want it or like it. Period. They needed no outside encouragement for that change.

TFP listens to players about balance and adjustments but they only listen to themselves for full design removals or inclusions. LBD is actually proof they are not swayed by public sentiment if they believe it is bad for the game.

Otherwise it would have been back by now along with double the outdoor zombies who would all have loot and be able to be chopped up for bones and rotten flesh using the purple steel fire axe I crafted myself....

 
Yeah, I much prefer the learn by doing system to the garbage we have now. Just remove crafting from it, and have crafting be level locked or something for tiers. Darkness Falls mod for A17.4 is a good example, it has action skills for: Weapons, armor use, athletics (running/jumping), medical, construction. with crafting skills being lv locked, and the perks for a specific weapon are at 0/20/40/60/80 skill in the weapon. Most players prefer the learn by doing system as far as I can tell. Mind you balancing is probally much easier with the current perk system, though they devs really need to test on nomad or warrior difficulty as adventurer inflates the players damage a bit. Most of the melee weapons other than sledge and club just aren't really viable on higher difficulties due to lack of damage, and more so lack of useful secondary effects.

 
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I still think its funny people don't get the cooked food chance for sickness...I mean, you are living in filthy conditions, using tools to cook you may have used recently to kill a zombie (hunting knife on zombie and deer? cross contamination at the very least...ew) and not once have you washed your hands...ever
any contamination in the water is in every veggie and animal in the world of 7dtd
Not to mention using boiled water from toilets......I dont care how much you boil that......there is always going to be a chance at diarrhea consuming that hahaha

 
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