PC I'm glad I can still play A16

Not to mention using boiled water from toilets......I dont care how much you boil that......there is always going to be a chance at diarrhea consuming that hahaha
I've never seen a game with so many people jumping to defend very obviously broken aspects of the game. I'll never understand how people can defend some of the absolutely terrible changes that have happened.

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While you’re realizing that killing zombies shouldn’t magically level us up in other skills how about realizing that there is no faction of players that magically controls the devs into making design decisions.
LBD was dropped because the developers didn’t want it or like it. Period. They needed no outside encouragement for that change.

TFP listens to players about balance and adjustments but they only listen to themselves for full design removals or inclusions. LBD is actually proof they are not swayed by public sentiment if they believe it is bad for the game.

Otherwise it would have been back by now along with double the outdoor zombies who would all have loot and be able to be chopped up for bones and rotten flesh using the purple steel fire axe I crafted myself....
Nowhere does any of that say the decision was a good decision. It was not, IMO, and in the opinion of many others.

 
I've never seen a game with so many people jumping to defend very obviously broken aspects of the game. I'll never understand how people can defend some of the absolutely terrible changes that have happened.
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Nowhere does any of that say the decision was a good decision. It was not, IMO, and in the opinion of many others.
Holy crap, dude.... every single post you've made has been a shot at the game. Why are you even playing it, since you so clearly dislike it?

 
Holy crap, dude.... every single post you've made has been a shot at the game. Why are you even playing it, since you so clearly dislike it?
Fortunately, he remains polite and respectful of other opinions, otherwise he would lose all credibility ^^.

 
I've never seen a game with so many people jumping to defend very obviously broken aspects of the game. I'll never understand how people can defend some of the absolutely terrible changes that have happened.
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Nowhere does any of that say the decision was a good decision. It was not, IMO, and in the opinion of many others.
Then you need to understand that not everyone agrees with your opinion, and that those are don't agree with it, aren't simply doing so because they're "losers".

Yes, LBD has some level of support in the community, so you aren't actually the only one wanting it back, but so does the current system also, which some consider to be superior to LBD. More importantly, the Devs feel it works better, so it's highly unlikely they'll revert to LBD.

 
Then you need to understand that not everyone agrees with your opinion, and that those are don't agree with it, aren't simply doing so because they're "losers".
Yes, LBD has some level of support in the community, so you aren't actually the only one wanting it back, but so does the current system also, which some consider to be superior to LBD. More importantly, the Devs feel it works better, so it's highly unlikely they'll revert to LBD.
I for one didn't like how LBD was set up. It could of turned out probably great if time was spent on it. I have no issues at all besides some balancing issues and small adjustments of what they have now and really love it. Sure I get more xp killing zombies but isn't that what the game is? At least in my opinion. But I try to only kill zombies that I must kill because I don't want to get my game stage way up. I can still lvl up by crafting, upgrading, looking, mining. So it isn't all about killing zombies. Anyway point is I'm one that loves the way it is over the LBD and I'm glad LBD isn't never coming back in the vanilla version. Also to Ac75 I don't see where it shows it was a bad decision because it was and many feel it was in our opinion of course. ;)

 
and heavy editing and not once do you see them use the bathroom, of course they'd edit anything negative out, it would invalidate the whole filming to prove it works...even those shows like "naked and afraid" show illness from from bad food and the fact film crews can help between filmings if things get too bad...
I was meaning hobbyists who go alone and film themselves camping on their own channels. Believe me if they got food poisoning they'd film it because it would be seen as good tv.

 
I for one didn't like how LBD was set up. It could of turned out probably great if time was spent on it. I have no issues at all besides some balancing issues and small adjustments of what they have now and really love it. Sure I get more xp killing zombies but isn't that what the game is? At least in my opinion. But I try to only kill zombies that I must kill because I don't want to get my game stage way up. I can still lvl up by crafting, upgrading, looking, mining. So it isn't all about killing zombies. Anyway point is I'm one that loves the way it is over the LBD and I'm glad LBD isn't never coming back in the vanilla version. Also to Ac75 I don't see where it shows it was a bad decision because it was and many feel it was in our opinion of course. ;)
I'm in a similar boat - LBD as it was implemented had its issues, but they could have been worked out I think. That said, the new system is growing on me also, so I don't mind it near so much as I did in A17 (#levelgate), and I'm happy to go with this from here on out.

 
Alpha 17, despite some of it's positives was a huge let down in game play for me. Being mainly a melee guy, the new mechanic was torture to learn, and was too precise (pin point accuracy with a blunt weapon). The skills tree was bethesda boring and uninspired. I didn't care for that at all. And the stamina drain was a thing of hatred.

I tried to enjoy it, but it was to me the most boring game play since I started in Alpha 11. So I quit playing, i started again with some mods, Khaine's Mod kept me going for quite some time and added back a lot of the fun the pimps stripped away. But the boring small flat maps weren't much fun to explore.

But that only lasted for a while, the game still had something missing that previous alphas had.

Alpha 18, much much improved over 17 as far as I'm concerned, however outside of getting infected on the first day and going through 2 massive hospitals and countless buildings and not finding an antibiotic, only to finally find enough to cure me in the huge shamway warehouse complex, I've been pretty bored. And the rng maps, while more variation in height which is nice, are far to small and not much fun to explore or loot. And I think the dungeon Poi's get a bit stale to loot to quickly. It's great there is so many, but it almost takes to long especially if you're looking for one specific item like honey or antibiotics when you're infected.... Although that mechanic is SO much more fun than the a17 version which I despised. It's more like the early alphas with it's stages.

I couldn't stop playing in alpha 11 -16, well to be fair in 16 I did stop a few months before 17 came out because I didn't want to start over when we all thought the new alpha was just around the corner. but then month ticked away month ;)

I'm happy people are enjoying it, I'm glad there is older versions for those that wish to go back. I just find the game is less interesting and I find I can make up an excuse not to play or start again when before it was such a huge draw, Always something I wanted to do to improve the base, or change or find, or finish leveling.

Something about the game play has soured my experience and it isn't as fun or enjoyable as it used to be. For me at least. I don't like the specific item parts (steel tool parts, bat parts? seriously? it's a bat) but I'm sure that can get modded out.

And the getting diarrhea from boiled water did frustrate me as it happened 4 times out of 7 drinks the first day I played. Of course learning you don't drink boiled water and after that it wasn't an issue any more. but still to me that's a goofy mechanic. I can see some arguments make sense for that, but yeah...

Also stack sizes need fixing. Add a bottle for pills, 10 pills in a stack?? I mean that would just sit at the bottom of your pocket and not take up any real room. but yes, of course no way I'm carrying a stack of 500 flagstone blocks either ;)

but anywho, enjoy it, don't, complain for a bit, and play something else until it feels more balanced and fun. :)

PS

I forgot to mention zombie ai, I believe this is one of the main detractors of the enjoyment. It's to predictable and simple to cheat. But at the same time if you don't they all attack one block which makes it lame too. I like dumb zombies, I've always enjoyed the dumb zombie movies, Always could point out what I would do to stop their progress in a movie (or in the walking dead which come on, some dumb decisions in that show - read the comic it's better :) ) but now, they are too smart for their own good and it hurts the game for me.

 
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The only thing I dislike about A18 is its balance. The game feels as if balance is absent from it . Instead what seems to be the case is random ideas clutched together to form the illusion of continuity . Specifically:

-On one point you find insane amounts of food but farming has now been nerfed so much so there is no point in level living off the land more than once. Any IDIOT with a hoe can hoe the land ,add a little bit of water and wait for the crops to grow. The water mechanics were removed , the hoeing mechanics were removed and now we need not 1 not 4 but 5 crops to grow on a very nutrient rich land. If you want to hear my opinion on this is you need to bring back both the water aspect of the game , the hoeing part, the part where you can craft more nutritious land and on top of that to actually care about your land. Ever played zomboid or the forest? Planting is easy. Managing your plants is not.

-The crafty engineer who is also a brute warrior . The very illogical concept where someone who can craft a weapon is necessary able to wield it fine . An idea which is as unrealistic as it is unbalanced . The skill trees need to be different and honestly this is where A16 shined . Being able to craft items was not the equivalent of being able to use them until practice made you perfect .

-Perks that do not require intelligence for farming and cooking . Perks that require to be able to hold more items on your back. Stun batons placed in intelligence. Fortitude perk tree being basically useless when it should be critical for survival .

-The element of building huge bases . Whereas in A16 and even in A17 you could focus on building massive concrete structures in A18 that ability is gone. The crafting materials require at least twice the amount of stone. The wood blocks no longer upgrade to iron which is hard to find but to cobblestone which is easy to find early, yet hard to find late as you are using the stone for concrete. Crafting and filling blocks faster *should* be an ability of a good worker . It is not.

-The exponential growth of skill required to level up. Instead of relying on linear leveling the game uses exponential growth but provides no exponential experience gain like summoning thousands of zombies. Instead you are left to grind for the same weak zombies again and again with silly bridge designs and endless lines of blade traps.

-Random toxic food consumption. A concept which is as unnecessary as it is annoying .

Generally each version feels like one step forward but one step backwards . I think the devs should now stop focusing on adding more content on the game but focus on fixing the completely unrealistic parts of the game.

 
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*snip*
Generally each version feels like one step forward but one step backwards . I think the devs should now stop focusing on adding more content on the game but focus on fixing the completely unrealistic parts of the game.
You might feel it is good enough to stop but they still have content they want to see in the game such as bandits and other things. Others fill they should of stopped with content in A16. It is alpha and until they add all what they want to see in game we will keep getting more content and more balancing done. It is just part of alpha or at least alpha with this type. What I mean by that is some other games that do alpha call them alpha but are more like beta if you ask me. They already released with almost a full game compared to how this game started alpha. If that makes sense.

 
Holy crap, dude.... every single post you've made has been a shot at the game. Why are you even playing it, since you so clearly dislike it?
Again, this is what happens with this game = Complaints about the game, that's still in development, are met with basically bullying.

If I've "taken any shots", they're at changes made in A17 and A18.

Seriously = If my very mild opinions here seem like a lot for you, you're going to have a bad time on the rest of the internet. All I've said is I still cherish many mechanics from A16 - nothing for you to get too concerned about if you do not share the same opinion.

Just scroll on.

 
Again, this is what happens with this game = Complaints about the game, that's still in development, are met with basically bullying.
If I've "taken any shots", they're at changes made in A17 and A18.

Seriously = If my very mild opinions here seem like a lot for you, you're going to have a bad time on the rest of the internet. All I've said is I still cherish many mechanics from A16 - nothing for you to get too concerned about if you do not share the same opinion.

Just scroll on.
You think I'm bullying you?? Wow, ok. I'll leave you to your mild opinions.

Scrolling on

 
Fortunately, he remains polite and respectful of other opinions, otherwise he would lose all credibility ^^.
Cool - I responded above without seeing this.

>Snip By OzHawkeye<

 
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A16's LBD, wellness system, zombie loot, and workbench combining was all very rewarding and addictive for me. Realistically stupid zombies and an FOV slider were basic, necessary things that have been removed from the game, and the worst part of A17+.

For me the absolute perfect version would be A16.4 base, but:

- with A15's lack of scaling the zombies according to player level. Instead I would have the difficulty scale by area (very dangerous yet rewarding hub cities). Also A15's sheer number of roaming zombies (I don't care for sleepers).

- with A17 and 18's graphics improvements, ability to retrieve arrows, bug fixes (like mini bike that kept dissapearing), and QoL changes like being able to see the map while on the minibike.

 
A16's LBD, wellness system, zombie loot, and workbench combining was all very rewarding and addictive for me. Realistically stupid zombies and an FOV slider were basic, necessary things that have been removed from the game, and the worst part of A17+.
For me the absolute perfect version would be A16.4 base, but:

- with A15's lack of scaling the zombies according to player level. Instead I would have the difficulty scale by area (very dangerous yet rewarding hub cities). Also A15's sheer number of roaming zombies (I don't care for sleepers).

- with A17 and 18's graphics improvements, ability to retrieve arrows, bug fixes (like mini bike that kept dissapearing), and QoL changes like being able to see the map while on the minibike.
Nice = I never got to spend too much time in A15, I didn't quite understand it. More roaming zombies in cities, at times, could be cool.

I like only a few things from A17 = The borked stamina made playing the game harder than it needed to be. Also, the Arrows = They spent a great deal of dev-time and resources on pin-cusion zombies and the physics needed for the whole thing to work. I wish that was spent on other things. I just think the net gains form the "being able to pull arrows out" was ultimately fail-tastic and just not what we needed.

Like, how things like RWG were fouled up between 16 and 17...but we got retrievable arrows. I lost 3 mini-bikes in the sky while playing A17.....but we have those arrows, haha. See what I mean?

Have you ever messed with XML files in A16, pooner?

 
Have you ever messed with XML files in A16, pooner?
No I haven't. I've always played vanilla, apart from Red Eagle's hud mod (to add back the food and water indicators to the hud which they used to have in vanilla long ago).

Once it goes gold, if the zombies are still broken (i.e. structural engineers with xray vision), then I'll look at Darkness Falls. From what I hear, that mod has a lot of things that appeal to me, and others who preferred the game pre A17.

 
A16 was both level gating and LBD, and LBD was good on some skills, and worthless on others:

The GOOD:

The 4 main skills for the game were what made it the most fun to progress. Tools, Weapons, Armor, and Guns. These were not LBD, you bought them with skill points and what determined crafting quality. This was done right. It felt good to purchase that last level to finally craft the highest tier and was timed right in the gamestage.

Also, there were the 'working' skills that were LBD: Construction, Looting, each melee, and each gun type. These went up with experience and detremined certain game points like Steel. You could choose to use skill points and get them faster.

the BAD:

There were alot of skills that were LBD that were downright worthless. You would have to have been a red-headed stepchild who died three times a day to fully max up the armor skill. I never saw the medical skill reach higher than 30 out of 100. And thier benefits were insignificant.

But, the good parts of A16 progression along with the randomness of finding the schematics and parts for game-changing items like the Auger and minibike made each play through exciting.

A17 squashed all of that.

A18 so far is bringing back a lot of that fun. While you do not have to do particular tasks to earn 'free' skill points, you still play the same as you would in A16. Kill zeds and loot during the day, and mine XP all night. And the fact that you can either skill point earn schematics or get lucky and find them brings back the randomness.

But to me, and only my humble opinion for my gameplay style, A16 with survival mod was leaps and bounds the best. There are still parts of that mod that exceed all of the good portions of every alpha put together. The only reason I dont just continue to play that always is the fact that A16 really needed to be optimized so that the od didnt bring it down to nearly 1 FPS on 2000+ gamestage hordes.

 
Same here.

Alpha 17 (+) ..was disappointment for me purely because the game would no longer run at any acceptable speed/FPS, and ate alot more memory compared to a16 ..which already had my system running at 95% physical memory used.. but I could at least still play..

I have tried to play alpha 17 and 18 on each new experimental or otherwise build release, but it just doesn't suffice, I'm playing alpha 16.4 in SP and still having a blast. Id like to play the new releases but instead I watch Youtube to keep up w it.

 
A16's LBD, wellness system, zombie loot, and workbench combining was all very rewarding and addictive for me. Realistically stupid zombies and an FOV slider were basic, necessary things that have been removed from the game, and the worst part of A17+.
For me the absolute perfect version would be A16.4 base, but:

- with A15's lack of scaling the zombies according to player level. Instead I would have the difficulty scale by area (very dangerous yet rewarding hub cities). Also A15's sheer number of roaming zombies (I don't care for sleepers).

- with A17 and 18's graphics improvements, ability to retrieve arrows, bug fixes (like mini bike that kept dissapearing), and QoL changes like being able to see the map while on the minibike.
100% Agree!

 
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